Update
This commit is contained in:
@@ -1,16 +1,16 @@
|
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|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Regiments", "Regiments\Regiments.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Regiments", "Regiments\Regiments.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
EndGlobal
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||||
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@@ -56,7 +56,7 @@ namespace Regiments {
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Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
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}
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var hqRadius = Traverse.Create(__instance).Field("platoon").Field("parameters").Field("HQRadius");
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var hqRadius = Traverse.Create(__instance.platoon.parameters).Field("HQRadius");
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hqRadius.SetValue(baseHqValue * Main.HQAOEMultiplier.Value);
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Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
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}
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@@ -1,35 +1,35 @@
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||||
using System.Reflection;
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||||
using System.Runtime.InteropServices;
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||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
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||||
[assembly: AssemblyTitle("Regiments")]
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||||
[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Regiments")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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|
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
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[assembly: ComVisible(false)]
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|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
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||||
// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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using System.Reflection;
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||||
using System.Runtime.InteropServices;
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||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Regiments")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
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||||
[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("Regiments")]
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||||
[assembly: AssemblyCopyright("Copyright © 2023")]
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||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
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||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
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||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
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||||
[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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||||
@@ -1,274 +1,274 @@
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||||
// using System;
|
||||
// using System.Collections.Generic;
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||||
// using System.Linq;
|
||||
// using System.Reflection.Emit;
|
||||
// using BepInEx;
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// using BepInEx.Configuration;
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// using HarmonyLib;
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// using HarmonyLib.Tools;
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//
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// namespace Regiments {
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// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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||||
// public class Main : BaseUnityPlugin {
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// private const string pluginGuid = "CykaMod";
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||||
// private const string pluginName = "CykaMod";
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||||
// private const string pluginVersion = "1.0.0";
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//
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||||
// public static ConfigEntry<float> skillCap;
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// public static ConfigEntry<float> workSpeed;
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// public static ConfigEntry<float> workResult;
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// public static ConfigEntry<bool> alwaysCritical;
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// public static ConfigEntry<float> gameSpeed;
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// public static ConfigEntry<int> fans;
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// public static ConfigEntry<long> money;
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||||
//
|
||||
// //
|
||||
// // private void Awake()
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||||
// // {
|
||||
// // configGreeting = Config.Bind("General", // The section under which the option is shown
|
||||
// // "GreetingText", // The key of the configuration option in the configuration file
|
||||
// // "Hello, world!", // The default value
|
||||
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
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||||
// //
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||||
//
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||||
// public void Awake() {
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// skillCap = Config.Bind("General", "Skill Cap", 100f);
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// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
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||||
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
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||||
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
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// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
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||||
// fans = Config.Bind("General", "Fans Multiplier", 2);
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||||
// money = Config.Bind("General", "Money Multiplier", 2L);
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||||
//
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||||
// Logger.LogInfo("Cyka mod loaded");
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||||
// HarmonyFileLog.Enabled = true;
|
||||
// Harmony harmony = new Harmony(pluginGuid);
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||||
// harmony.PatchAll();
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||||
// var originalMethods = harmony.GetPatchedMethods();
|
||||
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
|
||||
// }
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||||
//
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||||
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
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||||
// for (var i = 0; i < matcher.Count; i++) {
|
||||
// if (codes[index + i].opcode != matcher[i].opcode) {
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
//
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||||
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
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||||
// for (var i = 0; i < toInsert.Count; i++) {
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||||
// codes.Insert(index + i, toInsert[i]);
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||||
// }
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||||
// }
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||||
// }
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||||
//
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||||
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
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||||
// public class SkillCapPatch {
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||||
// static void Postfix(ref float __result) {
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||||
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
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||||
// __result = Main.skillCap.Value;
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// }
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||||
// }
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//
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// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
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||||
// public class SkillCapSkillPatch {
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||||
// static void Postfix(ref float __result) {
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// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
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// __result = Main.skillCap.Value;
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||||
// }
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||||
// }
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||||
//
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||||
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
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||||
// public class GetWorkSpeedPatch {
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||||
// static void Postfix(ref float __result) {
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||||
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
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||||
// __result *= Main.workSpeed.Value;
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||||
// }
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||||
// }
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||||
//
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||||
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
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||||
// public class GetWorkResultPatch {
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// static void Prefix(ref float f) {
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// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
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||||
// f *= Main.workResult.Value;
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||||
// }
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||||
// }
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||||
//
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||||
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
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||||
// public class GetCriticPatch {
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||||
// static void Postfix(ref bool __result) {
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||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
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||||
// if (Main.alwaysCritical.Value) {
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||||
// __result = true;
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||||
// }
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||||
// }
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||||
// }
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||||
//
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||||
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
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||||
// public class GameSpeedPatch {
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||||
// static void Prefix(ref float f) {
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||||
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
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||||
// if (f > 1) {
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||||
// f *= Main.gameSpeed.Value;
|
||||
// // Console.WriteLine("Argument modified to " + f);
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||||
// }
|
||||
// }
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||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "Learn")]
|
||||
// public static class LearnManyPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = 0; i < 5; i++) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_R4) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i].operand = (float)codes[i].operand * 64;
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
|
||||
// public static class ManyEmployeesPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
|
||||
// public class MovementSpeedPatch {
|
||||
// static void Prefix(ref float deltaTime) {
|
||||
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
|
||||
// deltaTime *= 16f;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(movementScript), "Move")]
|
||||
// public static class EmployeeMovementSpeedPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// List<CodeInstruction> patch = new List<CodeInstruction>();
|
||||
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
|
||||
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// Main.InsertAt(codes, i + 5, patch);
|
||||
// Console.WriteLine("Movement speed patched");
|
||||
// for (var j = 0; j < 15; j++) {
|
||||
// Console.WriteLine(codes[i + j]);
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// Console.WriteLine("Return");
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
|
||||
// public static class ContractWorkAmount {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
// int methodIndex = -1;
|
||||
// List<CodeInstruction> pattern = new List<CodeInstruction>();
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (codes[i].operand != null) {
|
||||
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
|
||||
// methodIndex = i;
|
||||
// pattern.Add(codes[i - 3]);
|
||||
// pattern.Add(codes[i - 2]);
|
||||
// pattern.Add(codes[i - 1]);
|
||||
// pattern.Add(codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// pattern[2].opcode = OpCodes.Ldc_I4_1;
|
||||
//
|
||||
// for (int i = 0; i < 16; i++) {
|
||||
// for (int j = 0; j < pattern.Count; j++) {
|
||||
// codes.Insert(methodIndex + i + j, pattern[j]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
|
||||
// public static class ConsoleProductionReductionPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
|
||||
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
|
||||
// Console.WriteLine("ConsoleProductionReductionPatch patched");
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "AddFans")]
|
||||
// public static class AddFansPatch {
|
||||
// static void Prefix(ref int i) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// i *= Main.fans.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "Earn")]
|
||||
// public static class AddMoneyPatch {
|
||||
// static void Prefix(ref long amount) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// amount *= Main.money.Value;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// using System;
|
||||
// using System.Collections.Generic;
|
||||
// using System.Linq;
|
||||
// using System.Reflection.Emit;
|
||||
// using BepInEx;
|
||||
// using BepInEx.Configuration;
|
||||
// using HarmonyLib;
|
||||
// using HarmonyLib.Tools;
|
||||
//
|
||||
// namespace Regiments {
|
||||
// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
|
||||
// public class Main : BaseUnityPlugin {
|
||||
// private const string pluginGuid = "CykaMod";
|
||||
// private const string pluginName = "CykaMod";
|
||||
// private const string pluginVersion = "1.0.0";
|
||||
//
|
||||
// public static ConfigEntry<float> skillCap;
|
||||
// public static ConfigEntry<float> workSpeed;
|
||||
// public static ConfigEntry<float> workResult;
|
||||
// public static ConfigEntry<bool> alwaysCritical;
|
||||
// public static ConfigEntry<float> gameSpeed;
|
||||
// public static ConfigEntry<int> fans;
|
||||
// public static ConfigEntry<long> money;
|
||||
//
|
||||
// //
|
||||
// // private void Awake()
|
||||
// // {
|
||||
// // configGreeting = Config.Bind("General", // The section under which the option is shown
|
||||
// // "GreetingText", // The key of the configuration option in the configuration file
|
||||
// // "Hello, world!", // The default value
|
||||
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
|
||||
// //
|
||||
//
|
||||
// public void Awake() {
|
||||
// skillCap = Config.Bind("General", "Skill Cap", 100f);
|
||||
// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
|
||||
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
|
||||
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
|
||||
// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
|
||||
// fans = Config.Bind("General", "Fans Multiplier", 2);
|
||||
// money = Config.Bind("General", "Money Multiplier", 2L);
|
||||
//
|
||||
// Logger.LogInfo("Cyka mod loaded");
|
||||
// HarmonyFileLog.Enabled = true;
|
||||
// Harmony harmony = new Harmony(pluginGuid);
|
||||
// harmony.PatchAll();
|
||||
// var originalMethods = harmony.GetPatchedMethods();
|
||||
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
|
||||
// }
|
||||
//
|
||||
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
|
||||
// for (var i = 0; i < matcher.Count; i++) {
|
||||
// if (codes[index + i].opcode != matcher[i].opcode) {
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
|
||||
// for (var i = 0; i < toInsert.Count; i++) {
|
||||
// codes.Insert(index + i, toInsert[i]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
|
||||
// public class SkillCapPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
|
||||
// __result = Main.skillCap.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
|
||||
// public class SkillCapSkillPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
|
||||
// __result = Main.skillCap.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
|
||||
// public class GetWorkSpeedPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
|
||||
// __result *= Main.workSpeed.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
|
||||
// public class GetWorkResultPatch {
|
||||
// static void Prefix(ref float f) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// f *= Main.workResult.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
|
||||
// public class GetCriticPatch {
|
||||
// static void Postfix(ref bool __result) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// if (Main.alwaysCritical.Value) {
|
||||
// __result = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
|
||||
// public class GameSpeedPatch {
|
||||
// static void Prefix(ref float f) {
|
||||
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
|
||||
// if (f > 1) {
|
||||
// f *= Main.gameSpeed.Value;
|
||||
// // Console.WriteLine("Argument modified to " + f);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "Learn")]
|
||||
// public static class LearnManyPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = 0; i < 5; i++) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_R4) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i].operand = (float)codes[i].operand * 64;
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
|
||||
// public static class ManyEmployeesPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
|
||||
// public class MovementSpeedPatch {
|
||||
// static void Prefix(ref float deltaTime) {
|
||||
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
|
||||
// deltaTime *= 16f;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(movementScript), "Move")]
|
||||
// public static class EmployeeMovementSpeedPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// List<CodeInstruction> patch = new List<CodeInstruction>();
|
||||
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
|
||||
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// Main.InsertAt(codes, i + 5, patch);
|
||||
// Console.WriteLine("Movement speed patched");
|
||||
// for (var j = 0; j < 15; j++) {
|
||||
// Console.WriteLine(codes[i + j]);
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// Console.WriteLine("Return");
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
|
||||
// public static class ContractWorkAmount {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
// int methodIndex = -1;
|
||||
// List<CodeInstruction> pattern = new List<CodeInstruction>();
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (codes[i].operand != null) {
|
||||
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
|
||||
// methodIndex = i;
|
||||
// pattern.Add(codes[i - 3]);
|
||||
// pattern.Add(codes[i - 2]);
|
||||
// pattern.Add(codes[i - 1]);
|
||||
// pattern.Add(codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// pattern[2].opcode = OpCodes.Ldc_I4_1;
|
||||
//
|
||||
// for (int i = 0; i < 16; i++) {
|
||||
// for (int j = 0; j < pattern.Count; j++) {
|
||||
// codes.Insert(methodIndex + i + j, pattern[j]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
|
||||
// public static class ConsoleProductionReductionPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
|
||||
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
|
||||
// Console.WriteLine("ConsoleProductionReductionPatch patched");
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "AddFans")]
|
||||
// public static class AddFansPatch {
|
||||
// static void Prefix(ref int i) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// i *= Main.fans.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "Earn")]
|
||||
// public static class AddMoneyPatch {
|
||||
// static void Prefix(ref long amount) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// amount *= Main.money.Value;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
|
||||
|
||||
@@ -1 +1 @@
|
||||
609c169d30d10d3da64fccb9258a6c7730d0c5b3
|
||||
609c169d30d10d3da64fccb9258a6c7730d0c5b3
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\0Harmony.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\BepInEx.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\MainAssembly.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CopyComplete
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\0Harmony.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\BepInEx.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\ConfigurationManager.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CopyComplete
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\0Harmony.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\BepInEx.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\MainAssembly.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CopyComplete
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.dll
|
||||
C:\Users\Administrator\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Regiments.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\0Harmony.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\BepInEx.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\ConfigurationManager.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\bin\Debug\UnityEngine.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.csproj.CopyComplete
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\Regiments\Regiments\obj\Debug\Regiments.pdb
|
||||
|
||||
Reference in New Issue
Block a user