using System;
using UnityEngine;

// Token: 0x020000F8 RID: 248
public class FlockWaypointTrigger : MonoBehaviour
{
	// Token: 0x06001594 RID: 5524 RVA: 0x0019A898 File Offset: 0x00198A98
	public void Start()
	{
		if (this._flockChild == null)
		{
			this._flockChild = base.transform.parent.GetComponent<FlockChild>();
		}
		float num = Random.Range(this._timer, this._timer * 3f);
		base.InvokeRepeating("Trigger", num, num);
	}

	// Token: 0x06001595 RID: 5525 RVA: 0x0019A8EE File Offset: 0x00198AEE
	public void Trigger()
	{
		this._flockChild.Wander(0f);
	}

	// Token: 0x040025AC RID: 9644
	public float _timer = 1f;

	// Token: 0x040025AD RID: 9645
	public FlockChild _flockChild;
}
