using System;
using System.Collections;
using System.Collections.Generic;
using Colorful;
using DarkTonic.MasterAudio;
using Kino;
using MagicaCloth2;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000056 RID: 86
public class Vignettes : MonoBehaviour
{
	// Token: 0x06000B00 RID: 2816 RVA: 0x000DADD0 File Offset: 0x000D8FD0
	private void Awake()
	{
		this.cam.enabled = true;
		foreach (object obj in base.transform)
		{
			Transform transform = (Transform)obj;
			if (transform != base.transform && transform.name != "Camera")
			{
				transform.gameObject.SetActive(false);
			}
		}
		this.lookAtObject = new GameObject("Look at");
		this.lookAtObject.transform.parent = base.transform;
		this.cameraObscurance.enabled = true;
		base.StartCoroutine(this.ObsOff());
	}

	// Token: 0x06000B01 RID: 2817 RVA: 0x000DAE9C File Offset: 0x000D909C
	private IEnumerator ObsOff()
	{
		this.Setup(null, "Vignette_GarrisonExteriorA");
		this.cameraObscurance.enabled = true;
		yield return new WaitForSeconds(0.2f);
		this.Setup(null, "Vignette_BanquetIsland_Start");
		this.cameraObscurance.enabled = true;
		yield return new WaitForSeconds(0.2f);
		this.cam.enabled = false;
		this.cameraObscurance.enabled = false;
		this.End();
		yield break;
	}

	// Token: 0x06000B02 RID: 2818 RVA: 0x000DAEAB File Offset: 0x000D90AB
	public void NewDialogue()
	{
		this.newDialogue = true;
	}

	// Token: 0x06000B03 RID: 2819 RVA: 0x000DAEB4 File Offset: 0x000D90B4
	public void Setup(Character vignetteCharacter, string vignetteName)
	{
		if (!vignetteCharacter)
		{
			return;
		}
		if (QualitySettings.antiAliasing == 0)
		{
			this.cam.targetTexture = this.noAA;
		}
		else if (QualitySettings.antiAliasing == 2)
		{
			this.cam.targetTexture = this.aa2;
		}
		else if (QualitySettings.antiAliasing == 4)
		{
			this.cam.targetTexture = this.aa4;
		}
		else if (QualitySettings.antiAliasing == 8)
		{
			this.cam.targetTexture = this.aa8;
		}
		this.dialogueVignette.texture = this.cam.targetTexture;
		if (vignetteName.Contains("SemizenStatue"))
		{
			vignetteCharacter = null;
		}
		if ((vignetteName == "Vignette Example" || vignetteName == "") && vignetteCharacter)
		{
			vignetteName = "Blank";
		}
		if (vignetteCharacter && vignetteCharacter.stats.xmlName.Contains("RenazinSpy"))
		{
			if (Links.x.gameplay.IsDay())
			{
				vignetteName = "Vignette_Exterior_TreeGrassHill_B";
			}
			else
			{
				vignetteName = "Vignette_CaveA";
			}
		}
		GameObject gameObject = this.vignettes[0];
		for (int i = 0; i < this.vignettes.Count; i++)
		{
			if (this.vignettes[i].name == vignetteName)
			{
				gameObject = this.vignettes[i];
			}
		}
		if (vignetteCharacter)
		{
			this.characterName = vignetteCharacter.name;
		}
		this.currentVignette = Object.Instantiate<GameObject>(gameObject, new Vector3(0f, 0f, 0f), Quaternion.identity, base.transform);
		this.currentVignette.transform.localPosition = Vector3.zero;
		this.currentVignette.SetActive(true);
		this.trs = this.currentVignette.GetComponentsInChildren<Transform>();
		float num = 0f;
		foreach (Transform transform in this.trs)
		{
			if (transform.gameObject.name == "Point" || transform.gameObject.name.Contains("CharacterPosition"))
			{
				this.point = transform;
			}
			if (transform.gameObject.GetComponent<Camera>())
			{
				this.vignCamera = transform.gameObject.GetComponent<Camera>();
			}
			transform.gameObject.layer = 25;
			MeshRenderer component = transform.gameObject.GetComponent<MeshRenderer>();
			if (component)
			{
				this.mats = component.materials;
				foreach (Material material in this.mats)
				{
					if (material.HasProperty("_InMenu"))
					{
						material.SetFloat("_InMenu", 1f);
					}
					else if (!material.shader.name.Contains("Unlit") && !material.shader.name.Contains("River"))
					{
						material.shader = this.litShader;
					}
				}
			}
			Light component2 = transform.gameObject.GetComponent<Light>();
			if (component2)
			{
				component2.cullingMask = 33554432;
			}
			if (transform.gameObject.GetComponent<ParticleSystem>())
			{
				if (transform.GetComponent<ParticleSystemRenderer>().material.HasProperty("_Fog"))
				{
					transform.GetComponent<ParticleSystemRenderer>().material.SetFloat("_Fog", 0f);
				}
				if (transform.GetComponent<ParticleSystemRenderer>().material.HasProperty("_InMenu"))
				{
					transform.GetComponent<ParticleSystemRenderer>().material.SetFloat("_InMenu", 1f);
				}
			}
			if (transform.gameObject.GetComponent<MagicaWindZone>())
			{
				transform.gameObject.SetActive(false);
			}
		}
		this.cam.gameObject.transform.position = this.vignCamera.gameObject.transform.position;
		this.cam.gameObject.transform.rotation = this.vignCamera.gameObject.transform.rotation;
		this.cam.fieldOfView = this.vignCamera.fieldOfView;
		this.cam.nearClipPlane = this.vignCamera.nearClipPlane;
		this.cam.farClipPlane = this.vignCamera.farClipPlane;
		this.vignCamera.enabled = false;
		this.vignCamera.gameObject.SetActive(false);
		Bokeh component3 = this.vignCamera.GetComponent<Bokeh>();
		Obscurance component4 = this.vignCamera.GetComponent<Obscurance>();
		if (!component3)
		{
			this.cameraBokeh.enabled = false;
		}
		else
		{
			this.cameraBokeh.enabled = false;
			this.cameraBokeh.pointOfFocus = component3.pointOfFocus;
			if (component3.pointOfFocus == null)
			{
				this.cameraBokeh.pointOfFocus = this.point;
			}
			this.cameraBokeh.focusDistance = component3.focusDistance;
			this.cameraBokeh.fNumber = component3.fNumber;
			this.cameraBokeh.useCameraFov = component3.useCameraFov;
			this.cameraBokeh.focalLength = component3.focalLength * 0.65f;
		}
		if (!component4)
		{
			if (!vignetteCharacter)
			{
				this.cameraObscurance.enabled = false;
			}
			else
			{
				this.cameraObscurance.enabled = true;
				this.cameraObscurance.intensity = 3f;
				this.cameraObscurance.radius = 0.1f;
			}
		}
		else
		{
			this.cameraObscurance.enabled = true;
			this.cameraObscurance.intensity = component4.intensity;
			this.cameraObscurance.radius = component4.radius;
		}
		if (vignetteName == "SemizenStatue_D5_WestRuins")
		{
			this.wiggle = this.cam.gameObject.AddComponent<Wiggle>();
		}
		else if (vignetteName.Contains("Semizen") && (vignetteName.Contains("C6") || vignetteName.Contains("C5") || vignetteName.Contains("Chora")))
		{
			this.doubleVision = this.cam.gameObject.AddComponent<DoubleVision>();
		}
		Character character = this.character;
		this.character = vignetteCharacter;
		if (this.body)
		{
			this.body.GatherRenderers(false);
		}
		if (this.currentModel != null)
		{
			if (this.currentModel.GetComponent<Animator>())
			{
				this.currentModel.GetComponent<Animator>().updateMode = AnimatorUpdateMode.Normal;
			}
			this.RecycleModel(character.name);
		}
		this.cam.enabled = true;
		if (component3)
		{
			this.cameraBokeh.enabled = true;
		}
		this.useLookAt = true;
		if (this.character)
		{
			string text = this.character.stats.model;
			if (this.character.stats.xmlName == "LazureCaferaMerchant")
			{
				text = "Merchant_Cafera";
			}
			if (vignetteName.Contains("Vignette_RozafirBathsSitting"))
			{
				if (this.character.stats.race != "Yeti")
				{
					if (this.character.stats.sex < 0.5f)
					{
						text = "Undies_Maya_Volling_Female";
					}
					else
					{
						text = "Undies_Maya_Volling_Male";
					}
				}
				else
				{
					text = "Player_LazureGuardsmanYeti";
				}
			}
			this.currentModel = Links.x.archives.InstantiateBody(text, this.point);
			this.crossfadeFX.StartCrossFade();
			this.currentModel.SetActive(true);
			this.body = this.currentModel.GetComponent<Body>();
			this.body.Reset();
			this.bodyCharacter = this.character;
			this.body.model = text;
			this.body.name = text;
			string text2 = "_Volling_Dialogue_Basic";
			bool flag = false;
			this.lookAtObject.transform.position = this.cam.transform.position;
			float num2 = -0.2f;
			if (this.character.party && flag)
			{
				text2 = this.character.animator.runtimeAnimatorController.name;
			}
			else
			{
				num = -12f;
				if (this.animController == "Left")
				{
					text2 = "_Volling_Dialogue_Basic";
					num = 15f;
				}
				else if (this.animController == "Right")
				{
					text2 = "_Volling_Dialogue_Basic";
					num = -35f;
				}
				if (this.character.stats.xmlName == "Pavura")
				{
					text2 = "_Volling_Dialogue_Pavura";
					num = 0f;
					num2 = 0f;
				}
				else if (this.character.stats.xmlName == "LazureGuardDayGateB")
				{
					text2 = "_Volling_Dialogue_Ferka";
					num = 0f;
					num2 = 0f;
				}
				else if (this.character.stats.xmlName == "LazureCaferaMerchant")
				{
					text2 = "_Volling_Dialogue_Cafera";
					num = 0f;
					num2 = 0f;
				}
				else if (this.character.stats.xmlName == "BanquetIsleFriend")
				{
					text2 = "_Volling_Dialogue_BanquetIsleFriend";
					num = 0f;
					num2 = 0f;
				}
				else if (this.character.stats.xmlName == "LazureForfeitsChild")
				{
					text2 = "_Volling_Dialogue_ForfeitsKid";
					num = 0f;
					num2 = 0f;
				}
				else if (this.character.stats.xmlName.Contains("Fairy"))
				{
					text2 = "_Fairy_Unarmed";
					num = 0f;
					num2 = 0f;
				}
				else if (this.character.stats.xmlName.Contains("Dryad"))
				{
					text2 = "_Volling_Dialogue_Dryad";
					num = 0f;
				}
				else if (Links.x.dialogue.diaFile == "LazureCaves/MissingDryad")
				{
					text2 = "_Volling_Dialogue_DryadFlower";
					num = 0f;
				}
				else if (vignetteName.Contains("Vignette_RozafirBathsSitting"))
				{
					text2 = "_Volling_Dialogue_Baths";
					num = 0f;
					num2 = 0f;
					this.cam.depthTextureMode |= DepthTextureMode.DepthNormals;
				}
				else if (this.character.stats.xmlName.Contains("Boro") && this.character.stats.animal)
				{
					text2 = "_Boro_Unarmed";
					num = 0f;
					num2 = 0f;
				}
			}
			AnimatorOverrideController overrideController = Links.x.archives.GetOverrideController(text2);
			this.body.animationPrefix = this.character.animationPrefix;
			if (!this.body.anim)
			{
				this.body.anim = this.body.gameObject.GetComponent<Animator>();
				if (!this.body.anim)
				{
					Debug.Log("no animator");
				}
			}
			this.body.inMenu = true;
			this.body.isPortrait = false;
			this.body.anim.runtimeAnimatorController = overrideController;
			if (Time.timeScale < 0.5f)
			{
				this.body.anim.updateMode = AnimatorUpdateMode.UnscaledTime;
			}
			else
			{
				this.body.anim.updateMode = AnimatorUpdateMode.Normal;
			}
			this.body.anim.applyRootMotion = true;
			this.body.gameObject.layer = 25;
			this.body.SetGrounderState(false);
			this.body.SetupHead(this.bodyCharacter.stats.headModel);
			if (this.body.GetHead())
			{
				this.cameraBokeh.pointOfFocus = this.body.GetHead();
			}
			this.body.GatherRenderers(true);
			this.body.SetupTextures(this.character.stats.race, this.character.stats.sex, this.character.stats.characterRow, this.character.stats.skinTexture, this.character.stats.hairTexture, false);
			int invNum = this.character.GetInvNum(16);
			int num3 = 0;
			if (text2.Contains("DryadFlower"))
			{
				num3 = Links.x.library.GetInvRowFromName("DryadFlower")._ID;
				this.useLookAt = false;
			}
			int invNum2 = this.character.GetInvNum(24);
			if (invNum > 1 || invNum2 > 1 || num3 > 1)
			{
				this.SetupEquippedItems(this.body, invNum, invNum2, num3);
			}
			this.body.gameObject.layer = 25;
			this.currentModel.transform.localPosition = new Vector3(0f, 0f, 0f);
			if (vignetteCharacter.isBoro)
			{
				this.currentModel.transform.localPosition = new Vector3(0f, 2f, 0f);
			}
			if (vignetteCharacter.stats.race == "Yeti")
			{
				this.currentModel.transform.localPosition = new Vector3(0f, -0.45f, 0f);
			}
			else if (vignetteCharacter.stats.race == "Varuchov" || vignetteCharacter.stats.race == "Taratorith" || vignetteCharacter.stats.race == "Pasaaren" || vignetteCharacter.stats.race == "Ameythevian")
			{
				this.currentModel.transform.localPosition = new Vector3(0f, num2, 0f);
			}
			Vector3 eulerAngles = this.point.rotation.eulerAngles;
			eulerAngles.y += num;
			this.currentModel.transform.rotation = Quaternion.Euler(eulerAngles);
			if (this.animController == "Left" || this.animController == "Right")
			{
				this.lookAtObject.transform.position = this.body.transform.position + this.body.transform.forward * 10f;
				this.lookAtObject.transform.position = new Vector3(this.lookAtObject.transform.position.x, this.cam.transform.position.y, this.lookAtObject.transform.position.z);
			}
			this.LookAt();
			this.SetFont(this.character.stats.race, false);
			if (this.body.headAnim)
			{
				this.body.headAnim.FreshBlink();
			}
			if (!this.useLookAt)
			{
				this.body.lookAtController.EndLook();
			}
		}
		if (this.newDialogue)
		{
			base.StartCoroutine(this.Bokeh(component3));
		}
		this.newDialogue = false;
	}

	// Token: 0x06000B04 RID: 2820 RVA: 0x000DBDC3 File Offset: 0x000D9FC3
	public void LookAt()
	{
		if (this.useLookAt && this.body)
		{
			this.body.lookAtController.SetNewTarget(this.lookAtObject.transform, 0f, 0f, false);
		}
	}

	// Token: 0x06000B05 RID: 2821 RVA: 0x000DBE00 File Offset: 0x000DA000
	private IEnumerator Bokeh(bool enable)
	{
		this.cameraBokeh.enabled = false;
		yield return new WaitForSeconds(0.0001f);
		this.cameraBokeh.enabled = enable;
		yield return new WaitForSeconds(0.1f);
		this.LookAt();
		yield break;
	}

	// Token: 0x06000B06 RID: 2822 RVA: 0x000DBE18 File Offset: 0x000DA018
	public int AnimatorHash()
	{
		if (this.body && this.body.anim)
		{
			return this.body.anim.GetCurrentAnimatorStateInfo(0).shortNameHash;
		}
		return -1;
	}

	// Token: 0x06000B07 RID: 2823 RVA: 0x000DBE5F File Offset: 0x000DA05F
	public void PlayAnimation(string animName, bool crossFade)
	{
		this.newLineAnimation = true;
		if (this.body)
		{
			this.body.anim.Play(animName, -1, 0f);
		}
		if (crossFade)
		{
			this.crossfadeFX.StartCrossFade();
		}
	}

	// Token: 0x06000B08 RID: 2824 RVA: 0x000DBE9C File Offset: 0x000DA09C
	public void SetupEquippedItems(Body body, int id8, int id12, int id0)
	{
		body.CreateMenuItems(id8, 1, new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, -1f), new Vector2(100f, 100f), 8, null);
		if (id0 > 1)
		{
			body.CreateMenuItems(id0, 1, new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, -1f), new Vector2(100f, 100f), 0, null);
		}
		body.CreateMenuItems(id12, 1, new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, -1f), new Vector2(100f, 100f), 12, null);
	}

	// Token: 0x06000B09 RID: 2825 RVA: 0x000DBF84 File Offset: 0x000DA184
	public void RecycleModel(string n)
	{
		Links.x.archives.RecycleBody(this.currentModel, this.body.model, n);
		if (this.currentModel)
		{
			this.currentModel.SetActive(false);
		}
		this.currentModel = null;
		this.body = null;
	}

	// Token: 0x06000B0A RID: 2826 RVA: 0x000DBFDC File Offset: 0x000DA1DC
	public void SetFont(string race, bool excited)
	{
		if (excited)
		{
			this.textField1.font = this.fontAssetExcited;
			this.textField2.font = this.fontAssetExcited;
			this.textField3.font = this.fontAssetExcited;
			return;
		}
		if (race == "Yeti")
		{
			this.textField1.font = this.fontAssetYeti;
			this.textField2.font = this.fontAssetYeti;
			this.textField3.font = this.fontAssetYeti;
			return;
		}
		if (race == "Ameythevian")
		{
			this.textField1.font = this.fontAssetAmeythevian;
			this.textField2.font = this.fontAssetAmeythevian;
			this.textField3.font = this.fontAssetAmeythevian;
			return;
		}
		if (race == "Varuchov")
		{
			this.textField1.font = this.fontAssetVaruchov;
			this.textField2.font = this.fontAssetVaruchov;
			this.textField3.font = this.fontAssetVaruchov;
			return;
		}
		if (race == "Pasaaren")
		{
			this.textField1.font = this.fontAssetPasaaren;
			this.textField2.font = this.fontAssetPasaaren;
			this.textField3.font = this.fontAssetPasaaren;
			return;
		}
		if (race == "Taratorith")
		{
			this.textField1.font = this.fontAssetTaratorith;
			this.textField2.font = this.fontAssetTaratorith;
			this.textField3.font = this.fontAssetTaratorith;
			return;
		}
		this.textField1.font = this.fontAssetVaruchov;
		this.textField2.font = this.fontAssetVaruchov;
		this.textField3.font = this.fontAssetVaruchov;
	}

	// Token: 0x06000B0B RID: 2827 RVA: 0x000DC198 File Offset: 0x000DA398
	public void End()
	{
		this.cam.enabled = false;
		if (this.wiggle)
		{
			Object.Destroy(this.wiggle);
			this.wiggle = null;
		}
		if (this.doubleVision)
		{
			Object.Destroy(this.doubleVision);
			this.doubleVision = null;
		}
		if (this.body)
		{
			this.body.GatherRenderers(false);
		}
		if (this.currentModel != null)
		{
			this.body.lookAtController.EndLookFast(false);
			if (this.currentModel.GetComponent<Animator>())
			{
				this.currentModel.GetComponent<Animator>().updateMode = AnimatorUpdateMode.Normal;
			}
			this.RecycleModel(this.characterName);
		}
		if (this.inCinematic != "")
		{
			this.EndCinematic(this.inCinematic);
		}
		this.inCinematic = "";
		if (this.currentVignette)
		{
			Object.Destroy(this.currentVignette);
		}
	}

	// Token: 0x06000B0C RID: 2828 RVA: 0x000DC298 File Offset: 0x000DA498
	public void BanquetIsleCompanion()
	{
		this.body.faceRenderer.material.SetTexture("_MainTex", Links.x.cinematicLachoTextureSwap1);
		this.fx1ID = 78;
		this.fx1 = Links.x.cellar.GetPooledGameObject(this.fx1ID);
		this.fxPrevLayer = this.fx1.layer;
		this.fx1.transform.position = this.body.transform.position + new Vector3(0f, 1f, 0f);
		this.fx1.SetActive(true);
		this.fx1.layer = 25;
		if (this.fx1.GetComponent<ParticleSystemRenderer>().material.HasProperty("_Fog"))
		{
			this.fx1.GetComponent<ParticleSystemRenderer>().material.SetFloat("_Fog", 1f);
		}
		if (this.fx1.GetComponent<ParticleSystemRenderer>().material.HasProperty("_InMenu"))
		{
			this.fx1.GetComponent<ParticleSystemRenderer>().material.SetFloat("_InMenu", 1f);
		}
		this.body.anim.Play("Distress");
		MasterAudio.PlaySound3DAtVector3AndForget("BloodlessTurn", Links.x.main.transform.position, 1f, new float?(1f), 0f, "", null);
		MasterAudio.PlaySound3DAtVector3AndForget("Choking", Links.x.main.transform.position, 1f, new float?(1f), 0.1f, "", null);
		this.inCinematic = "BanquetIsleCompanion";
	}

	// Token: 0x06000B0D RID: 2829 RVA: 0x000DC468 File Offset: 0x000DA668
	private void EndCinematic(string type)
	{
		if (type == "BanquetIsleCompanion" && this.fx1 != null)
		{
			this.fx1.layer = this.fxPrevLayer;
			this.fx1.SetActive(false);
			if (this.fx1.GetComponent<ParticleSystemRenderer>().material.HasProperty("_Fog"))
			{
				this.fx1.GetComponent<ParticleSystemRenderer>().material.SetFloat("_Fog", 0f);
			}
			if (this.fx1.GetComponent<ParticleSystemRenderer>().material.HasProperty("_InMenu"))
			{
				this.fx1.GetComponent<ParticleSystemRenderer>().material.SetFloat("_InMenu", 0f);
			}
			Links.x.cellar.ReturnPooledGameObject(this.fx1ID, this.fx1);
			this.fx1 = null;
		}
	}

	// Token: 0x04000FD2 RID: 4050
	public List<GameObject> vignettes = new List<GameObject>();

	// Token: 0x04000FD3 RID: 4051
	public Camera cam;

	// Token: 0x04000FD4 RID: 4052
	public Character character;

	// Token: 0x04000FD5 RID: 4053
	private GameObject currentModel;

	// Token: 0x04000FD6 RID: 4054
	public Body body;

	// Token: 0x04000FD7 RID: 4055
	private Character bodyCharacter;

	// Token: 0x04000FD8 RID: 4056
	private Transform point;

	// Token: 0x04000FD9 RID: 4057
	private Camera vignCamera;

	// Token: 0x04000FDA RID: 4058
	public MenuCameraCrossFade crossfadeFX;

	// Token: 0x04000FDB RID: 4059
	private GameObject currentVignette;

	// Token: 0x04000FDC RID: 4060
	private Transform[] trs = new Transform[0];

	// Token: 0x04000FDD RID: 4061
	private GameObject fx1;

	// Token: 0x04000FDE RID: 4062
	private int fx1ID;

	// Token: 0x04000FDF RID: 4063
	private int fxPrevLayer;

	// Token: 0x04000FE0 RID: 4064
	private string inCinematic;

	// Token: 0x04000FE1 RID: 4065
	public TMP_FontAsset fontAssetVaruchov;

	// Token: 0x04000FE2 RID: 4066
	public TMP_FontAsset fontAssetPasaaren;

	// Token: 0x04000FE3 RID: 4067
	public TMP_FontAsset fontAssetAmeythevian;

	// Token: 0x04000FE4 RID: 4068
	public TMP_FontAsset fontAssetYeti;

	// Token: 0x04000FE5 RID: 4069
	public TMP_FontAsset fontAssetTaratorith;

	// Token: 0x04000FE6 RID: 4070
	public TMP_FontAsset fontAssetExcited;

	// Token: 0x04000FE7 RID: 4071
	public TextMeshPro textField1;

	// Token: 0x04000FE8 RID: 4072
	public TextMeshPro textField2;

	// Token: 0x04000FE9 RID: 4073
	public TextMeshPro textField3;

	// Token: 0x04000FEA RID: 4074
	private Material[] mats;

	// Token: 0x04000FEB RID: 4075
	public Shader litShader;

	// Token: 0x04000FEC RID: 4076
	public Bokeh cameraBokeh;

	// Token: 0x04000FED RID: 4077
	public Obscurance cameraObscurance;

	// Token: 0x04000FEE RID: 4078
	public RenderTexture noAA;

	// Token: 0x04000FEF RID: 4079
	public RenderTexture aa2;

	// Token: 0x04000FF0 RID: 4080
	public RenderTexture aa4;

	// Token: 0x04000FF1 RID: 4081
	public RenderTexture aa8;

	// Token: 0x04000FF2 RID: 4082
	public RawImage dialogueVignette;

	// Token: 0x04000FF3 RID: 4083
	private bool newDialogue;

	// Token: 0x04000FF4 RID: 4084
	private string characterName;

	// Token: 0x04000FF5 RID: 4085
	public bool newLineAnimation;

	// Token: 0x04000FF6 RID: 4086
	public string animController;

	// Token: 0x04000FF7 RID: 4087
	private GameObject lookAtObject;

	// Token: 0x04000FF8 RID: 4088
	private Wiggle wiggle;

	// Token: 0x04000FF9 RID: 4089
	private DoubleVision doubleVision;

	// Token: 0x04000FFA RID: 4090
	private bool useLookAt;
}
