Add mad games tycoon2 mods
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Projects/MadGamesTycoon2/.vs/MadGamesTycoon2/v16/.suo
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Projects/MadGamesTycoon2/.vs/MadGamesTycoon2/v16/.suo
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@@ -6,7 +6,6 @@ using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using HarmonyLib.Tools;
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using Pathfinding;
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namespace CykaMod {
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namespace CykaMod {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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@@ -272,4 +271,4 @@ namespace CykaMod {
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amount *= Main.money.Value;
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amount *= Main.money.Value;
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}
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}
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}
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}
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}
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}
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@@ -1,71 +1,63 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{06AA059A-C853-42AD-BBF8-122CFB2EEA29}</ProjectGuid>
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<ProjectGuid>{06AA059A-C853-42AD-BBF8-122CFB2EEA29}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CykaMod</RootNamespace>
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<RootNamespace>CykaMod</RootNamespace>
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<AssemblyName>CykaMod</AssemblyName>
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<AssemblyName>CykaMod</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<Compile Include="Class1.cs" />
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<HintPath>Libraries\0Harmony.dll</HintPath>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</Reference>
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</ItemGroup>
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<Reference Include="Assembly-CSharp">
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<ItemGroup>
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<HintPath>Libraries\Assembly-CSharp.dll</HintPath>
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<Reference Include="0Harmony">
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</Reference>
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<HintPath>libs\0Harmony.dll</HintPath>
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<Reference Include="AstarPathfindingProject">
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</Reference>
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<HintPath>Libraries\AstarPathfindingProject.dll</HintPath>
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<Reference Include="Assembly-CSharp">
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</Reference>
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<HintPath>libs\Assembly-CSharp.dll</HintPath>
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<Reference Include="BepInEx">
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</Reference>
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<HintPath>Libraries\BepInEx.dll</HintPath>
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<Reference Include="BepInEx">
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</Reference>
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<HintPath>libs\BepInEx.dll</HintPath>
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<Reference Include="System" />
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</Reference>
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<Reference Include="System.Core" />
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<Reference Include="UnityEngine">
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<Reference Include="System.Data" />
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<HintPath>libs\UnityEngine.dll</HintPath>
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<Reference Include="System.Xml" />
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>Libraries\UnityEngine.dll</HintPath>
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<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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</ItemGroup>
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<HintPath>Libraries\UnityEngine.CoreModule.dll</HintPath>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Reference>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<Target Name="BeforeBuild">
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</Target>
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</Target>
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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</Target>
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</Target>
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-->
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-->
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</Project>
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</Project>
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Projects/MadGamesTycoon2/CykaMod/libs/Assembly-CSharp.dll
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Projects/MadGamesTycoon2/CykaMod/libs/Assembly-CSharp.dll
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Projects/MadGamesTycoon2/CykaMod/libs/BepInEx.dll
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Projects/MadGamesTycoon2/CykaMod/libs/BepInEx.dll
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Projects/MadGamesTycoon2/CykaMod/libs/UnityEngine.CoreModule.dll
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Projects/MadGamesTycoon2/CykaMod/libs/UnityEngine.CoreModule.dll
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Projects/MadGamesTycoon2/CykaMod/libs/UnityEngine.dll
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Projects/MadGamesTycoon2/CykaMod/libs/UnityEngine.dll
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Projects/MadGamesTycoon2/CykaMod/libs/copyLibs.sh
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Projects/MadGamesTycoon2/CykaMod/libs/copyLibs.sh
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@@ -0,0 +1 @@
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for lib in $(cat libs.txt); do find 'C:\Program Files (x86)\Steam\steamapps\common\Mad Games Tycoon 2' -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done
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6
Projects/MadGamesTycoon2/CykaMod/libs/libs.txt
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Projects/MadGamesTycoon2/CykaMod/libs/libs.txt
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@@ -0,0 +1,6 @@
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0Harmony.dll
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Assembly-CSharp.dll
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BepInEx.dll
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ConfigurationManager.dll
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UnityEngine.CoreModule.dll
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UnityEngine.dll
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@@ -5,6 +5,12 @@
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CBackup_002DProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CBackup_002DProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CBackup_002DProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CBackup_002DProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CBackup_002DProjects_002DRider_005CRiderProjects_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer>
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<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer>
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<Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\MadGamesTycoon2\CykaMod\Libraries\Assembly-CSharp.dll" />
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<Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\MadGamesTycoon2\CykaMod\Libraries\Assembly-CSharp.dll" />
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<Assembly Path="C:\Users\Administrator\Seafile\Backup-Projects-Rider\RiderProjects\Bepinex\Projects\MadGamesTycoon2\CykaMod\libs\0Harmony.dll" />
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</AssemblyExplorer></s:String></wpf:ResourceDictionary>
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</AssemblyExplorer></s:String></wpf:ResourceDictionary>
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