using System;
using System.Collections.Generic;
using Pathfinding;
using UnityEngine;

// Token: 0x02000032 RID: 50
public class GhostBrush : MonoBehaviour
{
	// Token: 0x060007CD RID: 1997 RVA: 0x000AD718 File Offset: 0x000AB918
	public void AddEffect(string abilityName, Character target)
	{
	}

	// Token: 0x04000C1B RID: 3099
	private Character character;

	// Token: 0x04000C1C RID: 3100
	public GraphNode node;

	// Token: 0x04000C1D RID: 3101
	public List<GraphNode> pickedGroundNodes = new List<GraphNode>();

	// Token: 0x04000C1E RID: 3102
	private NNConstraint nodeConstraint = new NNConstraint();

	// Token: 0x04000C1F RID: 3103
	private List<GraphNode> allNodes;

	// Token: 0x04000C20 RID: 3104
	public TileEffects tileEffect;

	// Token: 0x04000C21 RID: 3105
	public int effectID;

	// Token: 0x04000C22 RID: 3106
	private float lastTime;

	// Token: 0x04000C23 RID: 3107
	public bool destroy;

	// Token: 0x04000C24 RID: 3108
	private StringFast str = new StringFast(64);
}
