Refactor the fuck out of ModuleShieldGeneratorManager with generic multiplier handling

This commit is contained in:
2025-02-24 00:06:04 +01:00
parent 5df952a69a
commit a53bcc246e

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@@ -1,116 +1,129 @@
using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
namespace TerraTech {
[HarmonyPatch]
public class ModuleShieldGeneratorManager {
private static Dictionary<ModuleShieldGenerator, float> healingHeartbeatInterval =
new Dictionary<ModuleShieldGenerator, float>();
private static Dictionary<ModuleShieldGenerator, float> radius = new Dictionary<ModuleShieldGenerator, float>();
private static Dictionary<ModuleShieldGenerator, float> powerUpDelay =
new Dictionary<ModuleShieldGenerator, float>();
private class MultipliedField<TObject, TValue> {
private readonly string fieldName;
private readonly ConfigEntry<TValue> multiplier;
private readonly Traverse parentTraverse;
private TValue originalValue;
public MultipliedField(string fieldName, ConfigEntry<TValue> multiplier, Traverse parentTraverse) {
this.fieldName = fieldName;
this.multiplier = multiplier;
this.parentTraverse = parentTraverse;
}
public TValue GetValue() {
return (TValue)parentTraverse.Field(fieldName).GetValue();
}
public void SetValue(TValue value) {
parentTraverse.Field(fieldName).SetValue(value);
}
public void CaptureOriginal() {
originalValue = GetValue();
}
public void Apply() {
// This assumes TValue implements multiplication with multiplier.Value
// For float, this would be originalValue * multiplier.Value
dynamic originalDynamic = originalValue;
dynamic multiplierDynamic = multiplier.Value;
SetValue((TValue)(originalDynamic * multiplierDynamic));
}
public void Restore() {
SetValue(originalValue);
}
public void LogValue(string prefix) {
if (!Main.debug.Value)
return;
Console.WriteLine("{0} {1}; {2}: {3}", prefix, parentTraverse.ToString(), fieldName, GetValue());
}
}
private class MultipliedObject<T> {
private readonly Traverse objectTraverse;
private readonly List<MultipliedField<T, float>> fields = new List<MultipliedField<T, float>>();
public MultipliedObject(T instance) objectTraverse = Traverse.Create(instance);
public void AddField(string fieldName, ConfigEntry<float> multiplier) fields.Add(
new MultipliedField<T, float>(fieldName, multiplier, objectTraverse));
public void CaptureFrom() foreach (var field in fields) field.CaptureOriginal();
public void ApplyTo() foreach (var field in fields) field.Apply();
public void RestoreTo() foreach (var field in fields) field.Restore();
public void LogValues(string prefix) {
if (!Main.debug.Value)
return;
foreach (var field in fields) field.LogValue(prefix);
}
}
private static Dictionary<ModuleShieldGenerator, MultipliedObject<ModuleShieldGenerator>> originalProperties =
new Dictionary<ModuleShieldGenerator, MultipliedObject<ModuleShieldGenerator>>();
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
static void PostfixCreate(ModuleShieldGenerator __instance) {
var trav = Traverse.Create(__instance);
var powerUpDelayField = trav.Field("m_PowerUpDelay");
if (Main.debug.Value)
Console.WriteLine("ModuleShieldGenerator.OnAttached");
if (!healingHeartbeatInterval.ContainsKey(__instance)) {
healingHeartbeatInterval.Add(__instance, __instance.m_HealingHeartbeatInterval);
if (Main.debug.Value)
Console.WriteLine("Patching {0}; m_HealingHeartbeatInterval: {1}", __instance.ToString(),
__instance.m_HealingHeartbeatInterval);
}
if (!radius.ContainsKey(__instance)) {
radius.Add(__instance, __instance.m_Radius);
if (Main.debug.Value)
Console.WriteLine("Patching {0}; m_Radius: {1}", __instance.ToString(), __instance.m_Radius);
}
if (!powerUpDelay.ContainsKey(__instance)) {
powerUpDelay.Add(__instance, (float)powerUpDelayField.GetValue());
if (Main.debug.Value)
Console.WriteLine("Patching {0}; m_PowerUpDelay: {1}", __instance.ToString(),
(float)powerUpDelayField.GetValue());
if (!originalProperties.ContainsKey(__instance)) {
var props = new MultipliedObject<ModuleShieldGenerator>(__instance);
props.AddField("m_HealingHeartbeatInterval", Main.shieldHeartbeatIntervalMultiplier);
props.AddField("m_Radius", Main.shieldRadiusMultiplier);
props.AddField("m_PowerUpDelay", Main.powerUpDelayMultiplier);
props.CaptureFrom();
originalProperties.Add(__instance, props);
props.LogValues("Patching");
}
DoPatchSingle(__instance);
if (Main.debug.Value)
Console.WriteLine("Patched {0}; m_HealingHeartbeatInterval: {1}", __instance.ToString(),
__instance.m_HealingHeartbeatInterval);
if (Main.debug.Value)
Console.WriteLine("Patched {0}; m_Radius: {1}", __instance.ToString(), __instance.m_Radius);
if (Main.debug.Value)
Console.WriteLine("Patched {0}; m_PowerUpDelay: {1}", __instance.ToString(),
(float)powerUpDelayField.GetValue());
if (Main.debug.Value) {
originalProperties[__instance].LogValues("Patched");
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnDetaching")]
static void PostfixDestroy(ModuleShieldGenerator __instance) {
var trav = Traverse.Create(__instance);
var powerUpDelayField = trav.Field("m_PowerUpDelay");
if (Main.debug.Value)
if (Main.debug.Value) {
Console.WriteLine("ModuleShieldGenerator.OnDetaching");
if (Main.debug.Value)
Console.WriteLine("Restoring {0}; m_HealingHeartbeatInterval: {1}", __instance.ToString(),
__instance.m_HealingHeartbeatInterval);
if (Main.debug.Value)
Console.WriteLine("Restoring {0}; m_Radius: {1}", __instance.ToString(), __instance.m_Radius);
if (Main.debug.Value)
Console.WriteLine("Restoring {0}; m_PowerUpDelay: {1}", __instance.ToString(),
(float)powerUpDelayField.GetValue());
originalProperties[__instance].LogValues("Restoring");
}
DoRestoreSingle(__instance);
if (Main.debug.Value)
Console.WriteLine("Restored {0}; m_HealingHeartbeatInterval: {1}", __instance.ToString(),
__instance.m_HealingHeartbeatInterval);
if (Main.debug.Value)
Console.WriteLine("Restored {0}; m_Radius: {1}", __instance.ToString(), __instance.m_Radius);
if (Main.debug.Value)
Console.WriteLine("Restored {0}; m_PowerUpDelay: {1}", __instance.ToString(),
(float)powerUpDelayField.GetValue());
if (Main.debug.Value) {
originalProperties[__instance].LogValues("Restored");
}
healingHeartbeatInterval.Remove(__instance);
radius.Remove(__instance);
powerUpDelay.Remove(__instance);
originalProperties.Remove(__instance);
}
public static void DoPatch() {
if (Main.debug.Value)
Console.WriteLine("Modifying {0} ModuleShieldGenerator", healingHeartbeatInterval.Count);
foreach (KeyValuePair<ModuleShieldGenerator, float> keyValuePair in healingHeartbeatInterval) {
DoRestoreSingle(keyValuePair.Key);
DoPatchSingle(keyValuePair.Key);
Console.WriteLine("Modifying {0} ModuleShieldGenerator", originalProperties.Count);
foreach (var kvp in originalProperties) {
DoRestoreSingle(kvp.Key);
DoPatchSingle(kvp.Key);
}
}
static void DoPatchSingle(ModuleShieldGenerator moduleShieldGenerator) {
var trav = Traverse.Create(moduleShieldGenerator);
var powerUpDelayField = trav.Field("m_PowerUpDelay");
static void DoPatchSingle(ModuleShieldGenerator moduleShieldGenerator) if (
originalProperties.TryGetValue(moduleShieldGenerator, out var props)) props.ApplyTo();
moduleShieldGenerator.m_HealingHeartbeatInterval =
healingHeartbeatInterval[moduleShieldGenerator] * Main.shieldHeartbeatIntervalMultiplier.Value;
moduleShieldGenerator.m_Radius = radius[moduleShieldGenerator] * Main.shieldRadiusMultiplier.Value;
powerUpDelayField.SetValue(powerUpDelay[moduleShieldGenerator] * Main.powerUpDelayMultiplier.Value);
}
static void DoRestoreSingle(ModuleShieldGenerator moduleShieldGenerator) {
var trav = Traverse.Create(moduleShieldGenerator);
var powerUpDelayField = trav.Field("m_PowerUpDelay");
if (healingHeartbeatInterval.ContainsKey(moduleShieldGenerator))
moduleShieldGenerator.m_HealingHeartbeatInterval = healingHeartbeatInterval[moduleShieldGenerator];
if (radius.ContainsKey(moduleShieldGenerator))
moduleShieldGenerator.m_Radius = radius[moduleShieldGenerator];
if (powerUpDelay.ContainsKey(moduleShieldGenerator))
powerUpDelayField.SetValue(powerUpDelay[moduleShieldGenerator]);
}
static void DoRestoreSingle(ModuleShieldGenerator moduleShieldGenerator) if (
originalProperties.TryGetValue(moduleShieldGenerator, out var props)) props.RestoreTo();
}
}