Add weedshop3 mods
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50
Projects/WeedShop3/WeedShop/Class1.cs
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50
Projects/WeedShop3/WeedShop/Class1.cs
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using System.Linq;
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using almost;
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using almost.WF;
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using BepInEx;
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using BepInEx.Configuration;
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using com.ootii.Messages;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using MeshCombineStudio;
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namespace WeedShop {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaMod";
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<float> weedQuantityMultiplier;
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public static ConfigEntry<float> weedQualityMultiplier;
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public void Awake() {
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moneyMultiplier = Config.Bind("General", "Money Multiplier", 2f, new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(2f, 32f)));
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weedQuantityMultiplier = Config.Bind("General", "Weed Quantity Multiplier", 2f, new ConfigDescription("Weed Quantity Multiplier", new AcceptableValueRange<float>(2f, 8f)));
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weedQualityMultiplier = Config.Bind("General", "Weed Quality Multiplier", 1.5f, new ConfigDescription("Weed Quality Multiplier", new AcceptableValueRange<float>(1.5f, 8f)));
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(WeedFactory), "OnMakeMoney")]
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private void OnMakeMoney(ref IMessage message) {
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Console.Log("OnMakeMoney " + message.Data);
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message.Data = (long)message.Data * moneyMultiplier.Value;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShopInventory), "AddWeed")]
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public virtual void AddWeed(BI item, ref float rawQuality, ref int quantity) {
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Console.Log("AddWeed " + item + " " + rawQuality + " " + quantity);
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quantity = (int)(quantity * weedQuantityMultiplier.Value);
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rawQuality *= weedQualityMultiplier.Value;
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}
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}
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}
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