Make pipe throughput speedifier
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@@ -25,6 +25,7 @@ namespace CaptainOfIndustry {
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public static ConfigEntry<float> worldMineSpeedMultiplier;
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public static ConfigEntry<float> housingCapacityMultiplier;
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public static ConfigEntry<float> dumpDelayMultiplier;
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public static ConfigEntry<float> transportSpeedMultiplier;
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public void Awake() {
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excavatorCapacityMultiplier = Config.Bind("General", "Excavator Capacity Multiplier", 1, new ConfigDescription("Excavator Capacity Multiplier"));
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@@ -40,6 +41,7 @@ namespace CaptainOfIndustry {
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worldMineSpeedMultiplier = Config.Bind("General", "World Mine Speed Multiplier", 1f, new ConfigDescription("World Mine Speed Multiplier"));
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housingCapacityMultiplier = Config.Bind("General", "Housing Capacity Multiplier", 1f, new ConfigDescription("Housing Capacity Multiplier"));
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dumpDelayMultiplier = Config.Bind("General", "Dump Delay Multiplier", 1f, new ConfigDescription("Dump Delay Multiplier"));
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transportSpeedMultiplier = Config.Bind("General", "Transport Speed Multiplier", 1f, new ConfigDescription("Transport Speed Multiplier"));
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// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
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@@ -18,8 +18,10 @@ using Mafi.Core.Entities.Static.Layout;
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using Mafi.Core.Factory.Machines;
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using Mafi.Core.Factory.Transports;
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using Mafi.Core.Population;
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using Mafi.Core.Ports.Io;
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using Mafi.Core.Products;
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using Mafi.Core.Prototypes;
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using Mafi.Core.Terrain;
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using Mafi.Core.World.Entities;
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namespace CaptainOfIndustry {
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@@ -369,7 +371,6 @@ namespace CaptainOfIndustry {
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(int)(__instance.Capacity * Main.housingCapacityMultiplier.Value);
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}
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// ublic StackerProto(StaticEntityProto.ID id, Proto.Str strings, EntityLayout layout, EntityCosts costs, Electricity consumedPowerPerTick, ThicknessTilesI minDumpOffset, RelTile3i dumpHeadRelPos, Duration dumpDelay, Duration dumpPeriod, StackerProto.Gfx graphics, ThicknessTilesI defaultDumpOffset, IEnumerable<Tag> tags = null)
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[HarmonyPostfix]
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[HarmonyPatch(typeof(StackerProto), MethodType.Constructor, new[] {
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@@ -391,5 +392,57 @@ namespace CaptainOfIndustry {
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new Duration(Math.Max((int)(__instance.DumpDelay.Ticks * Main.dumpDelayMultiplier.Value), 1));
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Traverse.Create(__instance).Field("DumpDelay").SetValue(newDelay);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TransportProto), MethodType.Constructor, new[] {
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typeof(StaticEntityProto.ID),
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typeof(Proto.Str),
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typeof(ThicknessTilesF),
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typeof(Quantity),
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typeof(RelTile1f),
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typeof(RelTile1f),
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typeof(RelTile1i),
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typeof(bool),
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typeof(bool),
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typeof(Option<TerrainTileSurfaceProto>),
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typeof(RelTile1i),
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typeof(IoPortShapeProto),
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typeof(Electricity),
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typeof(Percent),
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typeof(bool),
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typeof(bool),
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typeof(EntityCosts),
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typeof(RelTile1i),
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typeof(Duration),
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typeof(Option<TransportProto>),
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typeof(VirtualProductProto),
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typeof(Quantity),
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typeof(TransportProto.Gfx),
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})]
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static void transportSpeedMultiplier(ref StaticEntityProto.ID id, ref Proto.Str strings,
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ref ThicknessTilesF surfaceRelativeHeight, ref Quantity maxQuantityPerTransportedProduct,
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ref RelTile1f transportedProductsSpacing, ref RelTile1f speedPerTick, ref RelTile1i zStepLength,
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ref bool needsPillarsAtGround, ref bool canBeBuried,
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ref Option<TerrainTileSurfaceProto> tileSurfaceWhenOnGround, ref RelTile1i maxPillarSupportRadius,
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ref IoPortShapeProto portsShape, ref Electricity baseElectricityCost, ref Percent cornersSharpnessPercent,
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ref bool allowMixedProducts, ref bool isBuildable, ref EntityCosts costs, ref RelTile1i lengthPerCost,
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ref Duration constructionDurationPerProduct, ref Option<TransportProto> nextTier,
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ref VirtualProductProto maintenanceProduct, Quantity maintenancePerTile, ref TransportProto.Gfx graphics) {
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if (TransportPillarProto.MAX_PILLAR_HEIGHT.Value < 25)
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typeof(TransportPillarProto).GetField("MAX_PILLAR_HEIGHT").SetValue(null, new ThicknessTilesI(25));
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if (IoPort.MAX_TRANSFER_PER_TICK.Value < 10000)
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typeof(IoPort).GetField("MAX_TRANSFER_PER_TICK").SetValue(null, new Quantity(10000));
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maxQuantityPerTransportedProduct *= 1000;
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maxQuantityPerTransportedProduct = maxQuantityPerTransportedProduct.Min(new Quantity(10000));
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Console.WriteLine("maxQuantityPerTransportedProduct {0}", maxQuantityPerTransportedProduct);
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speedPerTick *= 10;
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transportedProductsSpacing = speedPerTick;
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zStepLength = RelTile1i.One;
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canBeBuried = true;
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maxPillarSupportRadius = new RelTile1i(8);
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}
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}
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}
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