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108
Projects/BanquetForFools/Source/Assembly-CSharp/Chest.cs
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108
Projects/BanquetForFools/Source/Assembly-CSharp/Chest.cs
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using System;
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using UnityEngine;
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// Token: 0x02000060 RID: 96
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public class Chest : MonoBehaviour
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{
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// Token: 0x0400106F RID: 4207
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[Header("IF LOCKABLE")]
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public bool lockable;
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// Token: 0x04001070 RID: 4208
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public bool locked;
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// Token: 0x04001071 RID: 4209
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public int lockDifficulty;
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// Token: 0x04001072 RID: 4210
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public int health;
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// Token: 0x04001073 RID: 4211
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public int armor;
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// Token: 0x04001074 RID: 4212
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public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None;
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// Token: 0x04001075 RID: 4213
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public Creatures owner;
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// Token: 0x04001076 RID: 4214
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[Header("ALWAYS")]
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public SceneItem.xmlNames item1 = SceneItem.xmlNames.None;
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// Token: 0x04001077 RID: 4215
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public int itemStack1 = 1;
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// Token: 0x04001078 RID: 4216
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public SceneItem.xmlNames item2 = SceneItem.xmlNames.None;
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// Token: 0x04001079 RID: 4217
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public int itemStack2 = 1;
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// Token: 0x0400107A RID: 4218
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public SceneItem.xmlNames item3 = SceneItem.xmlNames.None;
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// Token: 0x0400107B RID: 4219
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public int itemStack3 = 1;
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// Token: 0x0400107C RID: 4220
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public SceneItem.xmlNames item4 = SceneItem.xmlNames.None;
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// Token: 0x0400107D RID: 4221
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public int itemStack4 = 1;
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// Token: 0x0400107E RID: 4222
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public SceneItem.xmlNames item5 = SceneItem.xmlNames.None;
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// Token: 0x0400107F RID: 4223
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public int itemStack5 = 1;
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// Token: 0x04001080 RID: 4224
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public SceneItem.xmlNames item6 = SceneItem.xmlNames.None;
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// Token: 0x04001081 RID: 4225
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public int itemStack6 = 1;
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// Token: 0x04001082 RID: 4226
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public SceneItem.xmlNames item7 = SceneItem.xmlNames.None;
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// Token: 0x04001083 RID: 4227
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public int itemStack7 = 1;
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// Token: 0x04001084 RID: 4228
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public SceneItem.xmlNames item8 = SceneItem.xmlNames.None;
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// Token: 0x04001085 RID: 4229
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public int itemStack8 = 1;
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// Token: 0x04001086 RID: 4230
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public SceneItem.xmlNames item9 = SceneItem.xmlNames.None;
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// Token: 0x04001087 RID: 4231
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public int itemStack9 = 1;
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// Token: 0x04001088 RID: 4232
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public SceneItem.xmlNames item10 = SceneItem.xmlNames.None;
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// Token: 0x04001089 RID: 4233
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public int itemStack10 = 1;
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// Token: 0x0400108A RID: 4234
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[Header("EFFECT ON OPENING")]
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public Chest.EffectTypes effect;
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// Token: 0x0400108B RID: 4235
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[Header("HOW TO BREAK IT")]
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public Breakable.BreakableEffectRequired effectRequired;
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// Token: 0x020001C2 RID: 450
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public enum EffectTypes
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{
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// Token: 0x04002C14 RID: 11284
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none,
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// Token: 0x04002C15 RID: 11285
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oil,
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// Token: 0x04002C16 RID: 11286
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sap
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}
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}
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