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31
Projects/BanquetForFools/Source/Assembly-CSharp/Puzzle.cs
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31
Projects/BanquetForFools/Source/Assembly-CSharp/Puzzle.cs
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using System;
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using UnityEngine;
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// Token: 0x0200006D RID: 109
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public class Puzzle : MonoBehaviour
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{
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// Token: 0x04001145 RID: 4421
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public string puzzleID;
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// Token: 0x04001146 RID: 4422
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public string sceneName;
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// Token: 0x04001147 RID: 4423
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public string displayNameIfHoverable;
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// Token: 0x04001148 RID: 4424
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public string displayText;
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// Token: 0x04001149 RID: 4425
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public int health;
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// Token: 0x0400114A RID: 4426
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[Header("Objects")]
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public Door door;
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// Token: 0x0400114B RID: 4427
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public Animator animator;
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// Token: 0x0400114C RID: 4428
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public HannahAnimatorSimple hannahAnimator;
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}
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