Implement beam patcher
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@@ -19,31 +19,37 @@ namespace TerraTech {
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<int> xpMultiplier;
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public static ConfigEntry<int> moneyMultiplier;
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public static ConfigEntry<float> xpMultiplier;
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<float> energyGenMultiplier;
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public static ConfigEntry<float> magnetStrenghtMultiplier;
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public static ConfigEntry<float> magnetRadiusMultiplier;
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public static ConfigEntry<bool> allProjectilesHoming;
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public static ConfigEntry<float> heartbeatIntervalMultiplier;
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public static ConfigEntry<float> shootingSpeedMultiplier;
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public static ConfigEntry<float> muzzleVelocityMultiplier;
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public static ConfigEntry<float> heartbeatIntervalMultiplier;
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public static ConfigEntry<bool> allProjectilesHoming;
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public static ConfigEntry<float> magnetStrenghtMultiplier;
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public static ConfigEntry<float> magnetRadiusMultiplier;
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public static ConfigEntry<float> beamStrenghtMultiplier;
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public static ConfigEntry<float> beamRadiusMultiplier;
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public void Awake() {
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xpMultiplier = Config.Bind("General", "XP Multiplier", 1, new ConfigDescription("XP Multiplier", new AcceptableValueRange<int>(1, 32)));
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moneyMultiplier = Config.Bind("General", "Money Multiplier", 1, new ConfigDescription("Money Multiplier", new AcceptableValueRange<int>(1, 32)));
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xpMultiplier = Config.Bind("General", "XP Multiplier", 1f, new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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moneyMultiplier = Config.Bind("General", "Money Multiplier", 1f, new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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energyGenMultiplier = Config.Bind("General", "Energy Generation Multiplier", 1f,
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new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(1f, 64f)));
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heartbeatIntervalMultiplier = Config.Bind("General", "Heartbeat Interval Multiplier", 1f,
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new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(0.1f, 2f)));
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shootingSpeedMultiplier = Config.Bind("General", "Shooting Speed Multiplier", 1f,
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new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(0.5f, 8f)));
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muzzleVelocityMultiplier = Config.Bind("General", "Muzzle Velocity Multiplier", 1f,
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new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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magnetStrenghtMultiplier = Config.Bind("General", "Magnet Strength Multiplier", 1f,
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new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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magnetRadiusMultiplier = Config.Bind("General", "Magnet Radius Multiplier", 1f,
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new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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muzzleVelocityMultiplier = Config.Bind("General", "Muzzle Velocity Multiplier", 1f,
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new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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heartbeatIntervalMultiplier = Config.Bind("General", "Heartbeat Interval Multiplier", 1f,
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new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(0.1f, 2f)));
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beamStrenghtMultiplier = Config.Bind("General", "Beam Strength Multiplier", 1f,
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new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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beamRadiusMultiplier = Config.Bind("General", "Beam Radius Multiplier", 1f,
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new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
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@@ -65,12 +71,12 @@ namespace TerraTech {
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public class Patches {
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[HarmonyPatch(typeof(ManLicenses), "AddXP")]
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static void XPMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
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xp *= Main.xpMultiplier.Value;
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xp = (int)(xp * Main.xpMultiplier.Value);
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}
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[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
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static void MoneyMulti(ref int amount) {
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amount *= Main.moneyMultiplier.Value;
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amount = (int)(amount * Main.moneyMultiplier.Value);
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}
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[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
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@@ -219,33 +225,33 @@ namespace TerraTech {
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}
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}
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static void DoPatchSingle(ModuleItemHolderMagnet moduleEnergy) {
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static void DoPatchSingle(ModuleItemHolderMagnet moduleItemHolderMagnet) {
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// Console.WriteLine("Patching " + moduleEnergy.name);
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// Console.WriteLine("Old value " + GetValue(moduleEnergy));
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SetStrength(moduleEnergy, GetStrength(moduleEnergy) * Main.magnetStrenghtMultiplier.Value);
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SetRadius(moduleEnergy, GetRadius(moduleEnergy) * Main.magnetRadiusMultiplier.Value);
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SetStrength(moduleItemHolderMagnet, GetStrength(moduleItemHolderMagnet) * Main.magnetStrenghtMultiplier.Value);
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SetRadius(moduleItemHolderMagnet, GetRadius(moduleItemHolderMagnet) * Main.magnetRadiusMultiplier.Value);
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// Console.WriteLine("New value " + GetValue(moduleEnergy));
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}
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static void DoRestoreSingle(ModuleItemHolderMagnet moduleEnergy) {
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if (strenghts.ContainsKey(moduleEnergy)) {
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SetStrength(moduleEnergy, strenghts[moduleEnergy]);
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static void DoRestoreSingle(ModuleItemHolderMagnet moduleItemHolderMagnet) {
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if (strenghts.ContainsKey(moduleItemHolderMagnet)) {
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SetStrength(moduleItemHolderMagnet, strenghts[moduleItemHolderMagnet]);
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}
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if (radii.ContainsKey(moduleEnergy)) {
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SetRadius(moduleEnergy, radii[moduleEnergy]);
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if (radii.ContainsKey(moduleItemHolderMagnet)) {
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SetRadius(moduleItemHolderMagnet, radii[moduleItemHolderMagnet]);
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}
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}
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private static float GetStrength(ModuleItemHolderMagnet moduleEnergy) {
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return Traverse.Create(moduleEnergy).Field("m_Strength").GetValue() as float? ?? 0f;
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private static float GetStrength(ModuleItemHolderMagnet moduleItemHolderMagnet) {
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return Traverse.Create(moduleItemHolderMagnet).Field("m_Strength").GetValue() as float? ?? 0f;
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}
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private static void SetStrength(ModuleItemHolderMagnet moduleEnergy, float value) {
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Traverse.Create(moduleEnergy).Field("m_Strength").SetValue(value);
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private static void SetStrength(ModuleItemHolderMagnet moduleItemHolderMagnet, float value) {
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Traverse.Create(moduleItemHolderMagnet).Field("m_Strength").SetValue(value);
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}
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private static float GetRadius(ModuleItemHolderMagnet moduleEnergy) {
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ModuleItemPickup moduleItemPickup = Traverse.Create(moduleEnergy).Field("m_Pickup").GetValue() as ModuleItemPickup;
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private static float GetRadius(ModuleItemHolderMagnet moduleItemHolderMagnet) {
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ModuleItemPickup moduleItemPickup = Traverse.Create(moduleItemHolderMagnet).Field("m_Pickup").GetValue() as ModuleItemPickup;
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if (moduleItemPickup) {
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float radius = Traverse.Create(moduleItemPickup).Field("m_PickupRange").GetValue() as float? ?? 0f;
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return radius;
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@@ -253,8 +259,82 @@ namespace TerraTech {
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return 0f;
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}
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private static void SetRadius(ModuleItemHolderMagnet moduleEnergy, float value) {
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ModuleItemPickup moduleItemPickup = Traverse.Create(moduleEnergy).Field("m_Pickup").GetValue() as ModuleItemPickup;
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private static void SetRadius(ModuleItemHolderMagnet moduleItemHolderMagnet, float value) {
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ModuleItemPickup moduleItemPickup = Traverse.Create(moduleItemHolderMagnet).Field("m_Pickup").GetValue() as ModuleItemPickup;
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if (moduleItemPickup) {
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Traverse.Create(moduleItemPickup).Field("m_PickupRange").SetValue(value);
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}
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}
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}
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[HarmonyPatch]
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public class BeamPropertiesManager {
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private static Dictionary<ModuleItemHolderBeam, float> strenghts = new Dictionary<ModuleItemHolderBeam, float>();
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private static Dictionary<ModuleItemHolderBeam, float> radii = new Dictionary<ModuleItemHolderBeam, float>();
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnAttached")]
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static void PostfixCreate(ModuleItemHolderBeam __instance) {
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if (!strenghts.ContainsKey(__instance)) {
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strenghts.Add(__instance, GetStrength(__instance));
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radii.Add(__instance, GetRadius(__instance));
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DoPatchSingle(__instance);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ModuleItemHolderBeam), "OnDetaching")]
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static void PostfixDestroy(ModuleItemHolderBeam __instance) {
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DoRestoreSingle(__instance);
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strenghts.Remove(__instance);
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radii.Remove(__instance);
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}
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public static void DoPatch() {
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// Console.WriteLine("Modifying " + generators.Count + " generators");
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// Console.WriteLine("Should patch: " + ShouldPatch());
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foreach (KeyValuePair<ModuleItemHolderBeam, float> keyValuePair in strenghts) {
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DoRestoreSingle(keyValuePair.Key);
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DoPatchSingle(keyValuePair.Key);
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}
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}
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static void DoPatchSingle(ModuleItemHolderBeam moduleItemHolderBeam) {
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// Console.WriteLine("Patching " + moduleEnergy.name);
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// Console.WriteLine("Old value " + GetValue(moduleEnergy));
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SetStrength(moduleItemHolderBeam, GetStrength(moduleItemHolderBeam) * Main.beamStrenghtMultiplier.Value);
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SetRadius(moduleItemHolderBeam, GetRadius(moduleItemHolderBeam) * Main.beamRadiusMultiplier.Value);
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// Console.WriteLine("New value " + GetValue(moduleEnergy));
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}
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static void DoRestoreSingle(ModuleItemHolderBeam moduleItemHolderBeam) {
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if (strenghts.ContainsKey(moduleItemHolderBeam)) {
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SetStrength(moduleItemHolderBeam, strenghts[moduleItemHolderBeam]);
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}
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if (radii.ContainsKey(moduleItemHolderBeam)) {
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SetRadius(moduleItemHolderBeam, radii[moduleItemHolderBeam]);
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}
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}
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private static float GetStrength(ModuleItemHolderBeam moduleItemHolderBeam) {
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return Traverse.Create(moduleItemHolderBeam).Field("m_Strength").GetValue() as float? ?? 0f;
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}
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private static void SetStrength(ModuleItemHolderBeam moduleItemHolderBeam, float value) {
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Traverse.Create(moduleItemHolderBeam).Field("m_Strength").SetValue(value);
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}
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private static float GetRadius(ModuleItemHolderBeam moduleItemHolderBeam) {
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ModuleItemPickup moduleItemPickup = Traverse.Create(moduleItemHolderBeam).Field("m_Pickup").GetValue() as ModuleItemPickup;
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if (moduleItemPickup) {
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float radius = Traverse.Create(moduleItemPickup).Field("m_PickupRange").GetValue() as float? ?? 0f;
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return radius;
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}
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return 0f;
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}
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private static void SetRadius(ModuleItemHolderBeam moduleItemHolderBeam, float value) {
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ModuleItemPickup moduleItemPickup = Traverse.Create(moduleItemHolderBeam).Field("m_Pickup").GetValue() as ModuleItemPickup;
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if (moduleItemPickup) {
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Traverse.Create(moduleItemPickup).Field("m_PickupRange").SetValue(value);
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}
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