Add source files
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using System;
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using UnityEngine;
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// Token: 0x0200008B RID: 139
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public class AudioSourceDebugging : MonoBehaviour
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{
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// Token: 0x06000DDB RID: 3547 RVA: 0x00105600 File Offset: 0x00103800
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private void Update()
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{
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}
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// Token: 0x04001664 RID: 5732
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private AudioSource[] sources;
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}
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