Add options for level up stats and skills

This commit is contained in:
2025-05-21 20:18:57 +02:00
parent 4ae13418a6
commit 0f2a242b30

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@@ -16,21 +16,35 @@ namespace BanquetForCyka {
public static ConfigEntry<bool> debug; public static ConfigEntry<bool> debug;
public static ConfigEntry<bool> debugXp; public static ConfigEntry<bool> debugXp;
public static ConfigEntry<bool> debugDodgeWindow; public static ConfigEntry<bool> debugDodgeWindow;
public static ConfigEntry<bool> debugStatEntry;
public static ConfigEntry<bool> debugSkillEntry;
public static ConfigEntry<bool> debugLevelUpEntry;
public static ExpressionConfigEntry xpMultiplier; public static ExpressionConfigEntry xpMultiplier;
public static ExpressionConfigEntry dodgeWindow; public static ExpressionConfigEntry dodgeWindow;
public static ExpressionConfigEntry levelUpStatEntry;
public static ExpressionConfigEntry levelUpSkillEntry;
public void Awake() { public void Awake() {
debug = Config.Bind("Debug", "Global Debug", false); debug = Config.Bind("Debug", "Global Debug", false);
debugXp = Config.Bind("Debug", "XP Debug", false); debugXp = Config.Bind("Debug", "XP Debug", false);
debugDodgeWindow = Config.Bind("Debug", "Dodge Window Debug", false); debugDodgeWindow = Config.Bind("Debug", "Dodge Window Debug", false);
debugStatEntry = Config.Bind("Debug", "Stat Entry Debug", false);
debugSkillEntry = Config.Bind("Debug", "Skill Entry Debug", false);
debugLevelUpEntry = Config.Bind("Debug", "Level Up Entry Debug", false);
xpMultiplier = new ExpressionConfigEntry( xpMultiplier = new ExpressionConfigEntry(
Config, "General", "XP Multiplier", "v*1", Config, "General", "XP Multiplier", "v*1",
"XP Multiplier expression. Use 'v' to represent the original value.", debugXp); "XP Multiplier expression. Use 'v' to represent the original value.", debugXp);
dodgeWindow = new ExpressionConfigEntry( dodgeWindow = new ExpressionConfigEntry(Config, "General", "Dodge Window", "v*1",
Config, "General", "Dodge Window", "v*1", "Dodge Window expression. Use 'v' to represent the original value.",
"Dodge Window expression. Use 'v' to represent the original value.", debugDodgeWindow); debugDodgeWindow);
levelUpStatEntry = new ExpressionConfigEntry(
Config, "General", "Level Up Stat Entry", "v*1",
"Stat Entry expression. Use 'v' to represent the original value.", debugStatEntry);
levelUpSkillEntry = new ExpressionConfigEntry(
Config, "General", "Level Up Skill Entry", "v*1",
"Skill Entry expression. Use 'v' to represent the original value.", debugSkillEntry);
Logger.LogInfo("BanquetForCyka loaded"); Logger.LogInfo("BanquetForCyka loaded");
HarmonyFileLog.Enabled = true; HarmonyFileLog.Enabled = true;
@@ -65,4 +79,69 @@ namespace BanquetForCyka {
Main.LogDebug("Modified dodge window: " + __result, Main.debugDodgeWindow); Main.LogDebug("Modified dodge window: " + __result, Main.debugDodgeWindow);
} }
} }
[HarmonyPatch(typeof(LevelUp), "ClickedStat")]
public class Actions_ClickedStat {
private static float originalStr;
private static float originalAgi;
private static float originalDex;
private static float originalPag;
private static float originalSen;
public static void Prefix(ref LevelUp __instance) {
Main.LogDebug("Original Str: " + __instance.character.stats.strength, Main.debugStatEntry);
Main.LogDebug("Original Agi: " + __instance.character.stats.agility, Main.debugStatEntry);
Main.LogDebug("Original Dex: " + __instance.character.stats.dexterity, Main.debugStatEntry);
Main.LogDebug("Original Pag: " + __instance.character.stats.pagan, Main.debugStatEntry);
Main.LogDebug("Original Sen: " + __instance.character.stats.sensory, Main.debugStatEntry);
originalStr = __instance.character.stats.strength;
originalAgi = __instance.character.stats.agility;
originalDex = __instance.character.stats.dexterity;
originalPag = __instance.character.stats.pagan;
originalSen = __instance.character.stats.sensory;
}
public static void Postfix(ref LevelUp __instance) {
float deltaStr = __instance.character.stats.strength - originalStr;
float deltaAgi = __instance.character.stats.agility - originalAgi;
float deltaDex = __instance.character.stats.dexterity - originalDex;
float deltaPag = __instance.character.stats.pagan - originalPag;
float deltaSen = __instance.character.stats.sensory - originalSen;
Main.LogDebug("Delta Str: " + deltaStr, Main.debugStatEntry);
Main.LogDebug("Delta Agi: " + deltaAgi, Main.debugStatEntry);
Main.LogDebug("Delta Dex: " + deltaDex, Main.debugStatEntry);
Main.LogDebug("Delta Pag: " + deltaPag, Main.debugStatEntry);
Main.LogDebug("Delta Sen: " + deltaSen, Main.debugStatEntry);
float resultStr = Main.levelUpStatEntry.Evaluate(deltaStr);
float resultAgi = Main.levelUpStatEntry.Evaluate(deltaAgi);
float resultDex = Main.levelUpStatEntry.Evaluate(deltaDex);
float resultPag = Main.levelUpStatEntry.Evaluate(deltaPag);
float resultSen = Main.levelUpStatEntry.Evaluate(deltaSen);
Main.LogDebug("Result Str: " + resultStr, Main.debugStatEntry);
Main.LogDebug("Result Agi: " + resultAgi, Main.debugStatEntry);
Main.LogDebug("Result Dex: " + resultDex, Main.debugStatEntry);
Main.LogDebug("Result Pag: " + resultPag, Main.debugStatEntry);
Main.LogDebug("Result Sen: " + resultSen, Main.debugStatEntry);
__instance.character.stats.strength = resultStr;
__instance.character.stats.agility = resultAgi;
__instance.character.stats.dexterity = resultDex;
__instance.character.stats.pagan = resultPag;
__instance.character.stats.sensory = resultSen;
}
}
[HarmonyPatch(typeof(LevelUp), "IncreaseAmount")]
public class Actions_IncreaseAmount {
public static void Postfix(ref int __result) {
Main.LogDebug("Original amount: " + __result, Main.debugLevelUpEntry);
float result = Main.levelUpSkillEntry.Evaluate(__result);
__result = (int)result;
Main.LogDebug("Modified amount: " + __result, Main.debugLevelUpEntry);
}
}
} }