Implement fuel recharge faster

This commit is contained in:
David Majdandžić
2023-04-10 19:18:12 +02:00
parent 0514ffe337
commit 6b5ddec07e
5 changed files with 61 additions and 3 deletions

View File

@@ -7,10 +7,8 @@ using HarmonyLib;
using HarmonyLib.Tools;
using UnityEngine;
// TODO: Make attractor more range
// TODO: Make battery bigger
// TODO: Make shield and repair bigger
// TODO: Make turbo more turbo
namespace TerraTech {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
@@ -30,6 +28,7 @@ namespace TerraTech {
public static ConfigEntry<float> magnetRadiusMultiplier;
public static ConfigEntry<float> beamStrenghtMultiplier;
public static ConfigEntry<float> beamRadiusMultiplier;
public static ConfigEntry<float> fuelTankRefillMultiplier;
public void Awake() {
xpMultiplier = Config.Bind("General", "XP Multiplier", 1f, new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
@@ -50,6 +49,8 @@ namespace TerraTech {
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
beamRadiusMultiplier = Config.Bind("General", "Beam Radius Multiplier", 1f,
new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
beamRadiusMultiplier = Config.Bind("General", "Fuel Tank Refill Rate Multiplier", 1f,
new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(1f, 32f)));
allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
@@ -57,6 +58,9 @@ namespace TerraTech {
energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
@@ -69,18 +73,21 @@ namespace TerraTech {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(ManLicenses), "AddXP")]
static void XPMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
xp = (int)(xp * Main.xpMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
static void MoneyMulti(ref int amount) {
amount = (int)(amount * Main.moneyMultiplier.Value);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
static void MoneyMulti(ref float interval) {
static void HeartbeatMulti(ref float interval) {
interval *= Main.heartbeatIntervalMultiplier.Value;
}
}
@@ -193,6 +200,57 @@ namespace TerraTech {
}
}
[HarmonyPatch]
public class FuelPropertiesManager {
private static Dictionary<ModuleFuelTank, float> tanks = new Dictionary<ModuleFuelTank, float>();
[HarmonyPostfix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnAttached")]
static void PostfixCreate(ModuleFuelTank __instance) {
if (!tanks.ContainsKey(__instance)) {
tanks.Add(__instance, GetValue(__instance));
DoPatchSingle(__instance);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ModuleFuelTank), "OnDetaching")]
static void PostfixDestroy(ModuleFuelTank __instance) {
DoRestoreSingle(__instance);
tanks.Remove(__instance);
}
public static void DoPatch() {
// Console.WriteLine("Modifying " + generators.Count + " generators");
// Console.WriteLine("Should patch: " + ShouldPatch());
foreach (KeyValuePair<ModuleFuelTank, float> keyValuePair in tanks) {
DoRestoreSingle(keyValuePair.Key);
DoPatchSingle(keyValuePair.Key);
}
}
static void DoPatchSingle(ModuleFuelTank moduleFuelTank) {
// Console.WriteLine("Patching " + moduleEnergy.name);
// Console.WriteLine("Old value " + GetValue(moduleEnergy));
SetValue(moduleFuelTank, GetValue(moduleFuelTank) * Main.energyGenMultiplier.Value);
// Console.WriteLine("New value " + GetValue(moduleEnergy));
}
static void DoRestoreSingle(ModuleFuelTank moduleFuelTank) {
if (tanks.ContainsKey(moduleFuelTank)) {
SetValue(moduleFuelTank, tanks[moduleFuelTank]);
}
}
private static float GetValue(ModuleFuelTank moduleFuelTank) {
return moduleFuelTank.m_RefillRate;
}
private static void SetValue(ModuleFuelTank moduleFuelTank, float value) {
moduleFuelTank.m_RefillRate = value;
}
}
[HarmonyPatch]
public class MagnetPropertiesManager {
private static Dictionary<ModuleItemHolderMagnet, float> strenghts = new Dictionary<ModuleItemHolderMagnet, float>();