using System;
using UnityEngine;

namespace LOS
{
	// Token: 0x02000105 RID: 261
	[ExecuteInEditMode]
	[AddComponentMenu("Line of Sight/Deprecated/LOS Final Resolve")]
	public class LOSFinalResolve : MonoBehaviour
	{
		// Token: 0x060015ED RID: 5613 RVA: 0x0019C5F3 File Offset: 0x0019A7F3
		private void OnEnable()
		{
			Debug.LogWarning("The LOS Final Resolve script component is obsolete, you can safely remove this script.");
		}

		// Token: 0x060015EE RID: 5614 RVA: 0x0019C5FF File Offset: 0x0019A7FF
		private void OnPreRender()
		{
			if (base.GetComponent<Camera>().actualRenderingPath == RenderingPath.DeferredShading)
			{
				this.m_ActiveRT = RenderTexture.active;
				return;
			}
			this.m_ActiveRT = null;
		}

		// Token: 0x060015EF RID: 5615 RVA: 0x0019C624 File Offset: 0x0019A824
		private void OnRenderImage(RenderTexture src, RenderTexture dest)
		{
			if (base.GetComponent<Camera>().actualRenderingPath != RenderingPath.DeferredShading || !this.m_ActiveRT || !(src != this.m_ActiveRT))
			{
				Graphics.Blit(src, dest);
				return;
			}
			if (src.format == this.m_ActiveRT.format)
			{
				Graphics.Blit(src, this.m_ActiveRT);
				Graphics.Blit(this.m_ActiveRT, dest);
				return;
			}
			Debug.LogWarning("Cant resolve texture, because of different formats!");
		}

		// Token: 0x04002617 RID: 9751
		private RenderTexture m_ActiveRT;
	}
}
