// using System;
// using System.Collections.Generic;
// using System.Linq;
// using System.Reflection.Emit;
// using BepInEx;
// using BepInEx.Configuration;
// using HarmonyLib;
// using HarmonyLib.Tools;
//
// namespace Regiments {
//     [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
//     public class Main : BaseUnityPlugin {
//         private const string pluginGuid = "CykaMod";
//         private const string pluginName = "CykaMod";
//         private const string pluginVersion = "1.0.0";
//
//         public static ConfigEntry<float> skillCap;
//         public static ConfigEntry<float> workSpeed;
//         public static ConfigEntry<float> workResult;
//         public static ConfigEntry<bool> alwaysCritical;
//         public static ConfigEntry<float> gameSpeed;
//         public static ConfigEntry<int> fans;
//         public static ConfigEntry<long> money;
//
//         //
//         // private void Awake()
//         // {
//         //     configGreeting = Config.Bind("General",      // The section under which the option is shown
//         //         "GreetingText",  // The key of the configuration option in the configuration file
//         //         "Hello, world!", // The default value
//         //         "A greeting text to show when the game is launched"); // Description of the option to show in the config file
//         //
//
//         public void Awake() {
//             skillCap = Config.Bind("General", "Skill Cap", 100f);
//             workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
//             workResult = Config.Bind("General", "Work Result Multiplier", 4f);
//             alwaysCritical = Config.Bind("General", "Work Always Critical", false);
//             gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
//             fans = Config.Bind("General", "Fans Multiplier", 2);
//             money = Config.Bind("General", "Money Multiplier", 2L);
//
//             Logger.LogInfo("Cyka mod loaded");
//             HarmonyFileLog.Enabled = true;
//             Harmony harmony = new Harmony(pluginGuid);
//             harmony.PatchAll();
//             var originalMethods = harmony.GetPatchedMethods();
//             Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
//         }
//
//         public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
//             for (var i = 0; i < matcher.Count; i++) {
//                 if (codes[index + i].opcode != matcher[i].opcode) {
//                     return false;
//                 }
//             }
//             return true;
//         }
//
//         public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
//             for (var i = 0; i < toInsert.Count; i++) {
//                 codes.Insert(index + i, toInsert[i]);
//             }
//         }
//     }
//
//     [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
//     public class SkillCapPatch {
//         static void Postfix(ref float __result) {
//             // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
//             __result = Main.skillCap.Value;
//         }
//     }
//
//     [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
//     public class SkillCapSkillPatch {
//         static void Postfix(ref float __result) {
//             // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
//             __result = Main.skillCap.Value;
//         }
//     }
//
//     [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
//     public class GetWorkSpeedPatch {
//         static void Postfix(ref float __result) {
//             // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
//             __result *= Main.workSpeed.Value;
//         }
//     }
//
//     [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
//     public class GetWorkResultPatch {
//         static void Prefix(ref float f) {
//             // Console.WriteLine("GetWorkResult Postfix! f is " + f);
//             f *= Main.workResult.Value;
//         }
//     }
//
//     [HarmonyPatch(typeof(characterScript), "GetCritic")]
//     public class GetCriticPatch {
//         static void Postfix(ref bool __result) {
//             // Console.WriteLine("GetWorkResult Postfix! f is " + f);
//             if (Main.alwaysCritical.Value) {
//                 __result = true;
//             }
//         }
//     }
//
//     [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
//     public class GameSpeedPatch {
//         static void Prefix(ref float f) {
//             // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
//             if (f > 1) {
//                 f *= Main.gameSpeed.Value;
//                 // Console.WriteLine("Argument modified to " + f);
//             }
//         }
//     }
//
//     [HarmonyPatch(typeof(characterScript), "Learn")]
//     public static class LearnManyPatch {
//         static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
//             var codes = new List<CodeInstruction>(instructions);
//
//             for (var i = 0; i < 5; i++) {
//                 if (codes[i].opcode == OpCodes.Ldc_R4) {
//                     Console.WriteLine("Changing " + codes[i]);
//                     codes[i].operand = (float)codes[i].operand * 64;
//                     Console.WriteLine("Changed " + codes[i]);
//                 }
//             }
//
//             return codes.AsEnumerable();
//         }
//     }
//
//     [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
//     public static class ManyEmployeesPatch {
//         static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
//             var codes = new List<CodeInstruction>(instructions);
//
//             for (var i = codes.Count - 1; i > 0; i--) {
//                 if (codes[i].opcode == OpCodes.Ldc_I4_3) {
//                     Console.WriteLine("Changing " + codes[i]);
//                     codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
//                     Console.WriteLine("Changed " + codes[i]);
//                     break;
//                 }
//             }
//
//             return codes.AsEnumerable();
//         }
//     }
//
//     // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
//     public class MovementSpeedPatch {
//         static void Prefix(ref float deltaTime) {
//             Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
//             deltaTime *= 16f;
//         }
//     }
//
//     // [HarmonyPatch(typeof(movementScript), "Move")]
//     public static class EmployeeMovementSpeedPatch {
//         static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
//             var codes = new List<CodeInstruction>(instructions);
//
//             List<CodeInstruction> matcher = new List<CodeInstruction>();
//             matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
//             matcher.Add(new CodeInstruction(OpCodes.Mul, null));
//
//             List<CodeInstruction> patch = new List<CodeInstruction>();
//             patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
//             patch.Add(new CodeInstruction(OpCodes.Mul, null));
//
//             for (var i = codes.Count - 1; i > 0; i--) {
//                 if (Main.IsMatch(codes, i, matcher)) {
//                     Main.InsertAt(codes, i + 5, patch);
//                     Console.WriteLine("Movement speed patched");
//                     for (var j = 0; j < 15; j++) {
//                         Console.WriteLine(codes[i + j]);
//                     }
//                     break;
//                 }
//             }
//             Console.WriteLine("Return");
//             return codes.AsEnumerable();
//         }
//     }
//
//     [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
//     public static class ContractWorkAmount {
//         static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
//             var codes = new List<CodeInstruction>(instructions);
//             int methodIndex = -1;
//             List<CodeInstruction> pattern = new List<CodeInstruction>();
//
//             List<CodeInstruction> matcher = new List<CodeInstruction>();
//             matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
//             matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
//
//             for (var i = 0; i < codes.Count; i++) {
//                 if (codes[i].operand != null) {
//                     if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
//                         methodIndex = i;
//                         pattern.Add(codes[i - 3]);
//                         pattern.Add(codes[i - 2]);
//                         pattern.Add(codes[i - 1]);
//                         pattern.Add(codes[i]);
//                         break;
//                     }
//                 }
//             }
//             pattern[2].opcode = OpCodes.Ldc_I4_1;
//
//             for (int i = 0; i < 16; i++) {
//                 for (int j = 0; j < pattern.Count; j++) {
//                     codes.Insert(methodIndex + i + j, pattern[j]);
//                 }
//             }
//
//             return codes.AsEnumerable();
//         }
//     }
//
//     [HarmonyPatch(typeof(platformScript), "SellPlayer")]
//     public static class ConsoleProductionReductionPatch {
//         static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
//             var codes = new List<CodeInstruction>(instructions);
//
//             List<CodeInstruction> matcher = new List<CodeInstruction>();
//             matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
//             matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
//             matcher.Add(new CodeInstruction(OpCodes.Call, null));
//             matcher.Add(new CodeInstruction(OpCodes.Add, null));
//             matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
//
//             for (var i = 0; i < codes.Count; i++) {
//                 if (Main.IsMatch(codes, i, matcher)) {
//                     codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
//                     codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
//                     Console.WriteLine("ConsoleProductionReductionPatch patched");
//                     break;
//                 }
//             }
//
//             return codes.AsEnumerable();
//         }
//     }
//
//     [HarmonyPatch(typeof(mainScript), "AddFans")]
//     public static class AddFansPatch {
//         static void Prefix(ref int i) {
//             // Console.WriteLine("GetWorkResult Postfix! f is " + f);
//             i *= Main.fans.Value;
//         }
//     }
//
//     [HarmonyPatch(typeof(mainScript), "Earn")]
//     public static class AddMoneyPatch {
//         static void Prefix(ref long amount) {
//             // Console.WriteLine("GetWorkResult Postfix! f is " + f);
//             amount *= Main.money.Value;
//         }
//     }
// }
