Add regiments mods
This commit is contained in:
16
Projects/Regiments/Regiments.sln
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16
Projects/Regiments/Regiments.sln
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@@ -0,0 +1,16 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Regiments", "Regiments\Regiments.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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14
Projects/Regiments/Regiments.sln.DotSettings.user
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14
Projects/Regiments/Regiments.sln.DotSettings.user
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@@ -0,0 +1,14 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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96
Projects/Regiments/Regiments/Class1.cs
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96
Projects/Regiments/Regiments/Class1.cs
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace Regiments {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaMod";
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<float> SPMultiplier;
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public static ConfigEntry<float> TPMultiplier;
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public static ConfigEntry<float> SupplyAOEMultiplier;
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public static ConfigEntry<float> HQAOEMultiplier;
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public static ConfigEntry<float> SupplyAmountMultiplier;
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public static ConfigEntry<float> FireRateMultiplier;
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public static ConfigEntry<float> AimIntervalMultiplier;
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public static ConfigEntry<float> SupplyRateMultiplier;
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// public static ConfigEntry<float> magnetRadiusMultiplier;
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// public static ConfigEntry<float> beamStrenghtMultiplier;
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// public static ConfigEntry<float> beamRadiusMultiplier;
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// public static ConfigEntry<float> fuelTankRefillMultiplier;
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// public static ConfigEntry<float> fuelTankCapacityMultiplier;
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// public static ConfigEntry<float> minerGroundArea;
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// public static ConfigEntry<float> minerMiningSpeed;
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// public static ConfigEntry<float> wheelTorqueMultiplier;
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// public static ConfigEntry<float> wheelSpeedMultiplier;
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// public static ConfigEntry<float> jetThrustMultiplier;
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public void Awake() {
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SPMultiplier = Config.Bind("General", "SP Multiplier", 1f,
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new ConfigDescription("SP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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TPMultiplier = Config.Bind("General", "TP Multiplier", 1f,
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new ConfigDescription("TP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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SupplyAOEMultiplier = Config.Bind("General", "Supply AOE Multiplier", 1f,
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new ConfigDescription("Supply AOE Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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SupplyAmountMultiplier = Config.Bind("General", "Supply Point Amount Multiplier", 1f,
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new ConfigDescription("Supply Point Amount Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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SupplyRateMultiplier = Config.Bind("General", "The rate at which HP and ammo is resupplied", 1f,
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new ConfigDescription("The rate at which HP and ammo is resupplied", new AcceptableValueRange<float>(1f, 16f)));
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HQAOEMultiplier = Config.Bind("General", "HQ AOE Multiplier", 1f,
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new ConfigDescription("HQ AOE Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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FireRateMultiplier = Config.Bind("General", "Fire Rate Multiplier", 1f,
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new ConfigDescription("Fire Rate Multiplier",
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new AcceptableValueRange<float>(0.1f, 32f)));
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AimIntervalMultiplier = Config.Bind("General", "Aiming Interval Multiplier", 1f,
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new ConfigDescription("Aiming Interval Multiplier", new AcceptableValueRange<float>(0.1f, 32f)));
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// beamStrenghtMultiplier = Config.Bind("Attractors", "Beam Strength Multiplier", 1f,
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// new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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// beamRadiusMultiplier = Config.Bind("Attractors", "Beam Radius Multiplier", 1f,
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// new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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//
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// fuelTankRefillMultiplier = Config.Bind("Propulsion", "Fuel Tank Refill Rate Multiplier", 1f,
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// new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// fuelTankCapacityMultiplier = Config.Bind("Propulsion", "Fuel Tank Capacity Multiplier", 1f,
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// new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// wheelTorqueMultiplier = Config.Bind("Propulsion", "Wheel Torque Multiplier", 1f,
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// new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// wheelSpeedMultiplier = Config.Bind("Propulsion", "Wheel Max RPM Multiplier", 1f,
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// new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// jetThrustMultiplier = Config.Bind("Propulsion", "Jet Thrust Multiplier", 1f,
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// new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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//
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// minerGroundArea = Config.Bind("Production", "Miner Ground Deposit Scan Area", 1f,
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// new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(1f, 32f)));
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// minerMiningSpeed = Config.Bind("Production", "Miner Mining Speed", 1f,
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// new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
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//
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// allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
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// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
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// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
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// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
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// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
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// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
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// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
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// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
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// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
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// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
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// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
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// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
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// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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}
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}
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@@ -1,24 +1,167 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using birdseye;
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using birdseye.Regiments;
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using birdseye.Regiments.Commanders;
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using birdseye.Regiments.GameModes;
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using birdseye.Regiments.Menu.GUI;
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using birdseye.Regiments.Platoons;
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using birdseye.Regiments.Platoons.Modules;
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using birdseye.Regiments.Units.WeaponSystems;
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using birdseye.Regiments.Zones;
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using HarmonyLib;
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using UnityEngine;
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namespace TerraTech {
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[HarmonyPatch]
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public class Patches {
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ManLicenses), "AddXP")]
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static void XPMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
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xp = (int)(xp * Main.xpMultiplier.Value);
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}
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// Patch maxSupPoints in PlatoonSupplyModule
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// Patch Operational Authority point gain
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
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static void MoneyMulti(ref int amount) {
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amount = (int)(amount * Main.moneyMultiplier.Value);
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}
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namespace Regiments {
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[HarmonyPatch]
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public class Patches {
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private static float baseHqValue = 0;
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private static float baseSupplyValue = 0;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
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static void HeartbeatMulti(ref float interval) {
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interval *= Main.heartbeatIntervalMultiplier.Value;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SupplyPointsController), "AddSPs")]
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static void SpMultiplier(ref float value) {
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if (value == 0) {
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return;
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}
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float multiplier = Main.SPMultiplier.Value;
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// Console.WriteLine("Multiplying SP {0} by {1}", value, multiplier);
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value *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
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static void TpMultiplier(ref float val) {
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if (val == 0) {
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return;
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}
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float multiplier = Main.TPMultiplier.Value;
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// Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
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val *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
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static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
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float multiplier = Main.SupplyAOEMultiplier.Value;
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Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
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size *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
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static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
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Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
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if (baseHqValue == 0) {
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baseHqValue = __instance.platoon.parameters.HQRadius;
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Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
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}
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__instance.platoon.parameters.HQRadius = baseHqValue * Main.HQAOEMultiplier.Value;
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Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
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static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
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Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
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if (baseSupplyValue == 0) {
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baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
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Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
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}
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__instance.platoon.parameters.supplyPointsPerUnit =
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(int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
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Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
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static void FireRateMultiplier(ref float __result) {
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Console.WriteLine("Patching fire rate");
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__result *= Main.FireRateMultiplier.Value;
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Console.WriteLine("Fire rate patched to: {0}", __result);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
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static void AimingIntervalMultiplier(ref float __result) {
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Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
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__result *= Main.AimIntervalMultiplier.Value;
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Console.WriteLine("Aim interval patched to: {0}", __result);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
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static void Transpiler(ref float interval, ref string hint) {
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if (hint == "burst") {
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Console.WriteLine("Patching burst interval from: {0}", interval);
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interval *= Main.FireRateMultiplier.Value;
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Console.WriteLine("Burst interval patched to: {0}", interval);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
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static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
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Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
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hpVal *= Main.SupplyRateMultiplier.Value;
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ammoVal *= Main.SupplyRateMultiplier.Value;
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Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
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}
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||||
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||||
// [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
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||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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||||
// var codes = new List<CodeInstruction>(instructions);
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||||
//
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// foreach (var code in codes) {
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||||
// if (code.opcode == OpCodes.Ldc_R4) {
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||||
// Console.WriteLine("Changing " + code);
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||||
// code.operand = (float)code.operand * 2;
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||||
// Console.WriteLine("Changed " + code);
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||||
// }
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||||
// }
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||||
//
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||||
// return codes.AsEnumerable();
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||||
// }
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||||
|
||||
// [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
|
||||
// static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// foreach (var code in codes) {
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||||
// if (code.opcode == OpCodes.Ldc_R4) {
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||||
// Console.WriteLine("Changing " + code);
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||||
// code.operand = (float)code.operand * 2;
|
||||
// Console.WriteLine("Changed " + code);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
|
||||
// private static float baseAccuracy;
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||||
//
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||||
// [HarmonyPostfix]
|
||||
// [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
|
||||
// static void AccuracyPatch(SkirmishAdvancedRules __instance) {
|
||||
// var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
|
||||
// if (baseAccuracy == 0) {
|
||||
// baseAccuracy = (float)accMod.GetValue();
|
||||
// Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
|
||||
// }
|
||||
//
|
||||
// accMod.SetValue(baseAccuracy * 4f);
|
||||
// Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
|
||||
// }
|
||||
}
|
||||
}
|
||||
35
Projects/Regiments/Regiments/Properties/AssemblyInfo.cs
Normal file
35
Projects/Regiments/Regiments/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Regiments")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Regiments")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
76
Projects/Regiments/Regiments/Regiments.csproj
Normal file
76
Projects/Regiments/Regiments/Regiments.csproj
Normal file
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Regiments</RootNamespace>
|
||||
<AssemblyName>Regiments</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>libs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>libs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>libs\BepInEx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ConfigurationManager">
|
||||
<HintPath>libs\ConfigurationManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MainAssembly">
|
||||
<HintPath>libs\MainAssembly.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>libs\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Class1.cs" />
|
||||
<Compile Include="Patches.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Transpiler.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
||||
@@ -1,5 +1,274 @@
|
||||
namespace Regiments {
|
||||
public class Transpiler {
|
||||
|
||||
}
|
||||
}
|
||||
// using System;
|
||||
// using System.Collections.Generic;
|
||||
// using System.Linq;
|
||||
// using System.Reflection.Emit;
|
||||
// using BepInEx;
|
||||
// using BepInEx.Configuration;
|
||||
// using HarmonyLib;
|
||||
// using HarmonyLib.Tools;
|
||||
//
|
||||
// namespace Regiments {
|
||||
// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
|
||||
// public class Main : BaseUnityPlugin {
|
||||
// private const string pluginGuid = "CykaMod";
|
||||
// private const string pluginName = "CykaMod";
|
||||
// private const string pluginVersion = "1.0.0";
|
||||
//
|
||||
// public static ConfigEntry<float> skillCap;
|
||||
// public static ConfigEntry<float> workSpeed;
|
||||
// public static ConfigEntry<float> workResult;
|
||||
// public static ConfigEntry<bool> alwaysCritical;
|
||||
// public static ConfigEntry<float> gameSpeed;
|
||||
// public static ConfigEntry<int> fans;
|
||||
// public static ConfigEntry<long> money;
|
||||
//
|
||||
// //
|
||||
// // private void Awake()
|
||||
// // {
|
||||
// // configGreeting = Config.Bind("General", // The section under which the option is shown
|
||||
// // "GreetingText", // The key of the configuration option in the configuration file
|
||||
// // "Hello, world!", // The default value
|
||||
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
|
||||
// //
|
||||
//
|
||||
// public void Awake() {
|
||||
// skillCap = Config.Bind("General", "Skill Cap", 100f);
|
||||
// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
|
||||
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
|
||||
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
|
||||
// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
|
||||
// fans = Config.Bind("General", "Fans Multiplier", 2);
|
||||
// money = Config.Bind("General", "Money Multiplier", 2L);
|
||||
//
|
||||
// Logger.LogInfo("Cyka mod loaded");
|
||||
// HarmonyFileLog.Enabled = true;
|
||||
// Harmony harmony = new Harmony(pluginGuid);
|
||||
// harmony.PatchAll();
|
||||
// var originalMethods = harmony.GetPatchedMethods();
|
||||
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
|
||||
// }
|
||||
//
|
||||
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
|
||||
// for (var i = 0; i < matcher.Count; i++) {
|
||||
// if (codes[index + i].opcode != matcher[i].opcode) {
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
|
||||
// for (var i = 0; i < toInsert.Count; i++) {
|
||||
// codes.Insert(index + i, toInsert[i]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
|
||||
// public class SkillCapPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
|
||||
// __result = Main.skillCap.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
|
||||
// public class SkillCapSkillPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
|
||||
// __result = Main.skillCap.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
|
||||
// public class GetWorkSpeedPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
|
||||
// __result *= Main.workSpeed.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
|
||||
// public class GetWorkResultPatch {
|
||||
// static void Prefix(ref float f) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// f *= Main.workResult.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
|
||||
// public class GetCriticPatch {
|
||||
// static void Postfix(ref bool __result) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// if (Main.alwaysCritical.Value) {
|
||||
// __result = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
|
||||
// public class GameSpeedPatch {
|
||||
// static void Prefix(ref float f) {
|
||||
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
|
||||
// if (f > 1) {
|
||||
// f *= Main.gameSpeed.Value;
|
||||
// // Console.WriteLine("Argument modified to " + f);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "Learn")]
|
||||
// public static class LearnManyPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = 0; i < 5; i++) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_R4) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i].operand = (float)codes[i].operand * 64;
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
|
||||
// public static class ManyEmployeesPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
|
||||
// public class MovementSpeedPatch {
|
||||
// static void Prefix(ref float deltaTime) {
|
||||
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
|
||||
// deltaTime *= 16f;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(movementScript), "Move")]
|
||||
// public static class EmployeeMovementSpeedPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// List<CodeInstruction> patch = new List<CodeInstruction>();
|
||||
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
|
||||
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// Main.InsertAt(codes, i + 5, patch);
|
||||
// Console.WriteLine("Movement speed patched");
|
||||
// for (var j = 0; j < 15; j++) {
|
||||
// Console.WriteLine(codes[i + j]);
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// Console.WriteLine("Return");
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
|
||||
// public static class ContractWorkAmount {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
// int methodIndex = -1;
|
||||
// List<CodeInstruction> pattern = new List<CodeInstruction>();
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (codes[i].operand != null) {
|
||||
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
|
||||
// methodIndex = i;
|
||||
// pattern.Add(codes[i - 3]);
|
||||
// pattern.Add(codes[i - 2]);
|
||||
// pattern.Add(codes[i - 1]);
|
||||
// pattern.Add(codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// pattern[2].opcode = OpCodes.Ldc_I4_1;
|
||||
//
|
||||
// for (int i = 0; i < 16; i++) {
|
||||
// for (int j = 0; j < pattern.Count; j++) {
|
||||
// codes.Insert(methodIndex + i + j, pattern[j]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
|
||||
// public static class ConsoleProductionReductionPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
|
||||
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
|
||||
// Console.WriteLine("ConsoleProductionReductionPatch patched");
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "AddFans")]
|
||||
// public static class AddFansPatch {
|
||||
// static void Prefix(ref int i) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// i *= Main.fans.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "Earn")]
|
||||
// public static class AddMoneyPatch {
|
||||
// static void Prefix(ref long amount) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// amount *= Main.money.Value;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
609c169d30d10d3da64fccb9258a6c7730d0c5b3
|
||||
@@ -0,0 +1,26 @@
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\0Harmony.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\BepInEx.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\MainAssembly.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CopyComplete
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\0Harmony.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\BepInEx.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\ConfigurationManager.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CopyComplete
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.pdb
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
62832bf141ce1cb53e10d7dfb818aaddf62d910680fd3ce46ffa60a38ed43870
|
||||
@@ -0,0 +1,14 @@
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\0Harmony.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\BepInEx.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\ConfigurationManager.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\UnityEngine.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Release\Regiments.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Release\Regiments.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Release\Regiments.csproj.CopyComplete
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Release\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Release\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Release\MainAssembly.dll
|
||||
1
Projects/Regiments/deploy.sh
Normal file
1
Projects/Regiments/deploy.sh
Normal file
@@ -0,0 +1 @@
|
||||
cp 'C:/Users/Administrator/RiderProjects/Bepinex/Projects/Regiments/Regiments/obj/Release/Regiments.dll' 'C:/Program Files (x86)/Steam/steamapps/common/Regiments/BepInEx/plugins'
|
||||
Reference in New Issue
Block a user