using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x0200007E RID: 126
[Serializable]
public class QuipSet : MonoBehaviour
{
	// Token: 0x06000C2F RID: 3119 RVA: 0x000EE699 File Offset: 0x000EC899
	private void Start()
	{
	}

	// Token: 0x020001E5 RID: 485
	[Serializable]
	public class Quips
	{
		// Token: 0x040031D7 RID: 12759
		public string type;

		// Token: 0x040031D8 RID: 12760
		public List<string> seen;

		// Token: 0x040031D9 RID: 12761
		public List<string> heard;

		// Token: 0x040031DA RID: 12762
		public List<string> endSearch;

		// Token: 0x040031DB RID: 12763
		public List<string> taunt;

		// Token: 0x040031DC RID: 12764
		public List<string> idle;

		// Token: 0x040031DD RID: 12765
		public List<string> scared;

		// Token: 0x040031DE RID: 12766
		public List<string> combatWin;

		// Token: 0x040031DF RID: 12767
		public List<string> foundItem;

		// Token: 0x040031E0 RID: 12768
		public List<string> equipJewelry;

		// Token: 0x040031E1 RID: 12769
		public List<string> equipItem;
	}
}
