Multiply the monies
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@@ -15,6 +15,7 @@ namespace BlacksmithMaster {
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public static ConfigEntry<bool> debug;
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public static ConfigEntry<bool> debug;
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public static ConfigEntry<float> xpMultiplier;
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public static ConfigEntry<float> xpMultiplier;
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public static ConfigEntry<float> moneyMultiplier;
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public void Awake() {
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public void Awake() {
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debug = Config.Bind("General", "Debug", false);
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debug = Config.Bind("General", "Debug", false);
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@@ -22,6 +23,9 @@ namespace BlacksmithMaster {
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xpMultiplier =
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xpMultiplier =
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Config.Bind("General", "XP Multiplier", 1f,
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Config.Bind("General", "XP Multiplier", 1f,
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new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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moneyMultiplier =
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Config.Bind("General", "Money Multiplier", 1f,
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new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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Logger.LogInfo("Cykasmith loaded");
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Logger.LogInfo("Cykasmith loaded");
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HarmonyFileLog.Enabled = true;
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HarmonyFileLog.Enabled = true;
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@@ -45,4 +49,14 @@ namespace BlacksmithMaster {
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Main.LogDebug("Modified XP amount: " + amount);
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Main.LogDebug("Modified XP amount: " + amount);
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}
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}
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}
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}
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[HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
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public class TavernModel_ChangeMoney {
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public static void Prefix(ref int amount) {
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Main.LogDebug("Original money amount: " + amount);
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if (amount > 0)
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amount = (int)((float)amount * Main.moneyMultiplier.Value);
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Main.LogDebug("Modified money amount: " + amount);
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}
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}
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}
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}
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