Update dustland delivery

This commit is contained in:
2024-07-23 22:19:54 +02:00
parent d5f3a7c265
commit 4499988174
27 changed files with 589 additions and 31 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DustlandDelivery", "DustlandDelivery\DustlandDelivery.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace DustlandDelivery {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> SellPriceMultiplier;
public static ConfigEntry<float> XPMultiplier;
public static ConfigEntry<float> BookCostMultiplier;
public void Awake() {
SellPriceMultiplier = Config.Bind("General", "SellMultiplier", 1F,
new ConfigDescription("SellMultiplier", new AcceptableValueRange<float>(1, 512)));
XPMultiplier = Config.Bind("General", "XPMultiplier", 1F,
new ConfigDescription("XPMultiplier", new AcceptableValueRange<float>(1, 512)));
BookCostMultiplier = Config.Bind("General", "BookCostMultiplier", 1F,
new ConfigDescription("BookCostMultiplier", new AcceptableValueRange<float>(0.01F, 512)));
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
}
}

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@@ -31,36 +31,6 @@
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>libs\ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="MainAssembly">
<HintPath>libs\MainAssembly.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>libs\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Class1.cs" /> <Compile Include="Class1.cs" />
<Compile Include="Patches.cs" /> <Compile Include="Patches.cs" />
@@ -68,7 +38,21 @@
<Compile Include="Transpiler.cs" /> <Compile Include="Transpiler.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="deploy.sh" /> <Reference Include="0Harmony">
<HintPath>..\libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@@ -0,0 +1,113 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using HarmonyLib;
namespace DustlandDelivery {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(MarketManager), "Pay")]
static void SellMultiplier(ref int city, ref int goodId, ref int amount, ref float price, ref bool IsBuy,
ref float BarginRate) {
if (!IsBuy) {
price *= Main.SellPriceMultiplier.Value;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PeopleUpgradeManager), "GetExp")]
static void XPMultiplier1(ref Personal p, ref int value, ref bool NeedDialog, ref string Text) {
value = (int)(value * Main.XPMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PeopleUpgradeManager), "GetExpAll")]
static void XPMultiplier2(ref int value) {
value = (int)(value * Main.XPMultiplier.Value);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PeopleUpgradeManager), "GetUpgradeBookUse")]
static void BookCostMultiplier(ref int __result) {
__result = (int)(__result * Main.BookCostMultiplier.Value);
}
[HarmonyPatch(typeof(PeopleUpgradeManager), "CheckLevelUp")]
public static class ManyPointPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = 0; i < 50; i++) {
if (codes[i].opcode == OpCodes.Ldfld) {
if (codes[i].operand.ToString().Contains("SpecialPoint")) {
Console.WriteLine("Found SpecialPoint");
codes[i+1].opcode = OpCodes.Ldc_I4_8;
break;
}
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(PeopleUpgradeManager), "UseBuffToGetPoint")]
public static class ManyTraitPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = 0; i < 100; i++) {
if (codes[i].opcode == OpCodes.Ldc_I4_8) {
Console.WriteLine("Found Ldc_I4_8");
codes[i].opcode = OpCodes.Ldc_I4;
codes[i].operand = 32;
Console.WriteLine("Changed to Ldc_I4 32");
break;
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(PeopleUpgradeManager), "UsePointToGetBuff")]
public static class ManyTraitPatch2 {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = 0; i < 100; i++) {
if (codes[i].opcode == OpCodes.Ldc_I4_8) {
Console.WriteLine("Found Ldc_I4_8");
codes[i].opcode = OpCodes.Ldc_I4;
codes[i].operand = 32;
Console.WriteLine("Changed to Ldc_I4 32");
break;
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(HardCode), "Get_People_Fatigue_Max")]
public static class MoreFatigue {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = 0; i < 10; i++) {
if (codes[i].opcode == OpCodes.Ldc_I4_S) {
Console.WriteLine("Found Ldc_I4_S");
codes[i].opcode = OpCodes.Ldc_I4;
codes[i].operand = 300;
Console.WriteLine("Changed to Ldc_I4 300");
break;
}
}
return codes.AsEnumerable();
}
}
}
}

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@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Regiments")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Regiments")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -0,0 +1,274 @@
// using System;
// using System.Collections.Generic;
// using System.Linq;
// using System.Reflection.Emit;
// using BepInEx;
// using BepInEx.Configuration;
// using HarmonyLib;
// using HarmonyLib.Tools;
//
// namespace Regiments {
// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
// public class Main : BaseUnityPlugin {
// private const string pluginGuid = "CykaMod";
// private const string pluginName = "CykaMod";
// private const string pluginVersion = "1.0.0";
//
// public static ConfigEntry<float> skillCap;
// public static ConfigEntry<float> workSpeed;
// public static ConfigEntry<float> workResult;
// public static ConfigEntry<bool> alwaysCritical;
// public static ConfigEntry<float> gameSpeed;
// public static ConfigEntry<int> fans;
// public static ConfigEntry<long> money;
//
// //
// // private void Awake()
// // {
// // configGreeting = Config.Bind("General", // The section under which the option is shown
// // "GreetingText", // The key of the configuration option in the configuration file
// // "Hello, world!", // The default value
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
// //
//
// public void Awake() {
// skillCap = Config.Bind("General", "Skill Cap", 100f);
// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
// fans = Config.Bind("General", "Fans Multiplier", 2);
// money = Config.Bind("General", "Money Multiplier", 2L);
//
// Logger.LogInfo("Cyka mod loaded");
// HarmonyFileLog.Enabled = true;
// Harmony harmony = new Harmony(pluginGuid);
// harmony.PatchAll();
// var originalMethods = harmony.GetPatchedMethods();
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
// }
//
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
// for (var i = 0; i < matcher.Count; i++) {
// if (codes[index + i].opcode != matcher[i].opcode) {
// return false;
// }
// }
// return true;
// }
//
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
// for (var i = 0; i < toInsert.Count; i++) {
// codes.Insert(index + i, toInsert[i]);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
// public class SkillCapPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
// public class SkillCapSkillPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
// public class GetWorkSpeedPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
// __result *= Main.workSpeed.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
// public class GetWorkResultPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// f *= Main.workResult.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
// public class GetCriticPatch {
// static void Postfix(ref bool __result) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// if (Main.alwaysCritical.Value) {
// __result = true;
// }
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
// public class GameSpeedPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
// if (f > 1) {
// f *= Main.gameSpeed.Value;
// // Console.WriteLine("Argument modified to " + f);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "Learn")]
// public static class LearnManyPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = 0; i < 5; i++) {
// if (codes[i].opcode == OpCodes.Ldc_R4) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i].operand = (float)codes[i].operand * 64;
// Console.WriteLine("Changed " + codes[i]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
// public static class ManyEmployeesPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
// Console.WriteLine("Changed " + codes[i]);
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
// public class MovementSpeedPatch {
// static void Prefix(ref float deltaTime) {
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
// deltaTime *= 16f;
// }
// }
//
// // [HarmonyPatch(typeof(movementScript), "Move")]
// public static class EmployeeMovementSpeedPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
//
// List<CodeInstruction> patch = new List<CodeInstruction>();
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (Main.IsMatch(codes, i, matcher)) {
// Main.InsertAt(codes, i + 5, patch);
// Console.WriteLine("Movement speed patched");
// for (var j = 0; j < 15; j++) {
// Console.WriteLine(codes[i + j]);
// }
// break;
// }
// }
// Console.WriteLine("Return");
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
// public static class ContractWorkAmount {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
// int methodIndex = -1;
// List<CodeInstruction> pattern = new List<CodeInstruction>();
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (codes[i].operand != null) {
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
// methodIndex = i;
// pattern.Add(codes[i - 3]);
// pattern.Add(codes[i - 2]);
// pattern.Add(codes[i - 1]);
// pattern.Add(codes[i]);
// break;
// }
// }
// }
// pattern[2].opcode = OpCodes.Ldc_I4_1;
//
// for (int i = 0; i < 16; i++) {
// for (int j = 0; j < pattern.Count; j++) {
// codes.Insert(methodIndex + i + j, pattern[j]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
// public static class ConsoleProductionReductionPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (Main.IsMatch(codes, i, matcher)) {
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
// Console.WriteLine("ConsoleProductionReductionPatch patched");
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "AddFans")]
// public static class AddFansPatch {
// static void Prefix(ref int i) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// i *= Main.fans.Value;
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "Earn")]
// public static class AddMoneyPatch {
// static void Prefix(ref long amount) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// amount *= Main.money.Value;
// }
// }
// }

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@@ -0,0 +1 @@
for lib in $(cat libs.txt); do find $1 -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done

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@@ -0,0 +1,6 @@
0Harmony.dll
Assembly-CSharp.dll
BepInEx.dll
ConfigurationManager.dll
UnityEngine.CoreModule.dll
UnityEngine.dll

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@@ -0,0 +1,21 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CSirenix_002ESerialization_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -0,0 +1 @@
cp 'C:/Users/Administrator/RiderProjects/Bepinex/Projects/Regiments/Regiments/obj/Release/Regiments.dll' 'C:/Program Files (x86)/Steam/steamapps/common/Regiments/BepInEx/plugins'

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@@ -0,0 +1 @@
for lib in $(cat libs.txt); do find 'C:\Games\Dustland.Delivery.Early.Access' -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done

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@@ -0,0 +1,11 @@
0Harmony.dll
Assembly-CSharp.dll
BepInEx.dll
ConfigurationManager.dll
UnityEngine.CoreModule.dll
UnityEngine.dll
Mafi.Base.dll
Mafi.Core.dll
Mafi.dll
Mafi.Unity.dll
Mafi.Security.dll

View File