More peoples and more prestiges
This commit is contained in:
@@ -15,6 +15,9 @@ namespace TavernDave {
|
||||
public static ConfigEntry<float> moneyMultiplier;
|
||||
public static ConfigEntry<int> fastSpeed;
|
||||
public static ConfigEntry<float> staffXpMultiplier;
|
||||
public static ConfigEntry<float> peoplePerMinuteMultiplier;
|
||||
public static ConfigEntry<float> peoplePerMinuteOffset;
|
||||
public static ConfigEntry<float> prestigeMultiplier;
|
||||
|
||||
public void Awake() {
|
||||
moneyMultiplier = Config.Bind("General", "MoneyMultiplier", 1f);
|
||||
@@ -64,5 +67,25 @@ namespace TavernDave {
|
||||
Console.WriteLine($"Staff xp modified to {amount}");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(TechTreeModel), nameof(TechTreeModel.GetBonusPeoplePerMinute))]
|
||||
public static void PrefixGetBonusPeoplePerMinute(ref float __result) {
|
||||
__result *= Main.peoplePerMinuteMultiplier.Value;
|
||||
__result += Main.peoplePerMinuteOffset.Value;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TavernModel), "RecalculateQuality")]
|
||||
public static void PrefixRecalculateQuality(ref TavernModel __instance) {
|
||||
Traverse traverse = Traverse.Create(__instance);
|
||||
var quality = (int)traverse.Field("Quality").GetValue();
|
||||
Console.WriteLine($"Quality is {quality}");
|
||||
if (quality > 0) {
|
||||
quality = (int)(quality * Main.prestigeMultiplier.Value);
|
||||
Console.WriteLine($"Quality modified to {quality}");
|
||||
traverse.Field("Quality").SetValue(quality);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user