Add vehicle cargo multiplier
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@@ -3,15 +3,19 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using BepInEx;
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using Controllers.Weather;
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using GameCustomization;
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using GameCustomization;
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using Gameplay.Buildings;
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using Gameplay.Buildings;
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using Gameplay.GameResources;
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using Gameplay.GameResources;
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using Gameplay.InGameResources;
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using Gameplay.InGameResources;
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using Gameplay.Scavenge;
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using Gameplay.Scavenge;
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using Gameplay.Units.Icons;
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using Gameplay.Units.Movements;
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using Gameplay.Units.Movements;
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using Gameplay.Units.Workers.WorkSystem.Works;
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using Gameplay.Units.Workers.WorkSystem.Works;
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using Gameplay.Vehicles;
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using HarmonyLib;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using HarmonyLib.Tools;
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using Zenject;
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// See:
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// See:
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// ConstructableWork
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// ConstructableWork
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@@ -38,6 +42,7 @@ namespace InfectionFreeZone {
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public static ConfigEntry<float> buildingQuartersCapacityMultiplier;
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public static ConfigEntry<float> buildingQuartersCapacityMultiplier;
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public static ConfigEntry<float> buildingDeconstructionResourcesMultiplier;
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public static ConfigEntry<float> buildingDeconstructionResourcesMultiplier;
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public static ConfigEntry<float> humanMovementSpeedMultiplier;
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public static ConfigEntry<float> humanMovementSpeedMultiplier;
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public static ConfigEntry<float> vehicleTrunkCapacityMultiplier;
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// public static ConfigEntry<float> workSpeedMultiplier;
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// public static ConfigEntry<float> workSpeedMultiplier;
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public void Awake() {
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public void Awake() {
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@@ -51,6 +56,7 @@ namespace InfectionFreeZone {
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buildingDeconstructionResourcesMultiplier =
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buildingDeconstructionResourcesMultiplier =
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Config.Bind("General", "Building Deconstruction Resources Multiplier", 1f);
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Config.Bind("General", "Building Deconstruction Resources Multiplier", 1f);
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humanMovementSpeedMultiplier = Config.Bind("General", "Human Movement Speed Multiplier", 1f);
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humanMovementSpeedMultiplier = Config.Bind("General", "Human Movement Speed Multiplier", 1f);
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vehicleTrunkCapacityMultiplier = Config.Bind("General", "Vehicle Trunk Capacity Multiplier", 1f);
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// workSpeedMultiplier = Config.Bind("General", "WorkSpeedMultiplier", 1f);
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// workSpeedMultiplier = Config.Bind("General", "WorkSpeedMultiplier", 1f);
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Logger.LogInfo("Cyka mod loaded");
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Logger.LogInfo("Cyka mod loaded");
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@@ -189,5 +195,20 @@ namespace InfectionFreeZone {
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// if (Main.debug.Value)
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// if (Main.debug.Value)
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// Console.WriteLine($"Human movement speed modified to {__result}");
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// Console.WriteLine($"Human movement speed modified to {__result}");
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(Vehicle), "Constructor",
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typeof(GroupIconsPool), typeof(SignalBus), typeof(WeatherController))]
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public static void PostfixVehicle(ref Vehicle __instance) {
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if (Main.vehicleTrunkCapacityMultiplier.Value <= 0)
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return;
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if (Main.debug.Value)
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Console.WriteLine($"Vehicle trunk capacity is {__instance.Trunk.Capacity}");
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__instance.Trunk.SetCapacity((int)(__instance.Trunk.Capacity * Main.vehicleTrunkCapacityMultiplier.Value),
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true);
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if (Main.debug.Value)
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Console.WriteLine($"Vehicle trunk capacity modified to {__instance.Trunk.Capacity}");
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}
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}
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}
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}
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}
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@@ -60,6 +60,9 @@
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<Reference Include="Ifz">
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<Reference Include="Ifz">
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<HintPath>$(GAME_MANAGED)/Ifz.dll</HintPath>
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<HintPath>$(GAME_MANAGED)/Ifz.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Zenject">
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<HintPath>$(GAME_MANAGED)/Zenject.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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</Project>
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</Project>
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