using System;
using System.Collections;
using System.Collections.Generic;
using DarkTonic.MasterAudio;
using Pathfinding;
using UnityEngine;

// Token: 0x0200002D RID: 45
public class Fauna : MonoBehaviour
{
	// Token: 0x060006E5 RID: 1765 RVA: 0x00094328 File Offset: 0x00092528
	public void GetVariables()
	{
		this.attacking = false;
		this.moving = false;
		this.t = 0f;
		this.currentIndex = 0;
		this.tr = base.transform;
		this.anim = base.gameObject.GetComponent<Animator>();
		this.seeker = base.gameObject.GetComponent<Seeker>();
		this.seeker.pathCallback = new OnPathDelegate(this.PathFinished);
		GameObject pooledGameObject = Links.x.cellar.GetPooledGameObject(84);
		this.tr.parent = null;
		pooledGameObject.SetActive(true);
		this.startPosition = this.tr.position;
	}

	// Token: 0x060006E6 RID: 1766 RVA: 0x000943CE File Offset: 0x000925CE
	public void Spawn()
	{
		this.anim.Play("Cast");
	}

	// Token: 0x060006E7 RID: 1767 RVA: 0x000943E0 File Offset: 0x000925E0
	public void Collide()
	{
		if (!this.attacking && base.gameObject.activeSelf && base.gameObject.activeInHierarchy)
		{
			this.attacking = true;
			base.StartCoroutine(this.Attacking());
		}
	}

	// Token: 0x060006E8 RID: 1768 RVA: 0x00094418 File Offset: 0x00092618
	private IEnumerator Attacking()
	{
		this.moving = false;
		this.anim.Play("Combat_basic_attack");
		MasterAudio.PlaySound3DAtVector3AndForget("Squish", this.tr.position, 1f, new float?(1f), 0f, "", null);
		yield return new WaitForSeconds(0.5f);
		this.Remove();
		base.gameObject.SetActive(false);
		yield break;
	}

	// Token: 0x060006E9 RID: 1769 RVA: 0x00094428 File Offset: 0x00092628
	public void Remove()
	{
		if (!this.fx)
		{
			this.fx = Links.x.cellar.GetPooledGameObject(21);
			if (this.fx)
			{
				this.fx.transform.position = base.gameObject.transform.position;
				this.fx.SetActive(true);
			}
		}
	}

	// Token: 0x060006EA RID: 1770 RVA: 0x00094494 File Offset: 0x00092694
	public void MakePath(GraphNode targetNode, int environment)
	{
		if (this.attacking)
		{
			return;
		}
		this.nodeConstraint.constrainWalkability = true;
		this.nodeConstraint.walkable = true;
		this.nodeConstraint.constrainTags = false;
		this.nodeConstraint.checkCircleID = 0;
		this.nodeConstraint.passID = 0;
		this.nodeConstraint.passID2 = 0;
		this.nodeConstraint.checkConnections = 0;
		this.nodeConstraint.constrainPenalty = 0;
		this.nodeConstraint.constrainToEnvironment = -1;
		this.nodeConstraint.constrainToArea = -1;
		if (targetNode != null && Links.x.gaia.sceneLoaded && Links.x.gaia.changingMapsComplete)
		{
			this.seeker.pathConstraint = this.nodeConstraint;
			this.seeker.StartPath(this.node, targetNode, new OnPathDelegate(this.PathFinished));
		}
	}

	// Token: 0x060006EB RID: 1771 RVA: 0x00094578 File Offset: 0x00092778
	public void Stop()
	{
		this.moving = false;
		this.anim.Play("Combat_Idle_loop");
		if (!this.tileEffect)
		{
			this.Remove();
			base.gameObject.SetActive(false);
			return;
		}
		this.tileEffect.FaunaRepath(this);
	}

	// Token: 0x060006EC RID: 1772 RVA: 0x000945C8 File Offset: 0x000927C8
	public void PathFinished(Path p)
	{
		p.Claim(this);
		if (!p.error && !this.attacking)
		{
			this.nodes.Clear();
			this.nodeVectors.Clear();
			this.pathVectors = p.vectorPath;
			this.pathNodes = p.path;
			for (int i = 0; i < this.pathVectors.Count; i++)
			{
				this.nodeVectors.Add(this.pathVectors[i]);
				this.nodes.Add(this.pathNodes[i]);
			}
			this.lastNode = this.pathNodes[this.pathNodes.Count - 1];
			this.currentIndex = 0;
			this.t = 0f;
			this.startPosition = (Vector3)this.node.position;
			if (this.currentIndex < this.nodes.Count && this.currentIndex > -1)
			{
				if (this.node == this.nodes[this.currentIndex] && this.currentIndex + 1 < this.nodes.Count)
				{
					this.currentIndex++;
				}
				this.targetPosition = this.nodeVectors[this.currentIndex];
				this.node = this.nodes[this.currentIndex];
				this.anim.Play("Combat_walk");
				if (Records.x.banquetIsle)
				{
					this.anim.speed = 1.75f;
				}
				else if (this.type.Contains("Lizard"))
				{
					this.anim.speed = 2f;
				}
				else if (this.type.Contains("Roly"))
				{
					this.anim.speed = 1.75f;
				}
				else
				{
					this.anim.speed = 1.4f;
				}
				this.moving = true;
			}
			else
			{
				this.targetPosition = this.tr.position;
				this.Stop();
				this.moving = false;
			}
			p.Release(this, false);
			if (!this.tileEffect)
			{
				this.Remove();
				base.gameObject.SetActive(false);
				return;
			}
		}
		else
		{
			p.Release(this, false);
			this.moving = false;
			if (!this.tileEffect)
			{
				this.Remove();
				base.gameObject.SetActive(false);
				return;
			}
			this.tileEffect.FaunaRepath(this);
		}
	}

	// Token: 0x060006ED RID: 1773 RVA: 0x00094848 File Offset: 0x00092A48
	private void OnAnimatorMove()
	{
		if (this.targetPosition != Vector3.zero && this.startPosition != Vector3.zero && !Records.x.pocketPause && this.moving)
		{
			if ((this.tr.position - this.targetPosition).sqrMagnitude < 0.09f || (this.tr.position - this.targetPosition).sqrMagnitude > Records.x.nodeSize * 2f * (Records.x.nodeSize * 2f))
			{
				if (this.currentIndex + 1 < this.nodes.Count && this.nodes.Count > 0)
				{
					if (this.tileEffect)
					{
						this.tileEffect.UpdateFaunaNode(this.node, this);
					}
					this.currentIndex++;
					this.targetPosition = this.nodeVectors[this.currentIndex];
					this.node = this.nodes[this.currentIndex];
					this.t = 0f;
					this.startPosition = this.tr.position;
				}
				else
				{
					if (!this.tileEffect)
					{
						this.Remove();
						base.gameObject.SetActive(false);
						return;
					}
					this.tileEffect.FaunaRepath(this);
					return;
				}
			}
			if (this.useRootMotion)
			{
				this.tr.rotation = Quaternion.Slerp(this.tr.rotation, Quaternion.LookRotation(this.targetPosition - this.tr.position), Time.deltaTime * 30f);
				Vector3 rootPosition = this.anim.rootPosition;
				rootPosition.y = Mathf.Lerp(this.tr.position.y, this.targetPosition.y, Time.deltaTime * 5f);
				this.tr.position = rootPosition;
			}
			else
			{
				this.tr.rotation = Quaternion.Slerp(this.tr.rotation, Quaternion.LookRotation(this.targetPosition - this.tr.position), Time.deltaTime * 9f);
				this.t += Time.deltaTime;
				this.tr.position = Vector3.Lerp(this.startPosition, this.targetPosition, this.t * 3f);
			}
		}
		if (Records.x.pocketPause)
		{
			this.anim.speed = 0f;
			return;
		}
		this.anim.speed = 1f;
	}

	// Token: 0x04000A06 RID: 2566
	public Transform tr;

	// Token: 0x04000A07 RID: 2567
	private Animator anim;

	// Token: 0x04000A08 RID: 2568
	private Vector3 moveFollow;

	// Token: 0x04000A09 RID: 2569
	private Seeker seeker;

	// Token: 0x04000A0A RID: 2570
	private NNConstraint nodeConstraint = new NNConstraint();

	// Token: 0x04000A0B RID: 2571
	public List<Vector3> nodeVectors = new List<Vector3>();

	// Token: 0x04000A0C RID: 2572
	public List<GraphNode> nodes = new List<GraphNode>();

	// Token: 0x04000A0D RID: 2573
	private List<Vector3> pathVectors;

	// Token: 0x04000A0E RID: 2574
	private List<GraphNode> pathNodes;

	// Token: 0x04000A0F RID: 2575
	private GraphNode lastNode;

	// Token: 0x04000A10 RID: 2576
	private Vector3 targetPosition;

	// Token: 0x04000A11 RID: 2577
	private Vector3 startPosition;

	// Token: 0x04000A12 RID: 2578
	private float t;

	// Token: 0x04000A13 RID: 2579
	private int currentIndex;

	// Token: 0x04000A14 RID: 2580
	public GraphNode node;

	// Token: 0x04000A15 RID: 2581
	public bool useRootMotion;

	// Token: 0x04000A16 RID: 2582
	public TileEffects tileEffect;

	// Token: 0x04000A17 RID: 2583
	public bool moving;

	// Token: 0x04000A18 RID: 2584
	public bool attacking;

	// Token: 0x04000A19 RID: 2585
	private GameObject fx;

	// Token: 0x04000A1A RID: 2586
	public string type;
}
