Add multipliers for daily customers, decoration addition, and global speed
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@@ -19,6 +19,9 @@ namespace BlacksmithMaster {
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<float> researchMultiplier;
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public static ConfigEntry<float> researchMultiplier;
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public static ConfigEntry<float> salaryMultiplier;
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public static ConfigEntry<float> salaryMultiplier;
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public static ConfigEntry<float> dailyCustomerMultiplier;
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public static ConfigEntry<float> decorationAdditionMultiplier;
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public static ConfigEntry<float> globalSpeedMultiplier;
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public static ConfigEntry<bool> alwaysEvenly;
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public static ConfigEntry<bool> alwaysEvenly;
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public static ConfigEntry<bool> alwaysChad;
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public static ConfigEntry<bool> alwaysChad;
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@@ -37,6 +40,15 @@ namespace BlacksmithMaster {
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salaryMultiplier =
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salaryMultiplier =
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Config.Bind("General", "Salary Multiplier", 1f,
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Config.Bind("General", "Salary Multiplier", 1f,
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new ConfigDescription("Salary Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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new ConfigDescription("Salary Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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dailyCustomerMultiplier = Config.Bind(
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"General", "Daily Customer Multiplier", 1f,
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new ConfigDescription("Daily Customer Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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decorationAdditionMultiplier = Config.Bind(
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"General", "Decoration Addition Multiplier", 1f,
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new ConfigDescription("Decoration Addition Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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globalSpeedMultiplier = Config.Bind(
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"General", "Global Speed Multiplier", 1f,
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new ConfigDescription("Global Speed Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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alwaysEvenly =
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alwaysEvenly =
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Config.Bind("General", "Always Evenly", false,
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Config.Bind("General", "Always Evenly", false,
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new ConfigDescription("Always Evenly", new AcceptableValueRange<bool>(false, true)));
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new ConfigDescription("Always Evenly", new AcceptableValueRange<bool>(false, true)));
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@@ -95,6 +107,29 @@ namespace BlacksmithMaster {
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}
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}
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}
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}
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[HarmonyPatch(typeof(StaffModel), "RefreshGlobalModifiers")]
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public class StaffModel_RefreshGlobalModifiers {
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public static void Postfix(StaffModel __instance) {
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var instanceTrav = Traverse.Create(__instance);
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var globalCustomersPerDayMultiplierField = instanceTrav.Field("GlobalCustomersPerDayMultiplier");
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var globalDecorationAdditionMultiplierField = instanceTrav.Field("GlobalDecorationAdditionMultiplier");
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var globalSpeedModifierField = instanceTrav.Field("GlobalSpeedModifier");
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Main.LogDebug("Original daily customer: " + globalCustomersPerDayMultiplierField.GetValue<float>());
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globalCustomersPerDayMultiplierField.SetValue(globalCustomersPerDayMultiplierField.GetValue<float>() * Main.dailyCustomerMultiplier.Value);
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Main.LogDebug("Modified daily customer: " + globalCustomersPerDayMultiplierField.GetValue<float>());
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Main.LogDebug("Original decoration addition: " + globalDecorationAdditionMultiplierField.GetValue<float>());
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globalDecorationAdditionMultiplierField.SetValue(globalDecorationAdditionMultiplierField.GetValue<float>() * Main.decorationAdditionMultiplier.Value);
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Main.LogDebug("Modified decoration addition: " + globalDecorationAdditionMultiplierField.GetValue<float>());
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Main.LogDebug("Original global speed: " + globalSpeedModifierField.GetValue<float>());
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globalSpeedModifierField.SetValue(globalSpeedModifierField.GetValue<float>() * Main.globalSpeedMultiplier.Value);
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Main.LogDebug("Modified global speed: " + globalSpeedModifierField.GetValue<float>());
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}
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}
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[HarmonyPatch(typeof(StaffUtil), "FillBasicInfo")]
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[HarmonyPatch(typeof(StaffUtil), "FillBasicInfo")]
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public class StaffUtil_FillBasicInfo {
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public class StaffUtil_FillBasicInfo {
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public static void Postfix(TavernData.StaffType staffType, Random rnd, ref TavernData.StaffInfo newPerson) {
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public static void Postfix(TavernData.StaffType staffType, Random rnd, ref TavernData.StaffInfo newPerson) {
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