Implement magnet radius/strength

This commit is contained in:
David Majdandžić
2023-04-10 18:20:56 +02:00
parent bd8538b83f
commit c5d0a20e0e
5 changed files with 110 additions and 23 deletions

View File

@@ -7,11 +7,10 @@ using HarmonyLib;
using HarmonyLib.Tools;
using UnityEngine;
// TODO: Make magnet better
// TODO: Make more energy generate
// TODO: Make attractor more range
// TODO: Make battery bigger
// TODO: Make shield and repair bigger
// TODO: Make turbo more turbo
namespace TerraTech {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
@@ -23,20 +22,35 @@ namespace TerraTech {
public static ConfigEntry<int> xpMultiplier;
public static ConfigEntry<int> moneyMultiplier;
public static ConfigEntry<float> energyGenMultiplier;
public static ConfigEntry<float> magnetStrenghtMultiplier;
public static ConfigEntry<float> magnetRadiusMultiplier;
public static ConfigEntry<bool> allProjectilesHoming;
public static ConfigEntry<float> shootingSpeedMultiplier;
public static ConfigEntry<float> muzzleVelocityMultiplier;
public static ConfigEntry<float> heartbeatIntervalMultiplier;
public void Awake() {
xpMultiplier = Config.Bind("General", "XP Multiplier", 1);
moneyMultiplier = Config.Bind("General", "Money Multiplier", 1);
energyGenMultiplier = Config.Bind("General", "Energy Generation Multiplier", 1f);
shootingSpeedMultiplier = Config.Bind("General", "Shooting Speed Multiplier", 1f);
muzzleVelocityMultiplier = Config.Bind("General", "Muzzle Velocity Multiplier", 1f);
xpMultiplier = Config.Bind("General", "XP Multiplier", 1, new ConfigDescription("XP Multiplier", new AcceptableValueRange<int>(1, 32)));
moneyMultiplier = Config.Bind("General", "Money Multiplier", 1, new ConfigDescription("Money Multiplier", new AcceptableValueRange<int>(1, 32)));
energyGenMultiplier = Config.Bind("General", "Energy Generation Multiplier", 1f,
new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(1f, 64f)));
shootingSpeedMultiplier = Config.Bind("General", "Shooting Speed Multiplier", 1f,
new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(0.5f, 8f)));
magnetStrenghtMultiplier = Config.Bind("General", "Magnet Strength Multiplier", 1f,
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
magnetRadiusMultiplier = Config.Bind("General", "Magnet Radius Multiplier", 1f,
new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
muzzleVelocityMultiplier = Config.Bind("General", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
heartbeatIntervalMultiplier = Config.Bind("General", "Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(0.1f, 2f)));
allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
@@ -58,6 +72,11 @@ namespace TerraTech {
static void MoneyMulti(ref int amount) {
amount *= Main.moneyMultiplier.Value;
}
[HarmonyPatch(typeof(TechHolders), "SetHeartbeatInterval")]
static void MoneyMulti(ref float interval) {
interval *= Main.heartbeatIntervalMultiplier.Value;
}
}
[HarmonyPatch(typeof(Projectile), "Fire")]
@@ -96,7 +115,7 @@ namespace TerraTech {
}
public static void DoPatch() {
Console.WriteLine("Modifying " + weapons.Count + " weapons");
// Console.WriteLine("Modifying " + weapons.Count + " weapons");
foreach (KeyValuePair<ModuleWeaponGun, float> keyValuePair in weapons) {
DoRestoreSingle(keyValuePair.Key);
DoPatchSingle(keyValuePair.Key);
@@ -104,10 +123,10 @@ namespace TerraTech {
}
static void DoPatchSingle(ModuleWeaponGun weapon) {
Console.WriteLine("Patching " + weapon.name);
Console.WriteLine("Old value " + weapon.m_ShotCooldown);
// Console.WriteLine("Patching " + weapon.name);
// Console.WriteLine("Old value " + weapon.m_ShotCooldown);
weapon.m_ShotCooldown /= Main.shootingSpeedMultiplier.Value;
Console.WriteLine("New value " + weapon.m_ShotCooldown);
// Console.WriteLine("New value " + weapon.m_ShotCooldown);
}
static void DoRestoreSingle(ModuleWeaponGun weapon) {
@@ -126,9 +145,7 @@ namespace TerraTech {
static void PostfixCreate(ModuleEnergy __instance) {
if (!generators.ContainsKey(__instance)) {
generators.Add(__instance, GetValue(__instance));
if (ShouldPatch()) {
DoPatchSingle(__instance);
}
DoPatchSingle(__instance);
}
}
@@ -140,8 +157,8 @@ namespace TerraTech {
}
public static void DoPatch() {
Console.WriteLine("Modifying " + generators.Count + " generators");
Console.WriteLine("Should patch: " + ShouldPatch());
// Console.WriteLine("Modifying " + generators.Count + " generators");
// Console.WriteLine("Should patch: " + ShouldPatch());
foreach (KeyValuePair<ModuleEnergy, float> keyValuePair in generators) {
DoRestoreSingle(keyValuePair.Key);
DoPatchSingle(keyValuePair.Key);
@@ -149,10 +166,10 @@ namespace TerraTech {
}
static void DoPatchSingle(ModuleEnergy moduleEnergy) {
Console.WriteLine("Patching " + moduleEnergy.name);
Console.WriteLine("Old value " + GetValue(moduleEnergy));
// Console.WriteLine("Patching " + moduleEnergy.name);
// Console.WriteLine("Old value " + GetValue(moduleEnergy));
SetValue(moduleEnergy, GetValue(moduleEnergy) * Main.energyGenMultiplier.Value);
Console.WriteLine("New value " + GetValue(moduleEnergy));
// Console.WriteLine("New value " + GetValue(moduleEnergy));
}
static void DoRestoreSingle(ModuleEnergy moduleEnergy) {
@@ -161,10 +178,6 @@ namespace TerraTech {
}
}
static bool ShouldPatch() {
return Math.Abs(Main.energyGenMultiplier.Value - 1f) > 0.0001f;
}
private static float GetValue(ModuleEnergy moduleEnergy) {
return Traverse.Create(moduleEnergy).Field("m_OutputPerSecond").GetValue() as float? ?? 0f;
}
@@ -173,4 +186,78 @@ namespace TerraTech {
Traverse.Create(moduleEnergy).Field("m_OutputPerSecond").SetValue(value);
}
}
[HarmonyPatch]
public class MagnetPropertiesManager {
private static Dictionary<ModuleItemHolderMagnet, float> strenghts = new Dictionary<ModuleItemHolderMagnet, float>();
private static Dictionary<ModuleItemHolderMagnet, float> radii = new Dictionary<ModuleItemHolderMagnet, float>();
[HarmonyPostfix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnAttached")]
static void PostfixCreate(ModuleItemHolderMagnet __instance) {
if (!strenghts.ContainsKey(__instance)) {
strenghts.Add(__instance, GetStrength(__instance));
radii.Add(__instance, GetRadius(__instance));
DoPatchSingle(__instance);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ModuleItemHolderMagnet), "OnDetaching")]
static void PostfixDestroy(ModuleItemHolderMagnet __instance) {
DoRestoreSingle(__instance);
strenghts.Remove(__instance);
radii.Remove(__instance);
}
public static void DoPatch() {
// Console.WriteLine("Modifying " + generators.Count + " generators");
// Console.WriteLine("Should patch: " + ShouldPatch());
foreach (KeyValuePair<ModuleItemHolderMagnet, float> keyValuePair in strenghts) {
DoRestoreSingle(keyValuePair.Key);
DoPatchSingle(keyValuePair.Key);
}
}
static void DoPatchSingle(ModuleItemHolderMagnet moduleEnergy) {
// Console.WriteLine("Patching " + moduleEnergy.name);
// Console.WriteLine("Old value " + GetValue(moduleEnergy));
SetStrength(moduleEnergy, GetStrength(moduleEnergy) * Main.magnetStrenghtMultiplier.Value);
SetRadius(moduleEnergy, GetRadius(moduleEnergy) * Main.magnetRadiusMultiplier.Value);
// Console.WriteLine("New value " + GetValue(moduleEnergy));
}
static void DoRestoreSingle(ModuleItemHolderMagnet moduleEnergy) {
if (strenghts.ContainsKey(moduleEnergy)) {
SetStrength(moduleEnergy, strenghts[moduleEnergy]);
}
if (radii.ContainsKey(moduleEnergy)) {
SetRadius(moduleEnergy, radii[moduleEnergy]);
}
}
private static float GetStrength(ModuleItemHolderMagnet moduleEnergy) {
return Traverse.Create(moduleEnergy).Field("m_Strength").GetValue() as float? ?? 0f;
}
private static void SetStrength(ModuleItemHolderMagnet moduleEnergy, float value) {
Traverse.Create(moduleEnergy).Field("m_Strength").SetValue(value);
}
private static float GetRadius(ModuleItemHolderMagnet moduleEnergy) {
ModuleItemPickup moduleItemPickup = Traverse.Create(moduleEnergy).Field("m_Pickup").GetValue() as ModuleItemPickup;
if (moduleItemPickup) {
float radius = Traverse.Create(moduleItemPickup).Field("m_PickupRange").GetValue() as float? ?? 0f;
return radius;
}
return 0f;
}
private static void SetRadius(ModuleItemHolderMagnet moduleEnergy, float value) {
ModuleItemPickup moduleItemPickup = Traverse.Create(moduleEnergy).Field("m_Pickup").GetValue() as ModuleItemPickup;
if (moduleItemPickup) {
Traverse.Create(moduleItemPickup).Field("m_PickupRange").SetValue(value);
}
}
}
}