Add source files
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x0200001F RID: 31
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public class CollectCharacters : MonoBehaviour
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{
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// Token: 0x06000485 RID: 1157 RVA: 0x000671DB File Offset: 0x000653DB
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private void Start()
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{
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Links.x.characterCollector = this;
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this.tr = base.transform;
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base.gameObject.SetActive(false);
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}
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// Token: 0x06000486 RID: 1158 RVA: 0x00067200 File Offset: 0x00065400
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public void SetSpherePosition(Vector3 pos)
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{
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this.tr.position = pos;
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}
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// Token: 0x06000487 RID: 1159 RVA: 0x00067210 File Offset: 0x00065410
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private void OnTriggerEnter(Collider other)
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{
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GameObject gameObject = other.gameObject;
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this.AddCharacter(gameObject);
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}
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// Token: 0x06000488 RID: 1160 RVA: 0x0006722B File Offset: 0x0006542B
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public void AddCharacter(GameObject go)
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{
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if (this.charactersGo.IndexOf(go) == -1)
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{
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this.toAdd.Add(go);
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this.changingCharacters = true;
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}
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}
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// Token: 0x06000489 RID: 1161 RVA: 0x0006724F File Offset: 0x0006544F
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public void SwitchBlock()
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{
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this.charactersGo.Clear();
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this.characters.Clear();
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}
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// Token: 0x0600048A RID: 1162 RVA: 0x00067268 File Offset: 0x00065468
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public void LateAddCharacter()
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{
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foreach (GameObject gameObject in this.toAdd)
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{
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if (gameObject)
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{
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this.charactersGo.Add(gameObject);
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this.characters.Add(gameObject.GetComponent<Character>());
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}
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}
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this.toAdd.Clear();
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this.UpdateCharacterNumbers();
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}
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// Token: 0x0600048B RID: 1163 RVA: 0x000672EC File Offset: 0x000654EC
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public void LateRemoveCharacter()
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{
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int count = this.characters.Count;
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for (int i = 0; i < count; i++)
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{
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if (!this.characters[i])
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{
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this.toRemove.Add(null);
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}
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else if (this.characters[i].inactive)
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{
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this.toRemove.Add(this.charactersGo[i]);
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}
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}
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foreach (GameObject gameObject in this.toRemove)
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{
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int num = this.charactersGo.IndexOf(gameObject);
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if (num > -1)
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{
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this.charactersGo.RemoveAt(num);
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if (this.characters[num])
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{
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this.characters[num].body.SetMask(false);
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}
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this.characters.RemoveAt(num);
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}
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}
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this.toRemove.Clear();
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this.UpdateCharacterNumbers();
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}
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// Token: 0x0600048C RID: 1164 RVA: 0x00067408 File Offset: 0x00065608
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public void RemoveCharacter(GameObject go)
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{
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if (this.charactersGo.IndexOf(go) > -1)
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{
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this.toRemove.Add(go);
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this.changingCharacters = true;
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}
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}
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// Token: 0x0600048D RID: 1165 RVA: 0x0006742C File Offset: 0x0006562C
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public void UpdateCharacterNumbers()
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{
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int count = this.characters.Count;
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for (int i = 0; i < count; i++)
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{
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if (this.characters[i] && this.characters[i].body)
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{
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this.characters[i].body.SetMaskNumber(((float)i + 2f) * 1f);
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}
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}
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}
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// Token: 0x0600048E RID: 1166 RVA: 0x000674A0 File Offset: 0x000656A0
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private void OnTriggerExit(Collider other)
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{
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GameObject gameObject = other.gameObject;
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this.RemoveCharacter(gameObject);
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}
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// Token: 0x0400074F RID: 1871
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public List<Character> characters = new List<Character>();
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// Token: 0x04000750 RID: 1872
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public List<GameObject> charactersGo = new List<GameObject>();
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// Token: 0x04000751 RID: 1873
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private List<GameObject> toRemove = new List<GameObject>();
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// Token: 0x04000752 RID: 1874
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private List<GameObject> toAdd = new List<GameObject>();
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// Token: 0x04000753 RID: 1875
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public Transform tr;
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// Token: 0x04000754 RID: 1876
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public bool changingCharacters;
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}
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