More peoples and more prestiges
This commit is contained in:
		@@ -15,6 +15,9 @@ namespace TavernDave {
 | 
			
		||||
		public static ConfigEntry<float> moneyMultiplier;
 | 
			
		||||
		public static ConfigEntry<int> fastSpeed;
 | 
			
		||||
		public static ConfigEntry<float> staffXpMultiplier;
 | 
			
		||||
		public static ConfigEntry<float> peoplePerMinuteMultiplier;
 | 
			
		||||
		public static ConfigEntry<float> peoplePerMinuteOffset;
 | 
			
		||||
		public static ConfigEntry<float> prestigeMultiplier;
 | 
			
		||||
 | 
			
		||||
		public void Awake() {
 | 
			
		||||
			moneyMultiplier = Config.Bind("General", "MoneyMultiplier", 1f);
 | 
			
		||||
@@ -54,7 +57,7 @@ namespace TavernDave {
 | 
			
		||||
				Console.WriteLine($"Game speed modified to {gameSpeed}");
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		[HarmonyPrefix]
 | 
			
		||||
		[HarmonyPatch(typeof(StaffModel), "UpdateXp")]
 | 
			
		||||
		public static void PrefixXp(ref int id, ref int amount) {
 | 
			
		||||
@@ -64,5 +67,25 @@ namespace TavernDave {
 | 
			
		||||
				Console.WriteLine($"Staff xp modified to {amount}");
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		[HarmonyPostfix]
 | 
			
		||||
		[HarmonyPatch(typeof(TechTreeModel), nameof(TechTreeModel.GetBonusPeoplePerMinute))]
 | 
			
		||||
		public static void PrefixGetBonusPeoplePerMinute(ref float __result) {
 | 
			
		||||
			__result *= Main.peoplePerMinuteMultiplier.Value;
 | 
			
		||||
			__result += Main.peoplePerMinuteOffset.Value;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		[HarmonyPrefix]
 | 
			
		||||
		[HarmonyPatch(typeof(TavernModel), "RecalculateQuality")]
 | 
			
		||||
		public static void PrefixRecalculateQuality(ref TavernModel __instance) {
 | 
			
		||||
			Traverse traverse = Traverse.Create(__instance);
 | 
			
		||||
			var quality = (int)traverse.Field("Quality").GetValue();
 | 
			
		||||
			Console.WriteLine($"Quality is {quality}");
 | 
			
		||||
			if (quality > 0) {
 | 
			
		||||
				quality = (int)(quality * Main.prestigeMultiplier.Value);
 | 
			
		||||
				Console.WriteLine($"Quality modified to {quality}");
 | 
			
		||||
				traverse.Field("Quality").SetValue(quality);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user