Add ground resource patch
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@@ -4,6 +4,7 @@ using HarmonyLib;
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using Mafi;
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using Mafi.Core.Buildings.Cargo.Ships.Modules;
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using Mafi.Core.Entities.Dynamic;
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using Mafi.Core.Map;
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using Mafi.Core.Products;
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using Mafi.Core.Prototypes;
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@@ -81,21 +82,17 @@ namespace CaptainOfIndustry {
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Console.WriteLine("IndustrialCyka: New speeds: (F) {0}, (B) {1}, (A) {2}", maxForwardsSpeedField.GetValue(), maxBackwardsSpeedField.GetValue(), maxAccelerationField.GetValue());
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}
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// this.m_maxForwardsSpeed = speedFactor.Apply(this.m_maxForwardsSpeedBase);
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// this.m_maxBackwardsSpeed = speedFactor.Apply(this.m_maxBackwardsSpeedBase);
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// this.m_maxAcceleration = speedFactor.Apply(this.m_maxAccelerationBase);
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(ManPlayer), "AddMoney")]
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// static void MoneyMulti(ref int amount) {
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// amount = (int)(amount * Main.moneyMultiplier.Value);
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// }
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//
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
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// static void HeartbeatMulti(ref float interval) {
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// interval *= Main.heartbeatIntervalMultiplier.Value;
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// Could not make this work either... idk why... Doesn't make sense...
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// [HarmonyPostfix]
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// [HarmonyPatch(typeof(SimpleVirtualResource), "MineResourceAt")]
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// static void infiniteGroundResources(SimpleVirtualResource __instance) {
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// Console.WriteLine("IndustrialCyka: Patching ground resources (Capacity)");
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// Traverse traverse = Traverse.Create(__instance);
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// Traverse capacityField = traverse.Field("Capacity");
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// capacityField.SetValue(1000000000);
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// Traverse quantityField = traverse.Field("Quantity");
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// quantityField.SetValue(1000000000);
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// }
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}
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}
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