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43
Projects/BanquetForFools/Source/Assembly-CSharp/Door.cs
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43
Projects/BanquetForFools/Source/Assembly-CSharp/Door.cs
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using System;
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using UnityEngine;
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// Token: 0x02000064 RID: 100
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public class Door : MonoBehaviour
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{
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// Token: 0x040010B5 RID: 4277
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[Header("IF LOCKABLE")]
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public bool lockable;
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// Token: 0x040010B6 RID: 4278
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public bool locked;
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// Token: 0x040010B7 RID: 4279
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public int lockDifficulty;
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// Token: 0x040010B8 RID: 4280
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public int health;
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// Token: 0x040010B9 RID: 4281
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public int armor;
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// Token: 0x040010BA RID: 4282
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public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None;
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// Token: 0x040010BB RID: 4283
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public Creatures owner;
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// Token: 0x040010BC RID: 4284
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[Header("QUESTS")]
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public bool triggersQuest;
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// Token: 0x040010BD RID: 4285
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public string questName;
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// Token: 0x040010BE RID: 4286
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[Header("CONNECTIONS")]
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public MapExit connectedExit;
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// Token: 0x040010BF RID: 4287
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[Header("HOW TO BREAK IT")]
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public Breakable.BreakableEffectRequired effectRequired;
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}
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