Add source files
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using System;
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using UnityEngine;
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// Token: 0x020000F0 RID: 240
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public class RandomMaterial : MonoBehaviour
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{
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// Token: 0x0600154E RID: 5454 RVA: 0x0019840D File Offset: 0x0019660D
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public void Start()
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{
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this.ChangeMaterial();
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}
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// Token: 0x0600154F RID: 5455 RVA: 0x00198415 File Offset: 0x00196615
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public void ChangeMaterial()
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{
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this.targetRenderer.sharedMaterial = this.materials[Random.Range(0, this.materials.Length)];
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}
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// Token: 0x0400252B RID: 9515
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public Renderer targetRenderer;
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// Token: 0x0400252C RID: 9516
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public Material[] materials;
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}
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