Add people multiplier
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@@ -38,6 +38,7 @@ namespace InfectionFreeZone {
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public static ConfigEntry<bool> debug;
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public static ConfigEntry<float> resourceMultiplier;
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public static ConfigEntry<float> peopleMultiplier;
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public static ConfigEntry<float> resourceGatheringMultiplier;
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public static ConfigEntry<float> resourceScavengingMultiplier;
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public static ConfigEntry<float> buildingStorageCapacityMultiplier;
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@@ -52,6 +53,7 @@ namespace InfectionFreeZone {
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debug = Config.Bind("General", "Debug", false);
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resourceMultiplier = Config.Bind("General", "Resource Multiplier", 1f);
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peopleMultiplier = Config.Bind("General", "People Multiplier", 1f);
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resourceGatheringMultiplier = Config.Bind("General", "Resource Gathering Multiplier", 1f);
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resourceScavengingMultiplier = Config.Bind("General", "Resource Scavenging Multiplier", 1f);
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buildingStorageCapacityMultiplier = Config.Bind("General", "Building Storage Capacity Multiplier", 1f);
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@@ -89,6 +91,17 @@ namespace InfectionFreeZone {
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameCustomize), "LoadPeopleSettings")]
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public static void PostfixPeopleMultiplier(ref float people) {
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if (Main.debug.Value)
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Console.WriteLine($"People multiplier is {people}");
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if (people > 0) {
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people = (int)(people * Main.peopleMultiplier.Value);
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if (Main.debug.Value)
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Console.WriteLine($"People multiplier modified to {people}");
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ScavengeWork), MethodType.Constructor,
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typeof(float), typeof(List<ResourceCrate>))]
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