Add source files
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using System;
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using UnityEngine;
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// Token: 0x020000EE RID: 238
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public class TranslateShaderOffset : MonoBehaviour
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{
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// Token: 0x06001548 RID: 5448 RVA: 0x00198368 File Offset: 0x00196568
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private void Start()
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{
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this.offset = base.GetComponent<Renderer>().material.GetTextureOffset(this.propertyName);
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}
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// Token: 0x06001549 RID: 5449 RVA: 0x00198386 File Offset: 0x00196586
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private void Update()
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{
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this.offset += this.velocity * Time.deltaTime;
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base.GetComponent<Renderer>().material.SetTextureOffset(this.propertyName, this.offset);
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}
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// Token: 0x04002526 RID: 9510
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public string propertyName = "_MainTex";
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// Token: 0x04002527 RID: 9511
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public Vector2 velocity;
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// Token: 0x04002528 RID: 9512
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private Vector2 offset;
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}
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