Add source files
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using System;
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using UnityEngine;
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// Token: 0x020000EF RID: 239
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public class BirdMaterialChanger : MonoBehaviour
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{
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// Token: 0x0600154B RID: 5451 RVA: 0x001983D8 File Offset: 0x001965D8
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private void Start()
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{
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this.ChangeMaterial();
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}
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// Token: 0x0600154C RID: 5452 RVA: 0x001983E0 File Offset: 0x001965E0
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private void ChangeMaterial()
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{
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base.GetComponentInChildren<SkinnedMeshRenderer>().sharedMaterial = this.materials[BirdMaterialChanger.counter];
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BirdMaterialChanger.counter++;
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}
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// Token: 0x04002529 RID: 9513
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public Material[] materials;
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// Token: 0x0400252A RID: 9514
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private static int counter;
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}
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