using System;
using UnityEngine;

// Token: 0x0200006E RID: 110
public class ResourceLocation : MonoBehaviour
{
	// Token: 0x0400114D RID: 4429
	public Breakable.ComponentTypes component;

	// Token: 0x0400114E RID: 4430
	[Header("For Hannah")]
	public bool isActive;
}
