Add ModuleWeaponGunManager for configurable weapon gun settings

This commit is contained in:
2025-02-24 10:08:22 +01:00
parent 0c440a4876
commit 212c82b448
2 changed files with 47 additions and 5 deletions

View File

@@ -33,8 +33,7 @@ namespace TerraTech {
}
private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) {
obj.AddField(
new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier));
}

View File

@@ -5,11 +5,18 @@ using HarmonyLib;
namespace TerraTech {
[HarmonyPatch]
public class ModuleWeaponGunManager {
private static readonly MultipliedObjectManager<FireData> manager =
private static readonly MultipliedObjectManager<ModuleWeaponGun> manager =
new MultipliedObjectManager<ModuleWeaponGun>(ConfigureManager);
private static readonly MultipliedObjectManager<FireData> fireDataManager =
new MultipliedObjectManager<FireData>(ConfigureFireData);
public static ConfigEntry<float> kickbackStrengthMultiplier;
public static ConfigEntry<float> muzzleVelocityMultiplier;
public static ConfigEntry<float> burstCooldownMultiplier;
public static ConfigEntry<float> burstShotCountMultiplier;
public static ConfigEntry<float> shotCooldownMultiplier;
public static ConfigEntry<bool> seekingRoundsAll;
public static ConfigEntry<bool> resetBurstOnInterruptAll;
public static void Setup(ConfigFile config) {
float min = 0.01f;
@@ -24,6 +31,39 @@ namespace TerraTech {
"FireData", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
muzzleVelocityMultiplier.SettingChanged += (sender, args) => DoPatch();
burstCooldownMultiplier = config.Bind(
"FireData", "Burst Cooldown Multiplier", 1f,
new ConfigDescription("Burst Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
burstCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
burstShotCountMultiplier = config.Bind(
"FireData", "Burst Shot Count Multiplier", 1f,
new ConfigDescription("Burst Shot Count Multiplier", new AcceptableValueRange<float>(min, max)));
burstShotCountMultiplier.SettingChanged += (sender, args) => DoPatch();
shotCooldownMultiplier = config.Bind(
"FireData", "Shot Cooldown Multiplier", 1f,
new ConfigDescription("Shot Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
shotCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
seekingRoundsAll =
config.Bind("FireData", "Seeking Rounds All", false,
new ConfigDescription("Seeking Rounds All", new AcceptableValueRange<bool>(false, true)));
seekingRoundsAll.SettingChanged += (sender, args) => DoPatch();
resetBurstOnInterruptAll = config.Bind(
"FireData", "Reset Burst On Interrupt All", false,
new ConfigDescription("Reset Burst On Interrupt All", new AcceptableValueRange<bool>(false, true)));
resetBurstOnInterruptAll.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
// obj.AddField(new FieldConfiguration<bool, bool>("m_SeekingRounds", seekingRoundsAll));
// obj.AddField(new FieldConfiguration<bool, bool>("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll));
obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier));
obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier));
}
private static void ConfigureFireData(MultipliedObject<FireData> obj) {
@@ -36,7 +76,8 @@ namespace TerraTech {
static void PostfixCreate(ModuleWeaponGun __instance) {
var trav = Traverse.Create(__instance);
var firingData = trav.Field("m_FireData");
manager.OnObjectAttached(firingData.GetValue<FireData>());
fireDataManager.OnObjectAttached(firingData.GetValue<FireData>());
manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
@@ -44,10 +85,12 @@ namespace TerraTech {
static void PostfixDestroy(ModuleWeaponGun __instance) {
var trav = Traverse.Create(__instance);
var firingData = trav.Field("m_FireData");
manager.OnObjectDetached(firingData.GetValue<FireData>());
fireDataManager.OnObjectDetached(firingData.GetValue<FireData>());
manager.OnObjectDetached(__instance);
}
public static void DoPatch() {
fireDataManager.ApplyAll();
manager.ApplyAll();
}
}