using System;
using System.Collections.Generic;
using Pathfinding;
using UnityEngine;
using UnityStandardAssets.ImageEffects;

// Token: 0x02000005 RID: 5
public class DrawMesh : MonoBehaviour
{
	// Token: 0x04000126 RID: 294
	private List<GraphNode> groupTiles;

	// Token: 0x04000127 RID: 295
	private List<int> groupID;

	// Token: 0x04000128 RID: 296
	private Camera cam;

	// Token: 0x04000129 RID: 297
	private Matrix4x4 sphereMatrix;

	// Token: 0x0400012A RID: 298
	private Matrix4x4 sphereMatrixLarger;

	// Token: 0x0400012B RID: 299
	public Mesh m;

	// Token: 0x0400012C RID: 300
	public Material[] groupMaterial;

	// Token: 0x0400012D RID: 301
	public Material[] groupMask;

	// Token: 0x0400012E RID: 302
	public BlurOptimized blur;

	// Token: 0x0400012F RID: 303
	public float scale = 6f;
}
