Add zompiercer
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								Projects/Zompiercer/.clang-format
									
									
									
									
									
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								Projects/Zompiercer/TerraTech.sln.DotSettings.user
									
									
									
									
									
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								Projects/Zompiercer/TerraTech.sln.DotSettings.user
									
									
									
									
									
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			||||||
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						</wpf:ResourceDictionary>
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								Projects/Zompiercer/Zompiercer.sln
									
									
									
									
									
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								Projects/Zompiercer/Zompiercer.sln
									
									
									
									
									
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					Microsoft Visual Studio Solution File, Format Version 12.00
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					Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Zompiercer", "Zompiercer\Zompiercer.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
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					EndProject
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					Global
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						GlobalSection(SolutionConfigurationPlatforms) = preSolution
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							Debug|Any CPU = Debug|Any CPU
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							Release|Any CPU = Release|Any CPU
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						EndGlobalSection
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						GlobalSection(ProjectConfigurationPlatforms) = postSolution
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							{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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							{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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							{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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							{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
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						EndGlobalSection
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			||||||
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					EndGlobal
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			||||||
							
								
								
									
										17
									
								
								Projects/Zompiercer/Zompiercer.sln.DotSettings.user
									
									
									
									
									
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								Projects/Zompiercer/Zompiercer.sln.DotSettings.user
									
									
									
									
									
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					<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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						<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
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						<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
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						<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer /></s:String>
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						<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe</s:String>
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						<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">262144</s:Int64>
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						</wpf:ResourceDictionary>
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			||||||
							
								
								
									
										30
									
								
								Projects/Zompiercer/Zompiercer/Class1.cs
									
									
									
									
									
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								Projects/Zompiercer/Zompiercer/Class1.cs
									
									
									
									
									
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					using System.Linq;
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					using BepInEx;
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					using BepInEx.Configuration;
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					using HarmonyLib;
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					using HarmonyLib.Tools;
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					// TODO: Make shield and repair bigger
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					// TODO: Maybe make props faster, thrusters work fine
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					namespace Zompiercer {
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					    [BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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					    public class Main : BaseUnityPlugin {
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					        private const string PluginGuid = "CykPiercer";
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					        private const string PluginName = "CykaPiercer";
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					        private const string PluginVersion = "1.0.0";
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					        public static ConfigEntry<bool> debug;
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					        public void Awake() {
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					            debug = Config.Bind("General", "Debug", false);
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					            Logger.LogInfo("Cyka mod loaded");
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					            HarmonyFileLog.Enabled = true;
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					            Harmony harmony = new Harmony(PluginGuid);
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					            harmony.PatchAll();
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					            var originalMethods = harmony.GetPatchedMethods();
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					            Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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					        }
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					    }
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					}
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										24
									
								
								Projects/Zompiercer/Zompiercer/Patches.cs
									
									
									
									
									
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								Projects/Zompiercer/Zompiercer/Patches.cs
									
									
									
									
									
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					using HarmonyLib;
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					namespace Zompiercer {
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					    [HarmonyPatch]
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					    public class Patches {
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					        //[HarmonyPrefix]
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					        //[HarmonyPatch(typeof(ManLicenses), "AddXP")]
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					        //static void XpMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
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					        //    xp = (int)(xp * Main.xpMultiplier.Value);
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					        //}
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					        //[HarmonyPrefix]
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					        //[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
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					        //static void MoneyMulti(ref int amount) {
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					        //    amount = (int)(amount * Main.moneyMultiplier.Value);
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					        //}
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					        //[HarmonyPrefix]
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					        //[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
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					        //static void HeartbeatMulti(ref float interval) {
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					        //    interval *= Main.heartbeatIntervalMultiplier.Value;
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					        //}
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					    }
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					}
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			||||||
							
								
								
									
										35
									
								
								Projects/Zompiercer/Zompiercer/Properties/AssemblyInfo.cs
									
									
									
									
									
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										35
									
								
								Projects/Zompiercer/Zompiercer/Properties/AssemblyInfo.cs
									
									
									
									
									
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							@@ -0,0 +1,35 @@
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					using System.Reflection;
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					using System.Runtime.InteropServices;
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			||||||
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					// General Information about an assembly is controlled through the following
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			||||||
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					// set of attributes. Change these attribute values to modify the information
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			||||||
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					// associated with an assembly.
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			||||||
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					[assembly:AssemblyTitle("Zompiercer")]
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			||||||
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					[assembly:AssemblyDescription("")]
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			||||||
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					[assembly:AssemblyConfiguration("")]
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			||||||
 | 
					[assembly:AssemblyCompany("")]
 | 
				
			||||||
 | 
					[assembly:AssemblyProduct("Zompiercer")]
 | 
				
			||||||
 | 
					[assembly:AssemblyCopyright("Copyright ©  2023")]
 | 
				
			||||||
 | 
					[assembly:AssemblyTrademark("")]
 | 
				
			||||||
 | 
					[assembly:AssemblyCulture("")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Setting ComVisible to false makes the types in this assembly not visible
 | 
				
			||||||
 | 
					// to COM components.  If you need to access a type in this assembly from
 | 
				
			||||||
 | 
					// COM, set the ComVisible attribute to true on that type.
 | 
				
			||||||
 | 
					[assembly:ComVisible(false)]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
				
			||||||
 | 
					[assembly:Guid("EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Version information for an assembly consists of the following four values:
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//      Major Version
 | 
				
			||||||
 | 
					//      Minor Version
 | 
				
			||||||
 | 
					//      Build Number
 | 
				
			||||||
 | 
					//      Revision
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// You can specify all the values or you can default the Build and Revision Numbers
 | 
				
			||||||
 | 
					// by using the '*' as shown below:
 | 
				
			||||||
 | 
					// [assembly: AssemblyVersion("1.0.*")]
 | 
				
			||||||
 | 
					[assembly:AssemblyVersion("1.0.0.0")]
 | 
				
			||||||
 | 
					[assembly:AssemblyFileVersion("1.0.0.0")]
 | 
				
			||||||
							
								
								
									
										77
									
								
								Projects/Zompiercer/Zompiercer/Zompiercer.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										77
									
								
								Projects/Zompiercer/Zompiercer/Zompiercer.csproj
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,77 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8"?>
 | 
				
			||||||
 | 
					<Project ToolsVersion="4.0" DefaultTargets="Build"
 | 
				
			||||||
 | 
					  xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
				
			||||||
 | 
					  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
 | 
				
			||||||
 | 
					    Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
 | 
				
			||||||
 | 
					  <PropertyGroup>
 | 
				
			||||||
 | 
					    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
				
			||||||
 | 
					    <GAME_DIR>C:/Games/Zompiercer.Build.16292544</GAME_DIR>
 | 
				
			||||||
 | 
					    <GAME_MANAGED>$(GAME_DIR)/Zompiercer_Data/Managed</GAME_MANAGED>
 | 
				
			||||||
 | 
					    <GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
 | 
				
			||||||
 | 
					    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
				
			||||||
 | 
					    <ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
 | 
				
			||||||
 | 
					    <OutputType>Library</OutputType>
 | 
				
			||||||
 | 
					    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
				
			||||||
 | 
					    <RootNamespace>Zompiercer</RootNamespace>
 | 
				
			||||||
 | 
					    <AssemblyName>Zompiercer</AssemblyName>
 | 
				
			||||||
 | 
					    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
 | 
				
			||||||
 | 
					    <FileAlignment>512</FileAlignment>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
				
			||||||
 | 
					    <PlatformTarget>AnyCPU</PlatformTarget>
 | 
				
			||||||
 | 
					    <DebugSymbols>true</DebugSymbols>
 | 
				
			||||||
 | 
					    <DebugType>full</DebugType>
 | 
				
			||||||
 | 
					    <Optimize>false</Optimize>
 | 
				
			||||||
 | 
					    <OutputPath>bin\Debug\</OutputPath>
 | 
				
			||||||
 | 
					    <DefineConstants>DEBUG;TRACE</DefineConstants>
 | 
				
			||||||
 | 
					    <ErrorReport>prompt</ErrorReport>
 | 
				
			||||||
 | 
					    <WarningLevel>4</WarningLevel>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
 | 
				
			||||||
 | 
					    <PlatformTarget>AnyCPU</PlatformTarget>
 | 
				
			||||||
 | 
					    <DebugType>pdbonly</DebugType>
 | 
				
			||||||
 | 
					    <Optimize>true</Optimize>
 | 
				
			||||||
 | 
					    <OutputPath>bin\Release\</OutputPath>
 | 
				
			||||||
 | 
					    <DefineConstants>TRACE</DefineConstants>
 | 
				
			||||||
 | 
					    <ErrorReport>prompt</ErrorReport>
 | 
				
			||||||
 | 
					    <WarningLevel>4</WarningLevel>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <Compile Include="Class1.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Patches.cs" />
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <Reference Include="0Harmony">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="BepInEx">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="UnityEngine">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="UnityEngine.CoreModule">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="UnityEngine.UI">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_MANAGED)/UnityEngine.UI.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="UnityEngine.Networking">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_MANAGED)/UnityEngine.Networking.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="Assembly-CSharp">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					    <Reference Include="ConfigurationManager">
 | 
				
			||||||
 | 
					      <HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager.dll</HintPath>
 | 
				
			||||||
 | 
					    </Reference>
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
				
			||||||
 | 
					  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
				
			||||||
 | 
					         Other similar extension points exist, see Microsoft.Common.targets.
 | 
				
			||||||
 | 
					    <Target Name="BeforeBuild">
 | 
				
			||||||
 | 
					    </Target>
 | 
				
			||||||
 | 
					    <Target Name="AfterBuild">
 | 
				
			||||||
 | 
					    </Target>
 | 
				
			||||||
 | 
					    -->
 | 
				
			||||||
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										1
									
								
								Projects/Zompiercer/format.sh
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								Projects/Zompiercer/format.sh
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
				
			|||||||
 | 
					clang-format -i TerraTech/*.cs
 | 
				
			||||||
							
								
								
									
										2
									
								
								Projects/Zompiercer/sync.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								Projects/Zompiercer/sync.yaml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
				
			|||||||
 | 
					- source: Zompiercer/obj/Release/Zompiercer.dll
 | 
				
			||||||
 | 
					  target: C:/Games/Zompiercer.Build.16292544/BepInEx/plugins/Zompiercer.dll
 | 
				
			||||||
		Reference in New Issue
	
	Block a user