Add source files

This commit is contained in:
2025-05-21 20:19:45 +02:00
parent 0f2a242b30
commit 71163fc589
284 changed files with 272526 additions and 1 deletions

View File

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using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x02000082 RID: 130
[Serializable]
public class ByeProbuilder : MonoBehaviour
{
// Token: 0x0400146D RID: 5229
public Bounds bounds;
// Token: 0x0400146E RID: 5230
public List<Transform> parentList = new List<Transform>();
// Token: 0x0400146F RID: 5231
public List<Transform> childList = new List<Transform>();
// Token: 0x04001470 RID: 5232
public List<Light> lightList = new List<Light>();
// Token: 0x04001471 RID: 5233
public int settingMin;
// Token: 0x04001472 RID: 5234
public LayerMask everythingCullingMask = -1;
// Token: 0x04001473 RID: 5235
public List<GameObject> pointChildren = new List<GameObject>();
// Token: 0x04001474 RID: 5236
public List<Vector3> points = new List<Vector3>();
// Token: 0x04001475 RID: 5237
public List<Quaternion> rots = new List<Quaternion>();
// Token: 0x04001476 RID: 5238
public List<GameObject> spheres = new List<GameObject>();
// Token: 0x04001477 RID: 5239
private RaycastHit[] hits;
}