Add night rider
This commit is contained in:
3
Projects/NightRaider/.vscode/settings.json
vendored
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3
Projects/NightRaider/.vscode/settings.json
vendored
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{
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"dotnet.preferCSharpExtension": true
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}
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35
Projects/NightRaider/Class1.cs
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35
Projects/NightRaider/Class1.cs
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace CykaRaider {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaRaider";
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private const string pluginName = "CykaRaider";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<int> lootTimeAdder;
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public static ConfigEntry<float> maxStackMultiplier;
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public static ConfigEntry<bool> debugMode;
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public void Awake() {
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debugMode = Config.Bind("General", "Debug Mode", false, new ConfigDescription("Debug Mode"));
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lootTimeAdder = Config.Bind("General", "Loot Time Adder", 0, new ConfigDescription("Loot Time Adder"));
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maxStackMultiplier = Config.Bind("General", "Max Stack Multiplier", 1f, new ConfigDescription("Max Stack Multiplier"));
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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foreach (var method in originalMethods) {
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Logger.LogInfo("Patched " + method.Name);
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}
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}
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}
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}
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60
Projects/NightRaider/CykaRaider.csproj
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60
Projects/NightRaider/CykaRaider.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<GAME_DIR>C:/Games/NightRaider</GAME_DIR>
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<GAME_MANAGED>$(GAME_DIR)/NightRaider_Data/Managed</GAME_MANAGED>
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<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CykaRaider</RootNamespace>
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<AssemblyName>CykaRaider</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Patches.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="XRL">
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<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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16
Projects/NightRaider/CykaRaider.sln
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16
Projects/NightRaider/CykaRaider.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CykaRaider", "CykaRaider.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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7
Projects/NightRaider/CykaRaider.sln.DotSettings.user
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7
Projects/NightRaider/CykaRaider.sln.DotSettings.user
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/AutoDownloadSdk/@EntryValue">False</s:Boolean>
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<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">C:\Users\Administrator\scoop\apps\dotnet-sdk\current\dotnet.exe</s:String>
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<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsBuildSolutionLoadingNodeCount/@EntryValue">16</s:Int64>
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<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe</s:String>
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<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">1048576</s:Int64>
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<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/RecentBuildToolPaths/=C_003A_005CUsers_005CAdministrator_005Cscoop_005Capps_005Cvsbuildtools2019_005Ccurrent_005Cvs_005CMSBuild_005CCurrent_005CBin_005Camd64_005CMSBuild_002Eexe/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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7
Projects/NightRaider/NightRaider.sln.DotSettings.user
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7
Projects/NightRaider/NightRaider.sln.DotSettings.user
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/AutoDownloadSdk/@EntryValue">False</s:Boolean>
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<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">C:\Users\Administrator\scoop\apps\dotnet-sdk\current\dotnet.exe</s:String>
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<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsBuildSolutionLoadingNodeCount/@EntryValue">16</s:Int64>
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<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe</s:String>
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<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">1048576</s:Int64>
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<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/RecentBuildToolPaths/=C_003A_005CUsers_005CAdministrator_005Cscoop_005Capps_005Cvsbuildtools2019_005Ccurrent_005Cvs_005CMSBuild_005CCurrent_005CBin_005Camd64_005CMSBuild_002Eexe/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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152
Projects/NightRaider/Patches.cs
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152
Projects/NightRaider/Patches.cs
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using System;
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using HarmonyLib;
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namespace CykaRaider
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{
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[HarmonyPatch]
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public class Patches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameManager), "FixedUpdate")]
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static void lootTimeAdder(GameManager __instance) {
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var trav = Traverse.Create(__instance);
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var lootTime = trav.Field("lootTime").GetValue<int>();
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if (lootTime > 0) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaRaider: FixedUpdate: Old lootTime {0}", lootTime);
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lootTime += Main.lootTimeAdder.Value;
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if (Main.debugMode.Value)
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Console.WriteLine("CykaRaider: FixedUpdate: New lootTime {0}", lootTime);
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trav.Field("lootTime").SetValue(lootTime);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(DataHub), "GetFixedData")]
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static void xpMultiplier(DataHub __instance) {
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for (int i = 0; i < __instance.itemDataDic.Count; i++) {
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var itemData = __instance.itemDataDic[i];
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if (itemData.maxStack > 0) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaRaider: GetFixedData: Old maxStack {0}", itemData.maxStack);
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itemData.maxStack = (int)(itemData.maxStack * Main.maxStackMultiplier.Value);
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if (Main.debugMode.Value)
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Console.WriteLine("CykaRaider: GetFixedData: New maxStack {0}", itemData.maxStack);
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}
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}
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}
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(XRL.World.Parts.Experience), "HandleEvent")]
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// static void xpMultiplier(ref AwardedXPEvent E) {
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AwardedXPEvent: Old XP {0}", E.Amount);
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// E.Amount = (int)(E.Amount * Main.xpMultiplier.Value);
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AwardedXPEvent: New XP {0}", E.Amount);
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// }
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//
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")]
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// static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) {
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddHitpoints: Old HP for level {0}", HPGain);
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// if (HPGain == 0)
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// HPGain = 1;
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// HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value);
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddHitpoints: New HP for level {0}", HPGain);
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// }
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//
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")]
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// static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) {
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddSkillPoints: Old SP for level {0}", SPGain);
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// if (SPGain == 0)
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// SPGain = 1;
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// SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value);
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddSkillPoints: New SP for level {0}", SPGain);
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// }
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//
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")]
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// static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) {
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddMutationPoints: Old MP for level {0}", MPGain);
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// if (MPGain == 0)
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// MPGain = 1;
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// MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value);
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddMutationPoints: New MP for level {0}", MPGain);
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// }
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//
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")]
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// static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) {
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddAttributePoints: Old AP for level {0}", APGain);
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// if (APGain == 0)
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// APGain = 1;
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// APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value);
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddAttributePoints: New AP for level {0}", APGain);
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// }
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//
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")]
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// static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) {
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddAttributeBonus: Old AB for level {0}", ABGain);
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// ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value);
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// if (ABGain == 0)
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// ABGain = 2;
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddAttributeBonus: New AB for level {0}", ABGain);
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// }
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//
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(XRL.World.Parts.BitLocker), "AddBits")]
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// static void disassemblyBonusMultiplier(ref string Bits) {
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// if (Main.debugMode.Value)
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// Console.WriteLine("CykaRaider: AddBits: Old {0}", Bits);
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||||||
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//
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// StringBuilder output = new StringBuilder();
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// foreach (char c in Bits) {
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// output.Append(new string(c, (int)Math.Ceiling(Main.disassemblyBonusMultiplier.Value)));
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||||||
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// }
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||||||
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//
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// Bits = output.ToString();
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//
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// if (Main.debugMode.Value)
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||||||
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// Console.WriteLine("CykaRaider: AddBits: New {0}", Bits);
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||||||
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// }
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||||||
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//
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||||||
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// [HarmonyPostfix]
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||||||
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// [HarmonyPatch(typeof(GetTinkeringBonusEvent), nameof(GetTinkeringBonusEvent.GetFor),
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||||||
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// new Type[] {
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||||||
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// typeof(GameObject), typeof(GameObject), typeof(string), typeof(int), typeof(int), typeof(int),
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||||||
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// typeof(bool), typeof(bool), typeof(bool), typeof(bool)
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||||||
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// },
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||||||
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// new ArgumentType[] {
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||||||
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// ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal,
|
||||||
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// ArgumentType.Out, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal
|
||||||
|
// })]
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||||||
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// static void reverseEngineerChanceMultiplier(GameObject Actor, GameObject Item, string Type, int BaseRating,
|
||||||
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// int Bonus, ref int SecondaryBonus, ref bool Interrupt, ref bool PsychometryApplied, bool Interruptable,
|
||||||
|
// bool ForSifrah, ref int __result) {
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||||||
|
// if (Main.debugMode.Value)
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||||||
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// Console.WriteLine(
|
||||||
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// "CykaRaider: GetFor: Actor {0} Item {1} Type {2} BaseRating {3} Bonus {4} SecondaryBonus {5} Interrupt {6} PsychometryApplied {7} Interruptable {8} ForSifrah {9} Result {10}",
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||||||
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// Actor.ID, Item.ID, Type, BaseRating, Bonus, SecondaryBonus, Interrupt, PsychometryApplied,
|
||||||
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// Interruptable, ForSifrah, __result);
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||||||
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// __result = (int)(__result * Main.reverseEngineerChanceMultiplier.Value);
|
||||||
|
// __result += Main.reverseEngineerChanceAdditional.Value;
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||||||
|
// if (__result > 100)
|
||||||
|
// __result = 100;
|
||||||
|
// if (Main.debugMode.Value)
|
||||||
|
// Console.WriteLine("CykaRaider: GetFor: New Result {0}", __result);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
35
Projects/NightRaider/Properties/AssemblyInfo.cs
Normal file
35
Projects/NightRaider/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("Regiments")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("Regiments")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
1
Projects/NightRaider/sync
Normal file
1
Projects/NightRaider/sync
Normal file
@@ -0,0 +1 @@
|
|||||||
|
bin/Release/CykaRaider.dll,"C:/Games/NightRaider/BepInEx/plugins/CykaRaider.dll"
|
||||||
Reference in New Issue
Block a user