Add movement speed patch
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@@ -19,16 +19,7 @@ namespace Regiments {
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public static ConfigEntry<float> FireRateMultiplier;
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public static ConfigEntry<float> FireRateMultiplier;
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public static ConfigEntry<float> AimIntervalMultiplier;
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public static ConfigEntry<float> AimIntervalMultiplier;
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public static ConfigEntry<float> SupplyRateMultiplier;
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public static ConfigEntry<float> SupplyRateMultiplier;
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// public static ConfigEntry<float> magnetRadiusMultiplier;
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public static ConfigEntry<float> MovementSpeedMultiplier;
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// public static ConfigEntry<float> beamStrenghtMultiplier;
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// public static ConfigEntry<float> beamRadiusMultiplier;
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// public static ConfigEntry<float> fuelTankRefillMultiplier;
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// public static ConfigEntry<float> fuelTankCapacityMultiplier;
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// public static ConfigEntry<float> minerGroundArea;
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// public static ConfigEntry<float> minerMiningSpeed;
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// public static ConfigEntry<float> wheelTorqueMultiplier;
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// public static ConfigEntry<float> wheelSpeedMultiplier;
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// public static ConfigEntry<float> jetThrustMultiplier;
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public void Awake() {
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public void Awake() {
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SPMultiplier = Config.Bind("General", "SP Multiplier", 1f,
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SPMultiplier = Config.Bind("General", "SP Multiplier", 1f,
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@@ -48,42 +39,8 @@ namespace Regiments {
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new AcceptableValueRange<float>(0.1f, 32f)));
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new AcceptableValueRange<float>(0.1f, 32f)));
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AimIntervalMultiplier = Config.Bind("General", "Aiming Interval Multiplier", 1f,
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AimIntervalMultiplier = Config.Bind("General", "Aiming Interval Multiplier", 1f,
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new ConfigDescription("Aiming Interval Multiplier", new AcceptableValueRange<float>(0.1f, 32f)));
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new ConfigDescription("Aiming Interval Multiplier", new AcceptableValueRange<float>(0.1f, 32f)));
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// beamStrenghtMultiplier = Config.Bind("Attractors", "Beam Strength Multiplier", 1f,
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MovementSpeedMultiplier = Config.Bind("General", "Movement Speed Multiplier", 1f,
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// new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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new ConfigDescription("Movement Speed Multiplier", new AcceptableValueRange<float>(0.1f, 32f)));
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// beamRadiusMultiplier = Config.Bind("Attractors", "Beam Radius Multiplier", 1f,
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// new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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//
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// fuelTankRefillMultiplier = Config.Bind("Propulsion", "Fuel Tank Refill Rate Multiplier", 1f,
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// new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// fuelTankCapacityMultiplier = Config.Bind("Propulsion", "Fuel Tank Capacity Multiplier", 1f,
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// new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// wheelTorqueMultiplier = Config.Bind("Propulsion", "Wheel Torque Multiplier", 1f,
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// new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// wheelSpeedMultiplier = Config.Bind("Propulsion", "Wheel Max RPM Multiplier", 1f,
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// new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// jetThrustMultiplier = Config.Bind("Propulsion", "Jet Thrust Multiplier", 1f,
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// new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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//
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// minerGroundArea = Config.Bind("Production", "Miner Ground Deposit Scan Area", 1f,
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// new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(1f, 32f)));
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// minerMiningSpeed = Config.Bind("Production", "Miner Mining Speed", 1f,
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// new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
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//
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// allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
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// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
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// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
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// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
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// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
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// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
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// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
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// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
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// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
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// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
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// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
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// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
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// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
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Logger.LogInfo("Cyka mod loaded");
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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HarmonyFileLog.Enabled = true;
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@@ -1,22 +1,14 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using birdseye;
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using birdseye;
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using birdseye.Regiments;
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using birdseye.Regiments;
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using birdseye.Regiments.Commanders;
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using birdseye.Regiments.Commanders;
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using birdseye.Regiments.GameModes;
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using birdseye.Regiments.Menu.GUI;
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using birdseye.Regiments.Platoons;
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using birdseye.Regiments.Platoons.Modules;
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using birdseye.Regiments.Platoons.Modules;
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using birdseye.Regiments.Units.Rigging;
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using birdseye.Regiments.Units.WeaponSystems;
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using birdseye.Regiments.Units.WeaponSystems;
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using birdseye.Regiments.Zones;
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using birdseye.Regiments.Zones;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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// Patch maxSupPoints in PlatoonSupplyModule
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// Patch Operational Authority point gain
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namespace Regiments {
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namespace Regiments {
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[HarmonyPatch]
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[HarmonyPatch]
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public class Patches {
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public class Patches {
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@@ -120,6 +112,12 @@ namespace Regiments {
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Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
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Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UnitMovementRig), nameof(UnitMovementRig.maxSpeed), MethodType.Getter)]
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static void MovementSpeedMultiplier(ref float __result) {
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__result *= Main.MovementSpeedMultiplier.Value;
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}
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// [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
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// [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
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// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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// var codes = new List<CodeInstruction>(instructions);
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// var codes = new List<CodeInstruction>(instructions);
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