using System;
using UnityEngine;

// Token: 0x02000064 RID: 100
public class Door : MonoBehaviour
{
	// Token: 0x040010B5 RID: 4277
	[Header("IF LOCKABLE")]
	public bool lockable;

	// Token: 0x040010B6 RID: 4278
	public bool locked;

	// Token: 0x040010B7 RID: 4279
	public int lockDifficulty;

	// Token: 0x040010B8 RID: 4280
	public int health;

	// Token: 0x040010B9 RID: 4281
	public int armor;

	// Token: 0x040010BA RID: 4282
	public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None;

	// Token: 0x040010BB RID: 4283
	public Creatures owner;

	// Token: 0x040010BC RID: 4284
	[Header("QUESTS")]
	public bool triggersQuest;

	// Token: 0x040010BD RID: 4285
	public string questName;

	// Token: 0x040010BE RID: 4286
	[Header("CONNECTIONS")]
	public MapExit connectedExit;

	// Token: 0x040010BF RID: 4287
	[Header("HOW TO BREAK IT")]
	public Breakable.BreakableEffectRequired effectRequired;
}
