using System;
using UnityEngine;

namespace LOS
{
	// Token: 0x0200010B RID: 267
	public class ShaderID
	{
		// Token: 0x17000037 RID: 55
		// (get) Token: 0x0600161C RID: 5660 RVA: 0x0019D42C File Offset: 0x0019B62C
		public static int FrustumRays
		{
			get
			{
				return Shader.PropertyToID("_FrustumRays");
			}
		}

		// Token: 0x17000038 RID: 56
		// (get) Token: 0x0600161D RID: 5661 RVA: 0x0019D438 File Offset: 0x0019B638
		public static int FrustumOrigins
		{
			get
			{
				return Shader.PropertyToID("_FrustumOrigins");
			}
		}

		// Token: 0x17000039 RID: 57
		// (get) Token: 0x0600161E RID: 5662 RVA: 0x0019D444 File Offset: 0x0019B644
		public static int WorldToCameraMatrix
		{
			get
			{
				return Shader.PropertyToID("_WorldToCameraMatrix");
			}
		}

		// Token: 0x1700003A RID: 58
		// (get) Token: 0x0600161F RID: 5663 RVA: 0x0019D450 File Offset: 0x0019B650
		public static int SourceDepthTex
		{
			get
			{
				return Shader.PropertyToID("_SourceDepthTex");
			}
		}

		// Token: 0x1700003B RID: 59
		// (get) Token: 0x06001620 RID: 5664 RVA: 0x0019D45C File Offset: 0x0019B65C
		public static int SourceDepthCube
		{
			get
			{
				return Shader.PropertyToID("_SourceDepthCube");
			}
		}

		// Token: 0x1700003C RID: 60
		// (get) Token: 0x06001621 RID: 5665 RVA: 0x0019D468 File Offset: 0x0019B668
		public static int SourceWorldProj
		{
			get
			{
				return Shader.PropertyToID("_SourceWorldProj");
			}
		}

		// Token: 0x1700003D RID: 61
		// (get) Token: 0x06001622 RID: 5666 RVA: 0x0019D474 File Offset: 0x0019B674
		public static int SourceInfo
		{
			get
			{
				return Shader.PropertyToID("_SourceInfo");
			}
		}

		// Token: 0x1700003E RID: 62
		// (get) Token: 0x06001623 RID: 5667 RVA: 0x0019D480 File Offset: 0x0019B680
		public static int Settings
		{
			get
			{
				return Shader.PropertyToID("_Settings");
			}
		}

		// Token: 0x1700003F RID: 63
		// (get) Token: 0x06001624 RID: 5668 RVA: 0x0019D48C File Offset: 0x0019B68C
		public static int Flags
		{
			get
			{
				return Shader.PropertyToID("_Flags");
			}
		}

		// Token: 0x17000040 RID: 64
		// (get) Token: 0x06001625 RID: 5669 RVA: 0x0019D498 File Offset: 0x0019B698
		public static int ColorMask
		{
			get
			{
				return Shader.PropertyToID("_ColorMask");
			}
		}

		// Token: 0x17000041 RID: 65
		// (get) Token: 0x06001626 RID: 5670 RVA: 0x0019D4A4 File Offset: 0x0019B6A4
		public static int FarPlane
		{
			get
			{
				return Shader.PropertyToID("_FarPlane");
			}
		}

		// Token: 0x17000042 RID: 66
		// (get) Token: 0x06001627 RID: 5671 RVA: 0x0019D4B0 File Offset: 0x0019B6B0
		public static int PreEffectTex
		{
			get
			{
				return Shader.PropertyToID("_PreEffectTex");
			}
		}

		// Token: 0x17000043 RID: 67
		// (get) Token: 0x06001628 RID: 5672 RVA: 0x0019D4BC File Offset: 0x0019B6BC
		public static int MaskTex
		{
			get
			{
				return Shader.PropertyToID("_MaskTex");
			}
		}

		// Token: 0x17000044 RID: 68
		// (get) Token: 0x06001629 RID: 5673 RVA: 0x0019D4C8 File Offset: 0x0019B6C8
		public static int StencilMaskTex
		{
			get
			{
				return Shader.PropertyToID("_StencilMask");
			}
		}

		// Token: 0x17000045 RID: 69
		// (get) Token: 0x0600162A RID: 5674 RVA: 0x0019D4D4 File Offset: 0x0019B6D4
		public static int DebugTex
		{
			get
			{
				return Shader.PropertyToID("_DebugTex");
			}
		}
	}
}
