using System;
using UnityEngine;

// Token: 0x020000FB RID: 251
public class BakedMeshAnimation : MonoBehaviour
{
	// Token: 0x040025D0 RID: 9680
	public Mesh[] meshes;

	// Token: 0x040025D1 RID: 9681
	public float playSpeed = 30f;

	// Token: 0x040025D2 RID: 9682
	[HideInInspector]
	public Renderer rendererComponent;

	// Token: 0x040025D3 RID: 9683
	public bool randomStartFrame = true;

	// Token: 0x040025D4 RID: 9684
	public bool loop = true;

	// Token: 0x040025D5 RID: 9685
	public bool pingPong;

	// Token: 0x040025D6 RID: 9686
	public bool playOnAwake = true;

	// Token: 0x040025D7 RID: 9687
	public Transform transformCache;

	// Token: 0x040025D8 RID: 9688
	public int transitionFrame;

	// Token: 0x040025D9 RID: 9689
	public int crossfadeFrame;
}
