Update COI csproj
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@@ -2,6 +2,9 @@
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<GAME_DIR>C:/Program Files (x86)/Steam/steamapps/common/Captain of Industry</GAME_DIR>
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<GAME_MANAGED>$(GAME_DIR)/Captain of Industry_Data/Managed</GAME_MANAGED>
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<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
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@@ -9,7 +12,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CaptainOfIndustry</RootNamespace>
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<AssemblyName>CaptainOfIndustry</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@@ -38,60 +41,17 @@
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\libs\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\libs\Assembly-CSharp.dll</HintPath>
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<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\libs\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="ConfigurationManager">
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<HintPath>..\libs\ConfigurationManager.dll</HintPath>
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</Reference>
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<Reference Include="Mafi">
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<HintPath>..\libs\Mafi.dll</HintPath>
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</Reference>
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<Reference Include="Mafi.Base">
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<HintPath>..\libs\Mafi.Base.dll</HintPath>
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</Reference>
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<Reference Include="Mafi.Core">
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<HintPath>..\libs\Mafi.Core.dll</HintPath>
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</Reference>
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<Reference Include="Mafi.ModsAuthoringSupport">
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<HintPath>..\libs\Mafi.ModsAuthoringSupport.dll</HintPath>
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</Reference>
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<Reference Include="Mafi.Unity">
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<HintPath>..\libs\Mafi.Unity.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.OdinInspector.Attributes">
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<HintPath>..\libs\Sirenix.OdinInspector.Attributes.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.OdinInspector.CompatibilityLayer">
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<HintPath>..\libs\Sirenix.OdinInspector.CompatibilityLayer.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization">
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<HintPath>..\libs\Sirenix.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization.Config">
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<HintPath>..\libs\Sirenix.Serialization.Config.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Utilities">
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<HintPath>..\libs\Sirenix.Utilities.dll</HintPath>
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<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\libs\UnityEngine.dll</HintPath>
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\libs\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -5,7 +5,6 @@ using HarmonyLib.Tools;
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// TODO: Make shield and repair bigger
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// TODO: Maybe make props faster, thrusters work fine
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namespace CaptainOfIndustry {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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