Add source files
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		@@ -0,0 +1,987 @@
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using System;
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using System.Collections;
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using DarkTonic.MasterAudio;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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// Token: 0x020000E0 RID: 224
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public class UITriggerButton : MonoBehaviour
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{
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	// Token: 0x060014C4 RID: 5316 RVA: 0x0019162C File Offset: 0x0018F82C
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	private void Awake()
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	{
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		if (this.isSlider)
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		{
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			this.slider = base.gameObject.GetComponent<Slider>();
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			this.colors = this.slider.colors;
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			this.selectedColor = this.colors.selectedColor;
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			this.normalColor = this.colors.normalColor;
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			this.go = this.slider.gameObject;
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			if (!this.rt)
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			{
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				this.rt = base.gameObject.GetComponent<RectTransform>();
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			}
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		}
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		else if (this.isScrollBar)
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		{
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			this.scrollbar = base.gameObject.GetComponent<Scrollbar>();
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			this.colors = this.scrollbar.colors;
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			this.selectedColor = this.colors.selectedColor;
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			this.normalColor = this.colors.normalColor;
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			this.go = this.scrollbar.gameObject;
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			if (!this.rt)
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			{
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				this.rt = base.gameObject.GetComponent<RectTransform>();
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			}
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		}
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		else if (this.isToggle)
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		{
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			this.toggle = base.gameObject.GetComponent<Toggle>();
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			this.colors = this.toggle.colors;
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			this.selectedColor = this.colors.selectedColor;
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			this.normalColor = this.colors.normalColor;
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			this.go = this.toggle.gameObject;
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			if (!this.rt)
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			{
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				this.rt = base.gameObject.GetComponent<RectTransform>();
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			}
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		}
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		else if (this.isInputField)
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		{
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			this.inputField = base.gameObject.GetComponent<TMP_InputField>();
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			if (this.inputField)
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			{
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				this.go = this.inputField.gameObject;
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				this.colors = this.inputField.colors;
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				this.selectedColor = this.colors.selectedColor;
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				this.normalColor = this.colors.normalColor;
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			}
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			this.inputField2 = base.gameObject.GetComponent<InputField>();
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			if (this.inputField2)
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			{
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				this.go = this.inputField2.gameObject;
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				this.colors = this.inputField2.colors;
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				this.selectedColor = this.colors.selectedColor;
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				this.normalColor = this.colors.normalColor;
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			}
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			if (!this.rt)
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			{
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				this.rt = base.gameObject.GetComponent<RectTransform>();
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			}
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		}
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		else
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		{
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			this.btn = base.gameObject.GetComponent<Button>();
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			if (!this.btn)
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			{
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				this.btnSmart = base.gameObject.GetComponent<ButtonSmartNavigation>();
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				if (this.btnSmart)
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				{
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					this.go = this.btnSmart.gameObject;
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					this.colors = this.btnSmart.colors;
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					this.selectedColor = this.colors.selectedColor;
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					this.normalColor = this.colors.normalColor;
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				}
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				if (!this.btnSmart)
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				{
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					this.btnMulti = base.gameObject.GetComponent<ButtonMultiTargets>();
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					if (this.btnMulti)
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					{
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						this.go = this.btnMulti.gameObject;
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						this.colors = this.btnMulti.colors;
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						this.selectedColor = this.colors.selectedColor;
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						this.normalColor = this.colors.normalColor;
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					}
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				}
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				if (!this.btnMulti && !this.btnSmart)
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				{
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					this.selectable = base.gameObject.GetComponent<Selectable>();
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					if (this.selectable)
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					{
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						this.go = this.selectable.gameObject;
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						this.colors = this.selectable.colors;
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						this.selectedColor = this.colors.selectedColor;
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						this.normalColor = this.colors.normalColor;
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					}
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				}
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			}
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			else
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			{
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				this.colors = this.btn.colors;
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				this.selectedColor = this.colors.selectedColor;
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				this.normalColor = this.colors.normalColor;
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				this.go = this.btn.gameObject;
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			}
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			if (!this.rt)
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			{
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				this.rt = base.gameObject.GetComponent<RectTransform>();
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			}
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		}
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		if (this.interacting || this.isTactics)
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		{
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			this.pin = base.gameObject.GetComponent<Pin>();
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			this.icon = base.gameObject.GetComponent<CompanionIcon>();
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			this.scroll = base.gameObject.GetComponent<JournalScroll>();
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		}
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		if (this.isSkill)
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		{
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			this.skillButton = base.gameObject.GetComponent<SkillButton>();
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		}
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		if ((this.btnSmart || this.btn || this.btnMulti) && this.clicking && !this.useAnimateButtonUp)
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		{
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			bool flag = this.selectOnly;
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		}
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		if (this.usePointerHover || this.usePointerInteract)
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		{
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			this.pointer = base.gameObject.GetComponent<global::Pointer>();
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		}
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		if (this.useCompanion)
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		{
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			this.dockFriend = base.gameObject.GetComponent<DockFriend>();
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		}
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		if (this.isBag)
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		{
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			this.bag = base.gameObject.GetComponent<InventoryContainer>();
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		}
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	}
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	// Token: 0x060014C5 RID: 5317 RVA: 0x00191B80 File Offset: 0x0018FD80
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	private void OnEnable()
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	{
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		bool flag = false;
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		if (this.loadWithGameStart)
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		{
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			flag = true;
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		}
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		if (!flag && Links.x && Links.x.gaia.sceneLoaded)
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		{
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			flag = true;
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		}
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		if (flag)
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		{
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			this.oscillating = false;
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			if (!this.selectOnly)
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			{
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				if (this.playerControls == null)
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				{
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					this.playerControls = new MenuInputActions();
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				}
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				this.playerControls.Enable();
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				if (this.canceling)
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				{
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					this.playerControls.UI.Cancel.started += this.Cancel;
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				}
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				if (this.interacting)
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				{
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					this.playerControls.UI.Interact.started += this.Interact;
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				}
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				if (this.usePointerInteract || this.useCompanion)
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				{
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					this.playerControls.UI.Interact.started += this.Interact;
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				}
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				if (this.clicking)
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				{
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					this.playerControls.UI.Submit.started += this.Submit;
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				}
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			}
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			if (this.isSkill)
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			{
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				if (this.selectOnly)
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				{
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					if (this.playerControls == null)
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					{
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						this.playerControls = new MenuInputActions();
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					}
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					this.playerControls.Enable();
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				}
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				this.playerControls.UI.Interact.started += this.Interact;
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			}
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			if (this.firstSelected)
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			{
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				base.StartCoroutine(this.First());
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			}
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			if (this.useAnimateButtonUp && this.canceling)
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			{
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				if (!this.animateButton)
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				{
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					this.animateButton = base.gameObject.GetComponent<AnimateButton>();
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				}
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				if (Records.x)
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				{
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					Records.x.AddCloseButtonMenu(this);
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				}
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			}
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			this.loaded = true;
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		}
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	}
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	// Token: 0x060014C6 RID: 5318 RVA: 0x00191D5C File Offset: 0x0018FF5C
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	public void FirstSelect()
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	{
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		base.StartCoroutine(this.First());
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	}
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	// Token: 0x060014C7 RID: 5319 RVA: 0x00191D6C File Offset: 0x0018FF6C
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	public void ToggleMouseKeyboardOscillate(bool state)
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	{
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		if (state)
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		{
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			if (!this.oscillating && base.gameObject.activeSelf && base.gameObject.activeInHierarchy && !this.noAnimate)
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			{
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				this.corout = this.FadeCoroutine(true);
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				this.startTime = Time.realtimeSinceStartup;
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				base.StartCoroutine(this.corout);
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				this.oscillating = true;
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				return;
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			}
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		}
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		else if (this.oscillating)
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		{
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			base.StopCoroutine(this.corout);
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			this.corout = null;
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			this.oscillating = false;
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		}
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	}
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	// Token: 0x060014C8 RID: 5320 RVA: 0x00191DF8 File Offset: 0x0018FFF8
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	public void SetSelected(bool state)
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	{
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		if (Links.x.joy)
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		{
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			if (state)
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			{
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				if (!this.oscillating && base.gameObject.activeSelf && base.gameObject.activeInHierarchy)
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				{
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					if (!this.noAnimate)
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					{
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						this.corout = this.FadeCoroutine(true);
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						this.startTime = Time.realtimeSinceStartup;
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						base.StartCoroutine(this.corout);
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						this.oscillating = true;
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					}
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					Links.x.hudControl.SetJoyBox(this);
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				}
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				if (this.useAnimateButtonUp)
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				{
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					if (!this.animateButton)
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					{
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						this.animateButton = base.gameObject.GetComponent<AnimateButton>();
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					}
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					if (this.animateButton)
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					{
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						this.animateButton.canInteract = true;
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						this.animateButton.OnPointerEnter(null);
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					}
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				}
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				if (this.usePointerHover)
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				{
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					this.pointer.OnPointerEnter(null);
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				}
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				if (this.isSkill)
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				{
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					this.skillButton.OnPointerEnter(null);
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				}
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				if (this.isBag)
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				{
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					this.bag.OnPointerEnter(null);
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		||||
				}
 | 
			
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				if (this.useCompanion)
 | 
			
		||||
				{
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		||||
					this.dockFriend.OnPointerEnter(null);
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		||||
				}
 | 
			
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				if (this.isItem)
 | 
			
		||||
				{
 | 
			
		||||
					this.ItemHover(true);
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					return;
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		||||
				}
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		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				if (this.oscillating)
 | 
			
		||||
				{
 | 
			
		||||
					base.StopCoroutine(this.corout);
 | 
			
		||||
					this.corout = null;
 | 
			
		||||
					this.oscillating = false;
 | 
			
		||||
				}
 | 
			
		||||
				if (this.useAnimateButtonUp)
 | 
			
		||||
				{
 | 
			
		||||
					if (!this.animateButton)
 | 
			
		||||
					{
 | 
			
		||||
						this.animateButton = base.gameObject.GetComponent<AnimateButton>();
 | 
			
		||||
					}
 | 
			
		||||
					if (this.animateButton)
 | 
			
		||||
					{
 | 
			
		||||
						this.animateButton.canInteract = true;
 | 
			
		||||
						this.animateButton.OnPointerExit(null);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				if (this.usePointerHover)
 | 
			
		||||
				{
 | 
			
		||||
					this.pointer.OnPointerExit(null);
 | 
			
		||||
				}
 | 
			
		||||
				if (this.isSkill)
 | 
			
		||||
				{
 | 
			
		||||
					this.skillButton.OnPointerExit(null);
 | 
			
		||||
				}
 | 
			
		||||
				if (this.isBag)
 | 
			
		||||
				{
 | 
			
		||||
					this.bag.OnPointerExit(null);
 | 
			
		||||
				}
 | 
			
		||||
				if (this.isItem)
 | 
			
		||||
				{
 | 
			
		||||
					this.ItemHover(false);
 | 
			
		||||
				}
 | 
			
		||||
				if (this.useCompanion)
 | 
			
		||||
				{
 | 
			
		||||
					this.dockFriend.OnPointerExit(null);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014C9 RID: 5321 RVA: 0x00191FFA File Offset: 0x001901FA
 | 
			
		||||
	private void RenewFade(bool state)
 | 
			
		||||
	{
 | 
			
		||||
		if (this.noAnimate)
 | 
			
		||||
		{
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		this.corout = null;
 | 
			
		||||
		this.corout = this.FadeCoroutine(state);
 | 
			
		||||
		this.startTime = Time.realtimeSinceStartup;
 | 
			
		||||
		base.StartCoroutine(this.corout);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014CA RID: 5322 RVA: 0x00192031 File Offset: 0x00190231
 | 
			
		||||
	private IEnumerator FadeCoroutine(bool first)
 | 
			
		||||
	{
 | 
			
		||||
		Color color = new Color(this.selectedColor.r * 1f, this.selectedColor.g * 1f, this.selectedColor.b * 1f, this.selectedColor.a);
 | 
			
		||||
		Color color2 = new Color(this.selectedColor.r * 0.8f, this.selectedColor.g * 0.8f, this.selectedColor.b * 0.8f, this.selectedColor.a);
 | 
			
		||||
		Color endColor = color2;
 | 
			
		||||
		Color startColor = color;
 | 
			
		||||
		if (Links.x.mk)
 | 
			
		||||
		{
 | 
			
		||||
			startColor = this.normalColor;
 | 
			
		||||
			endColor = color2;
 | 
			
		||||
		}
 | 
			
		||||
		if (!first && Links.x.joy)
 | 
			
		||||
		{
 | 
			
		||||
			startColor = endColor;
 | 
			
		||||
			endColor = color;
 | 
			
		||||
		}
 | 
			
		||||
		if (Links.x.mk && !first)
 | 
			
		||||
		{
 | 
			
		||||
			startColor = endColor;
 | 
			
		||||
			endColor = this.normalColor * 1f;
 | 
			
		||||
		}
 | 
			
		||||
		float TimeToLerp = 0.7f;
 | 
			
		||||
		if (Links.x.mk)
 | 
			
		||||
		{
 | 
			
		||||
			TimeToLerp = 0.8f;
 | 
			
		||||
		}
 | 
			
		||||
		float percentage = 0f;
 | 
			
		||||
		while (percentage < 1f)
 | 
			
		||||
		{
 | 
			
		||||
			percentage = (Time.realtimeSinceStartup - this.startTime) / TimeToLerp;
 | 
			
		||||
			Color color3 = Color.Lerp(startColor, endColor, percentage);
 | 
			
		||||
			if (this.isInputField)
 | 
			
		||||
			{
 | 
			
		||||
				if (this.inputField)
 | 
			
		||||
				{
 | 
			
		||||
					this.colors = this.inputField.colors;
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					this.colors = this.inputField2.colors;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.isToggle)
 | 
			
		||||
			{
 | 
			
		||||
				this.colors = this.toggle.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.isSlider)
 | 
			
		||||
			{
 | 
			
		||||
				this.colors = this.slider.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.isScrollBar)
 | 
			
		||||
			{
 | 
			
		||||
				this.colors = this.scrollbar.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.selectable)
 | 
			
		||||
			{
 | 
			
		||||
				this.selectable.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.btn)
 | 
			
		||||
			{
 | 
			
		||||
				this.colors = this.btn.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.btnSmart)
 | 
			
		||||
			{
 | 
			
		||||
				this.colors = this.btnSmart.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.btnMulti)
 | 
			
		||||
			{
 | 
			
		||||
				this.btnMulti.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			if (Links.x.mk)
 | 
			
		||||
			{
 | 
			
		||||
				this.colors.normalColor = color3;
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				this.colors.selectedColor = color3;
 | 
			
		||||
			}
 | 
			
		||||
			if (this.isInputField)
 | 
			
		||||
			{
 | 
			
		||||
				if (this.inputField)
 | 
			
		||||
				{
 | 
			
		||||
					this.inputField.colors = this.colors;
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					this.inputField2.colors = this.colors;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.isToggle)
 | 
			
		||||
			{
 | 
			
		||||
				this.toggle.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.isSlider)
 | 
			
		||||
			{
 | 
			
		||||
				this.slider.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.isScrollBar)
 | 
			
		||||
			{
 | 
			
		||||
				this.scrollbar.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.selectable)
 | 
			
		||||
			{
 | 
			
		||||
				this.selectable.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.btn)
 | 
			
		||||
			{
 | 
			
		||||
				this.btn.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.btnSmart)
 | 
			
		||||
			{
 | 
			
		||||
				this.btnSmart.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			else if (this.btnMulti)
 | 
			
		||||
			{
 | 
			
		||||
				this.btnMulti.colors = this.colors;
 | 
			
		||||
			}
 | 
			
		||||
			yield return null;
 | 
			
		||||
		}
 | 
			
		||||
		if (first)
 | 
			
		||||
		{
 | 
			
		||||
			this.RenewFade(false);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			this.RenewFade(true);
 | 
			
		||||
		}
 | 
			
		||||
		yield break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014CB RID: 5323 RVA: 0x00192047 File Offset: 0x00190247
 | 
			
		||||
	private IEnumerator First()
 | 
			
		||||
	{
 | 
			
		||||
		if (Links.x.joy)
 | 
			
		||||
		{
 | 
			
		||||
			yield return new WaitForSecondsRealtime(0.01f);
 | 
			
		||||
			while (!base.enabled || !base.gameObject.activeSelf || !base.gameObject.activeInHierarchy)
 | 
			
		||||
			{
 | 
			
		||||
				yield return null;
 | 
			
		||||
			}
 | 
			
		||||
			EventSystem.current.SetSelectedGameObject(this.go);
 | 
			
		||||
			if (this.saveFirstSelected)
 | 
			
		||||
			{
 | 
			
		||||
				Links.x.gameplay.firstEventObject = this.go;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		yield break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014CC RID: 5324 RVA: 0x00192056 File Offset: 0x00190256
 | 
			
		||||
	private IEnumerator Next(GameObject next)
 | 
			
		||||
	{
 | 
			
		||||
		if (Links.x.joy)
 | 
			
		||||
		{
 | 
			
		||||
			yield return new WaitForSecondsRealtime(0.1f);
 | 
			
		||||
			while (!base.enabled || !base.gameObject.activeSelf || !base.gameObject.activeInHierarchy)
 | 
			
		||||
			{
 | 
			
		||||
				yield return null;
 | 
			
		||||
			}
 | 
			
		||||
			EventSystem.current.SetSelectedGameObject(this.go);
 | 
			
		||||
			if (this.saveFirstSelected)
 | 
			
		||||
			{
 | 
			
		||||
				Links.x.gameplay.firstEventObject = next;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		yield break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014CD RID: 5325 RVA: 0x0019206C File Offset: 0x0019026C
 | 
			
		||||
	public void Cancel(InputAction.CallbackContext ctx)
 | 
			
		||||
	{
 | 
			
		||||
		if (this.canceling && !this.selectOnly && !Links.x.inventory.dragging && !Links.x.inventory.pickingEquipItem && (!Links.x.mk || (Links.x.mk && !Records.x.typing)) && Records.x.FirstCloseButton() == this)
 | 
			
		||||
		{
 | 
			
		||||
			if (!this.clicking)
 | 
			
		||||
			{
 | 
			
		||||
				this.Click();
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			this.Click();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014CE RID: 5326 RVA: 0x001920F6 File Offset: 0x001902F6
 | 
			
		||||
	public void Submit(InputAction.CallbackContext ctx)
 | 
			
		||||
	{
 | 
			
		||||
		if (EventSystem.current.currentSelectedGameObject == this.go && !this.selectOnly)
 | 
			
		||||
		{
 | 
			
		||||
			this.Click();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014CF RID: 5327 RVA: 0x00192120 File Offset: 0x00190320
 | 
			
		||||
	public void Interact(InputAction.CallbackContext ctx)
 | 
			
		||||
	{
 | 
			
		||||
		if (EventSystem.current.currentSelectedGameObject == this.go && (this.isSkill || (!this.isSkill && !this.selectOnly) || (this.isSkill && this.customIcon)))
 | 
			
		||||
		{
 | 
			
		||||
			if (this.pin)
 | 
			
		||||
			{
 | 
			
		||||
				this.pin.DragFromTrigger();
 | 
			
		||||
			}
 | 
			
		||||
			if (this.icon)
 | 
			
		||||
			{
 | 
			
		||||
				this.icon.PointerUpFromTrigger();
 | 
			
		||||
			}
 | 
			
		||||
			if (this.usePointerInteract)
 | 
			
		||||
			{
 | 
			
		||||
				this.pointer.PointerDownInteract();
 | 
			
		||||
			}
 | 
			
		||||
			if (this.isSkill)
 | 
			
		||||
			{
 | 
			
		||||
				this.skillButton.OnPointerDown(null);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D0 RID: 5328 RVA: 0x001921C4 File Offset: 0x001903C4
 | 
			
		||||
	private void OnDisable()
 | 
			
		||||
	{
 | 
			
		||||
		if (!this.loaded)
 | 
			
		||||
		{
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		if (this.oscillating)
 | 
			
		||||
		{
 | 
			
		||||
			base.StopCoroutine(this.corout);
 | 
			
		||||
		}
 | 
			
		||||
		if (!this.selectOnly)
 | 
			
		||||
		{
 | 
			
		||||
			if (this.canceling)
 | 
			
		||||
			{
 | 
			
		||||
				this.playerControls.UI.Cancel.started -= this.Cancel;
 | 
			
		||||
			}
 | 
			
		||||
			if (this.interacting)
 | 
			
		||||
			{
 | 
			
		||||
				this.playerControls.UI.Interact.started -= this.Interact;
 | 
			
		||||
			}
 | 
			
		||||
			if (this.clicking)
 | 
			
		||||
			{
 | 
			
		||||
				this.playerControls.UI.Submit.started -= this.Submit;
 | 
			
		||||
			}
 | 
			
		||||
			this.playerControls.Disable();
 | 
			
		||||
		}
 | 
			
		||||
		if (this.useAnimateButtonUp && this.canceling && Records.x)
 | 
			
		||||
		{
 | 
			
		||||
			if (!this.animateButton)
 | 
			
		||||
			{
 | 
			
		||||
				this.animateButton = base.gameObject.GetComponent<AnimateButton>();
 | 
			
		||||
			}
 | 
			
		||||
			Records.x.RemoveCloseButtonMenu(this);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D1 RID: 5329 RVA: 0x001922D0 File Offset: 0x001904D0
 | 
			
		||||
	private void Click()
 | 
			
		||||
	{
 | 
			
		||||
		string text = "Clicks Stone A";
 | 
			
		||||
		int num = Random.Range(0, 5);
 | 
			
		||||
		if (num == 1)
 | 
			
		||||
		{
 | 
			
		||||
			text = "Clicks Stone B";
 | 
			
		||||
		}
 | 
			
		||||
		else if (num == 2)
 | 
			
		||||
		{
 | 
			
		||||
			text = "Clicks Stone C";
 | 
			
		||||
		}
 | 
			
		||||
		else if (num == 3)
 | 
			
		||||
		{
 | 
			
		||||
			text = "Clicks Stone D";
 | 
			
		||||
		}
 | 
			
		||||
		else if (num == 4)
 | 
			
		||||
		{
 | 
			
		||||
			text = "Clicks Stone E";
 | 
			
		||||
		}
 | 
			
		||||
		if (this.usePointerInteract)
 | 
			
		||||
		{
 | 
			
		||||
			Debug.Log(this);
 | 
			
		||||
			this.pointer.PointerDownAction();
 | 
			
		||||
		}
 | 
			
		||||
		if (this.icon)
 | 
			
		||||
		{
 | 
			
		||||
			this.icon.PointerUpFromTrigger();
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		if (this.isInputField && !this.useAnimateButtonUp)
 | 
			
		||||
		{
 | 
			
		||||
			MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
			ExecuteEvents.Execute<ISubmitHandler>(this.go, null, ExecuteEvents.submitHandler);
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		if (this.isToggle)
 | 
			
		||||
		{
 | 
			
		||||
			MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
			ExecuteEvents.Execute<ISubmitHandler>(this.go, null, ExecuteEvents.submitHandler);
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		if (this.isSlider || this.isScrollBar)
 | 
			
		||||
		{
 | 
			
		||||
			if (this.selectNext)
 | 
			
		||||
			{
 | 
			
		||||
				MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
				base.StartCoroutine(this.Next(this.selectNext));
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			if (this.doSelectNext && this.selectNext)
 | 
			
		||||
			{
 | 
			
		||||
				MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
				base.StartCoroutine(this.Next(this.selectNext));
 | 
			
		||||
			}
 | 
			
		||||
			if (this.useAnimateButtonUp)
 | 
			
		||||
			{
 | 
			
		||||
				MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
				if (!this.animateButton)
 | 
			
		||||
				{
 | 
			
		||||
					this.animateButton = base.gameObject.GetComponent<AnimateButton>();
 | 
			
		||||
				}
 | 
			
		||||
				if (!this.animateButton)
 | 
			
		||||
				{
 | 
			
		||||
					Debug.Log("animate button not found " + ((this != null) ? this.ToString() : null));
 | 
			
		||||
				}
 | 
			
		||||
				if (this.animateButton)
 | 
			
		||||
				{
 | 
			
		||||
					this.animateButton.canInteract = true;
 | 
			
		||||
					this.animateButton.OnPointerUp(null);
 | 
			
		||||
					return;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else if (!this.simulateClick || !this.btn)
 | 
			
		||||
			{
 | 
			
		||||
				if (!this.interacting)
 | 
			
		||||
				{
 | 
			
		||||
					MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
					ExecuteEvents.Execute<ISubmitHandler>(this.go, new PointerEventData(EventSystem.current), ExecuteEvents.submitHandler);
 | 
			
		||||
					return;
 | 
			
		||||
				}
 | 
			
		||||
				if (this.pin)
 | 
			
		||||
				{
 | 
			
		||||
					MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
					this.pin.PointerUpFromTrigger();
 | 
			
		||||
				}
 | 
			
		||||
				if (this.icon)
 | 
			
		||||
				{
 | 
			
		||||
					MasterAudio.PlaySoundAndForget(text, Random.Range(0.75f, 1f), new float?(1f), 0f, "", null);
 | 
			
		||||
					this.icon.PointerUpFromTrigger();
 | 
			
		||||
				}
 | 
			
		||||
				if (this.isItem)
 | 
			
		||||
				{
 | 
			
		||||
					this.bag.PickUpItemFromInventory(this, this.item);
 | 
			
		||||
					return;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				base.StartCoroutine(this.SimulateButtonClick());
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D2 RID: 5330 RVA: 0x0019268F File Offset: 0x0019088F
 | 
			
		||||
	private IEnumerator SimulateButtonClick()
 | 
			
		||||
	{
 | 
			
		||||
		this.btn.OnPointerDown(new PointerEventData(EventSystem.current));
 | 
			
		||||
		for (float timeLeft = 0.2f; timeLeft > 0f; timeLeft -= Time.unscaledDeltaTime)
 | 
			
		||||
		{
 | 
			
		||||
			yield return null;
 | 
			
		||||
		}
 | 
			
		||||
		this.btn.OnPointerUp(new PointerEventData(EventSystem.current));
 | 
			
		||||
		this.btn.OnDeselect(null);
 | 
			
		||||
		ExecuteEvents.Execute<ISubmitHandler>(this.go, new PointerEventData(EventSystem.current), ExecuteEvents.submitHandler);
 | 
			
		||||
		yield break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D3 RID: 5331 RVA: 0x0019269E File Offset: 0x0019089E
 | 
			
		||||
	public void GetBag()
 | 
			
		||||
	{
 | 
			
		||||
		if (this.isItem)
 | 
			
		||||
		{
 | 
			
		||||
			this.bag = base.gameObject.transform.parent.gameObject.GetComponent<InventoryContainer>();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D4 RID: 5332 RVA: 0x001926C8 File Offset: 0x001908C8
 | 
			
		||||
	public Item GetItem()
 | 
			
		||||
	{
 | 
			
		||||
		return this.item;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D5 RID: 5333 RVA: 0x001926D0 File Offset: 0x001908D0
 | 
			
		||||
	public void SetItem(Item i)
 | 
			
		||||
	{
 | 
			
		||||
		this.item = i;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D6 RID: 5334 RVA: 0x001926D9 File Offset: 0x001908D9
 | 
			
		||||
	public void SetBag(InventoryContainer b)
 | 
			
		||||
	{
 | 
			
		||||
		this.bag = b;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D7 RID: 5335 RVA: 0x001926E2 File Offset: 0x001908E2
 | 
			
		||||
	public Button GetButton()
 | 
			
		||||
	{
 | 
			
		||||
		return this.btn;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x060014D8 RID: 5336 RVA: 0x001926EC File Offset: 0x001908EC
 | 
			
		||||
	public void ItemHover(bool state)
 | 
			
		||||
	{
 | 
			
		||||
		if (state)
 | 
			
		||||
		{
 | 
			
		||||
			if (!this.item)
 | 
			
		||||
			{
 | 
			
		||||
				this.item = this.bag.GetItem(this.btn);
 | 
			
		||||
			}
 | 
			
		||||
			this.item;
 | 
			
		||||
			if (this.item)
 | 
			
		||||
			{
 | 
			
		||||
				Links.x.inventory.SetDragMessageText("Hover", this.item);
 | 
			
		||||
				this.item.InventoryHoverIn(this.item.forSale);
 | 
			
		||||
				Links.x.inventory.OpenTooltip(this.item);
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			if (Links.x.inventory.dragging)
 | 
			
		||||
			{
 | 
			
		||||
				Links.x.inventory.SetDragMessageText("Dragging", this.item);
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				Links.x.inventory.SetDragMessageText("", this.item);
 | 
			
		||||
			}
 | 
			
		||||
			if (!this.item)
 | 
			
		||||
			{
 | 
			
		||||
				this.item = this.bag.GetItem(this.btn);
 | 
			
		||||
			}
 | 
			
		||||
			this.item.InventoryHoverOut(this.item.forSale);
 | 
			
		||||
			if (Links.x.gameplay.currentEventObject)
 | 
			
		||||
			{
 | 
			
		||||
				UITriggerButton component = Links.x.gameplay.currentEventObject.GetComponent<UITriggerButton>();
 | 
			
		||||
				if (!component)
 | 
			
		||||
				{
 | 
			
		||||
					Links.x.inventory.CloseTooltip();
 | 
			
		||||
					return;
 | 
			
		||||
				}
 | 
			
		||||
				if (!component.isItem)
 | 
			
		||||
				{
 | 
			
		||||
					Links.x.inventory.CloseTooltip();
 | 
			
		||||
					return;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				Links.x.inventory.CloseTooltip();
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002400 RID: 9216
 | 
			
		||||
	private MenuInputActions playerControls;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002401 RID: 9217
 | 
			
		||||
	private Button btn;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002402 RID: 9218
 | 
			
		||||
	private Selectable selectable;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002403 RID: 9219
 | 
			
		||||
	private ButtonSmartNavigation btnSmart;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002404 RID: 9220
 | 
			
		||||
	private ButtonMultiTargets btnMulti;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002405 RID: 9221
 | 
			
		||||
	private TMP_InputField inputField;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002406 RID: 9222
 | 
			
		||||
	private InputField inputField2;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002407 RID: 9223
 | 
			
		||||
	private Toggle toggle;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002408 RID: 9224
 | 
			
		||||
	private Slider slider;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002409 RID: 9225
 | 
			
		||||
	private Item item;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400240A RID: 9226
 | 
			
		||||
	private Scrollbar scrollbar;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400240B RID: 9227
 | 
			
		||||
	public GameObject selectNext;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400240C RID: 9228
 | 
			
		||||
	public bool loadWithGameStart;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400240D RID: 9229
 | 
			
		||||
	public bool doSelectNext;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400240E RID: 9230
 | 
			
		||||
	public RectTransform rt;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400240F RID: 9231
 | 
			
		||||
	public Vector4 boxOffset;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002410 RID: 9232
 | 
			
		||||
	[Header("Info")]
 | 
			
		||||
	public bool firstSelected;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002411 RID: 9233
 | 
			
		||||
	public bool saveFirstSelected;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002412 RID: 9234
 | 
			
		||||
	public bool isInputField;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002413 RID: 9235
 | 
			
		||||
	public bool isSlider;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002414 RID: 9236
 | 
			
		||||
	public bool isToggle;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002415 RID: 9237
 | 
			
		||||
	public bool isScrollBar;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002416 RID: 9238
 | 
			
		||||
	public bool isBag;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002417 RID: 9239
 | 
			
		||||
	public bool isItem;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002418 RID: 9240
 | 
			
		||||
	public bool isSkill;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002419 RID: 9241
 | 
			
		||||
	public bool noAnimate;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400241A RID: 9242
 | 
			
		||||
	public bool isTactics;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400241B RID: 9243
 | 
			
		||||
	public bool simulateClick;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400241C RID: 9244
 | 
			
		||||
	public bool noIcon;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400241D RID: 9245
 | 
			
		||||
	public bool customIcon;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400241E RID: 9246
 | 
			
		||||
	private GameObject go;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400241F RID: 9247
 | 
			
		||||
	private InventoryContainer bag;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002420 RID: 9248
 | 
			
		||||
	[Header("Functionality")]
 | 
			
		||||
	public bool canceling;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002421 RID: 9249
 | 
			
		||||
	public bool interacting;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002422 RID: 9250
 | 
			
		||||
	public bool clicking = true;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002423 RID: 9251
 | 
			
		||||
	public bool selectOnly;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002424 RID: 9252
 | 
			
		||||
	[Header("Animate Button")]
 | 
			
		||||
	public bool useAnimateButtonUp;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002425 RID: 9253
 | 
			
		||||
	public bool usePointerHover;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002426 RID: 9254
 | 
			
		||||
	public bool usePointerInteract;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002427 RID: 9255
 | 
			
		||||
	public bool useCompanion;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002428 RID: 9256
 | 
			
		||||
	private AnimateButton animateButton;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002429 RID: 9257
 | 
			
		||||
	private global::Pointer pointer;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400242A RID: 9258
 | 
			
		||||
	private DockFriend dockFriend;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400242B RID: 9259
 | 
			
		||||
	private float colorLerp;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400242C RID: 9260
 | 
			
		||||
	private float startTime;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400242D RID: 9261
 | 
			
		||||
	private ColorBlock colors;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400242E RID: 9262
 | 
			
		||||
	private Color selectedColor;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x0400242F RID: 9263
 | 
			
		||||
	private Color normalColor;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002430 RID: 9264
 | 
			
		||||
	private bool oscillating;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002431 RID: 9265
 | 
			
		||||
	private IEnumerator corout;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002432 RID: 9266
 | 
			
		||||
	private Pin pin;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002433 RID: 9267
 | 
			
		||||
	private JournalScroll scroll;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002434 RID: 9268
 | 
			
		||||
	private CompanionIcon icon;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002435 RID: 9269
 | 
			
		||||
	private SkillButton skillButton;
 | 
			
		||||
 | 
			
		||||
	// Token: 0x04002436 RID: 9270
 | 
			
		||||
	private bool loaded;
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user