using System;
using UnityEngine;
using UnityEngine.EventSystems;

// Token: 0x020000CA RID: 202
public class PinHolder : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
{
	// Token: 0x0600129E RID: 4766 RVA: 0x001683BE File Offset: 0x001665BE
	public void OnPointerEnter(PointerEventData eventData)
	{
		Links.x.sceneMap.overPinBox = true;
	}

	// Token: 0x0600129F RID: 4767 RVA: 0x001683D0 File Offset: 0x001665D0
	public void OnPointerExit(PointerEventData eventData)
	{
		Links.x.sceneMap.overPinBox = false;
	}
}
