From 2e483b18696d3a09b577c7bd4b9a9b5529ab97a1 Mon Sep 17 00:00:00 2001 From: PhatPhuckDave Date: Tue, 25 Feb 2025 15:58:23 +0100 Subject: [PATCH] Fix block availability calculation in UISnapshotPanelBuyAll --- Projects/TerraTech/TerraTech/UISnapshotPanelBuyAll.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Projects/TerraTech/TerraTech/UISnapshotPanelBuyAll.cs b/Projects/TerraTech/TerraTech/UISnapshotPanelBuyAll.cs index 8744897..2f34e6f 100644 --- a/Projects/TerraTech/TerraTech/UISnapshotPanelBuyAll.cs +++ b/Projects/TerraTech/TerraTech/UISnapshotPanelBuyAll.cs @@ -56,10 +56,10 @@ namespace TerraTech { numMissing = kvp.Value.numRequired - kvp.Value.numInInventory; else numMissing = kvp.Value.numRequired - kvp.Value.numInInventory - kvp.Value.numOnPlayerTech; - - if (numMissing > 0 || !isSpawning) - missing.Add(kvp.Key, isSpawning ? numMissing : kvp.Value.numRequired); } + + if (missing.Count == 0) + foreach (var kvp in blockAvailability) missing.Add(kvp.Key, kvp.Value.numRequired); return missing; }