Add debug option

This commit is contained in:
2024-09-26 15:25:28 +02:00
parent be05eb013e
commit b8b06f2efe

View File

@@ -12,6 +12,8 @@ namespace TavernDave {
private const string pluginName = "TavernDave";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<bool> debug;
public static ConfigEntry<float> moneyMultiplier;
public static ConfigEntry<int> fastSpeed;
public static ConfigEntry<float> staffXpMultiplier;
@@ -20,6 +22,8 @@ namespace TavernDave {
public static ConfigEntry<float> prestigeMultiplier;
public void Awake() {
debug = Config.Bind("General", "Debug", false);
moneyMultiplier = Config.Bind("General", "MoneyMultiplier", 1f);
fastSpeed = Config.Bind("General", "FastSpeed", 1);
staffXpMultiplier = Config.Bind("General", "StaffXpMultiplier", 1f);
@@ -44,9 +48,11 @@ namespace TavernDave {
[HarmonyPrefix]
[HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
public static void PrefixMoney(ref int value) {
if (Main.debug.Value)
Console.WriteLine($"Money is {value}");
if (value > 0) {
value = (int)(value * Main.moneyMultiplier.Value);
if (Main.debug.Value)
Console.WriteLine($"Money modified to {value}");
}
}
@@ -54,9 +60,11 @@ namespace TavernDave {
[HarmonyPrefix]
[HarmonyPatch(typeof(UiController), "ChangeGameSpeed")]
public static void PrefixSpeed(ref int gameSpeed) {
if (Main.debug.Value)
Console.WriteLine($"Game speed is {gameSpeed}");
if (gameSpeed > 1) {
gameSpeed = Main.fastSpeed.Value;
if (Main.debug.Value)
Console.WriteLine($"Game speed modified to {gameSpeed}");
}
}
@@ -64,9 +72,11 @@ namespace TavernDave {
[HarmonyPrefix]
[HarmonyPatch(typeof(StaffModel), "UpdateXp")]
public static void PrefixXp(ref int id, ref int amount) {
if (Main.debug.Value)
Console.WriteLine($"Staff xp is {amount}");
if (amount > 0) {
amount = (int)(amount * Main.staffXpMultiplier.Value);
if (Main.debug.Value)
Console.WriteLine($"Staff xp modified to {amount}");
}
}
@@ -81,9 +91,11 @@ namespace TavernDave {
[HarmonyPostfix]
[HarmonyPatch(typeof(TavernModel), nameof(TavernModel.GetQuality))]
public static void PostfixQuality(ref int __result) {
if (Main.debug.Value)
Console.WriteLine($"Quality is {__result}");
if (__result > 0) {
__result = (int)(__result * Main.prestigeMultiplier.Value);
if (Main.debug.Value)
Console.WriteLine($"Quality modified to {__result}");
}
}