using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x02000080 RID: 128
[Serializable]
public class SoundSet : MonoBehaviour
{
	// Token: 0x06000CA8 RID: 3240 RVA: 0x000F8458 File Offset: 0x000F6658
	private void Start()
	{
	}

	// Token: 0x020001EB RID: 491
	[Serializable]
	public class CharacterSounds
	{
		// Token: 0x0400321B RID: 12827
		public string type;

		// Token: 0x0400321C RID: 12828
		public List<AudioClip> walk;

		// Token: 0x0400321D RID: 12829
		public List<AudioClip> run;

		// Token: 0x0400321E RID: 12830
		public List<AudioClip> hit;

		// Token: 0x0400321F RID: 12831
		public List<AudioClip> death;

		// Token: 0x04003220 RID: 12832
		public List<AudioClip> jump;

		// Token: 0x04003221 RID: 12833
		public List<AudioClip> idle;
	}

	// Token: 0x020001EC RID: 492
	[Serializable]
	public class AnimalSounds
	{
		// Token: 0x04003222 RID: 12834
		public string type;

		// Token: 0x04003223 RID: 12835
		public List<AudioClip> walk;

		// Token: 0x04003224 RID: 12836
		public List<AudioClip> run;

		// Token: 0x04003225 RID: 12837
		public List<AudioClip> hit;

		// Token: 0x04003226 RID: 12838
		public List<AudioClip> death;

		// Token: 0x04003227 RID: 12839
		public List<AudioClip> melee;

		// Token: 0x04003228 RID: 12840
		public List<AudioClip> range;

		// Token: 0x04003229 RID: 12841
		public List<AudioClip> idle;

		// Token: 0x0400322A RID: 12842
		public List<AudioClip> heard;
	}

	// Token: 0x020001ED RID: 493
	[Serializable]
	public class HumanTalking
	{
		// Token: 0x0400322B RID: 12843
		public string type;

		// Token: 0x0400322C RID: 12844
		public List<AudioClip> happy;

		// Token: 0x0400322D RID: 12845
		public List<AudioClip> neutral;

		// Token: 0x0400322E RID: 12846
		public List<AudioClip> hostile;

		// Token: 0x0400322F RID: 12847
		public List<AudioClip> question;

		// Token: 0x04003230 RID: 12848
		public List<AudioClip> exclaim;

		// Token: 0x04003231 RID: 12849
		public List<AudioClip> spooked;
	}

	// Token: 0x020001EE RID: 494
	[Serializable]
	public class CritterSounds
	{
		// Token: 0x04003232 RID: 12850
		public string type;

		// Token: 0x04003233 RID: 12851
		public List<AudioClip> idle;

		// Token: 0x04003234 RID: 12852
		public List<AudioClip> move;

		// Token: 0x04003235 RID: 12853
		public List<AudioClip> death;
	}
}
