Add few games
This commit is contained in:
1
.gitignore
vendored
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1
.gitignore
vendored
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**.idea
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5
Projects/MadGamesTycoon2/.gitignore
vendored
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5
Projects/MadGamesTycoon2/.gitignore
vendored
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bin/
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obj/
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/packages/
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riderModule.iml
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/_ReSharper.Caches/
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275
Projects/MadGamesTycoon2/CykaMod/Class1.cs
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275
Projects/MadGamesTycoon2/CykaMod/Class1.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using Pathfinding;
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namespace CykaMod {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaMod";
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<float> skillCap;
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public static ConfigEntry<float> workSpeed;
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public static ConfigEntry<float> workResult;
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public static ConfigEntry<bool> alwaysCritical;
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public static ConfigEntry<float> gameSpeed;
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public static ConfigEntry<int> fans;
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public static ConfigEntry<long> money;
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//
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// private void Awake()
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// {
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// configGreeting = Config.Bind("General", // The section under which the option is shown
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// "GreetingText", // The key of the configuration option in the configuration file
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// "Hello, world!", // The default value
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// "A greeting text to show when the game is launched"); // Description of the option to show in the config file
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//
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public void Awake() {
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skillCap = Config.Bind("General", "Skill Cap", 100f);
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workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
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workResult = Config.Bind("General", "Work Result Multiplier", 4f);
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alwaysCritical = Config.Bind("General", "Work Always Critical", false);
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gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
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fans = Config.Bind("General", "Fans Multiplier", 2);
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money = Config.Bind("General", "Money Multiplier", 2L);
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
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for (var i = 0; i < matcher.Count; i++) {
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if (codes[index + i].opcode != matcher[i].opcode) {
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return false;
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}
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}
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return true;
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}
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public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
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for (var i = 0; i < toInsert.Count; i++) {
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codes.Insert(index + i, toInsert[i]);
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}
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetSkillCap")]
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public class SkillCapPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
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__result = Main.skillCap.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
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public class SkillCapSkillPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
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__result = Main.skillCap.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
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public class GetWorkSpeedPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
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__result *= Main.workSpeed.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetWorkResult")]
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public class GetWorkResultPatch {
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static void Prefix(ref float f) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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f *= Main.workResult.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetCritic")]
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public class GetCriticPatch {
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static void Postfix(ref bool __result) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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if (Main.alwaysCritical.Value) {
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__result = true;
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}
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}
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}
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[HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
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public class GameSpeedPatch {
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static void Prefix(ref float f) {
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// Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
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if (f > 1) {
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f *= Main.gameSpeed.Value;
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// Console.WriteLine("Argument modified to " + f);
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}
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}
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}
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[HarmonyPatch(typeof(characterScript), "Learn")]
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public static class LearnManyPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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for (var i = 0; i < 5; i++) {
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if (codes[i].opcode == OpCodes.Ldc_R4) {
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Console.WriteLine("Changing " + codes[i]);
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codes[i].operand = (float)codes[i].operand * 64;
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Console.WriteLine("Changed " + codes[i]);
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
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public static class ManyEmployeesPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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for (var i = codes.Count - 1; i > 0; i--) {
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if (codes[i].opcode == OpCodes.Ldc_I4_3) {
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Console.WriteLine("Changing " + codes[i]);
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codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
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Console.WriteLine("Changed " + codes[i]);
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break;
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}
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}
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return codes.AsEnumerable();
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}
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}
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// [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
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public class MovementSpeedPatch {
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static void Prefix(ref float deltaTime) {
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Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
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deltaTime *= 16f;
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}
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}
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// [HarmonyPatch(typeof(movementScript), "Move")]
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public static class EmployeeMovementSpeedPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Mul, null));
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List<CodeInstruction> patch = new List<CodeInstruction>();
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patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
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patch.Add(new CodeInstruction(OpCodes.Mul, null));
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for (var i = codes.Count - 1; i > 0; i--) {
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if (Main.IsMatch(codes, i, matcher)) {
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Main.InsertAt(codes, i + 5, patch);
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Console.WriteLine("Movement speed patched");
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for (var j = 0; j < 15; j++) {
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Console.WriteLine(codes[i + j]);
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}
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break;
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}
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}
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Console.WriteLine("Return");
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(mainScript), "WochenUpdates")]
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public static class ContractWorkAmount {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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int methodIndex = -1;
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List<CodeInstruction> pattern = new List<CodeInstruction>();
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
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for (var i = 0; i < codes.Count; i++) {
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if (codes[i].operand != null) {
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if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
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methodIndex = i;
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pattern.Add(codes[i - 3]);
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pattern.Add(codes[i - 2]);
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pattern.Add(codes[i - 1]);
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pattern.Add(codes[i]);
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break;
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}
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}
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}
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pattern[2].opcode = OpCodes.Ldc_I4_1;
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < pattern.Count; j++) {
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codes.Insert(methodIndex + i + j, pattern[j]);
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(platformScript), "SellPlayer")]
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public static class ConsoleProductionReductionPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
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matcher.Add(new CodeInstruction(OpCodes.Call, null));
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matcher.Add(new CodeInstruction(OpCodes.Add, null));
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matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
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for (var i = 0; i < codes.Count; i++) {
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if (Main.IsMatch(codes, i, matcher)) {
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codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
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codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
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Console.WriteLine("ConsoleProductionReductionPatch patched");
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break;
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(mainScript), "AddFans")]
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public static class AddFansPatch {
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static void Prefix(ref int i) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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i *= Main.fans.Value;
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}
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}
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[HarmonyPatch(typeof(mainScript), "Earn")]
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public static class AddMoneyPatch {
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static void Prefix(ref long amount) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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amount *= Main.money.Value;
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}
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}
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}
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71
Projects/MadGamesTycoon2/CykaMod/CykaMod.csproj
Normal file
71
Projects/MadGamesTycoon2/CykaMod/CykaMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{06AA059A-C853-42AD-BBF8-122CFB2EEA29}</ProjectGuid>
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||||||
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CykaMod</RootNamespace>
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<AssemblyName>CykaMod</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||||
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<FileAlignment>512</FileAlignment>
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||||||
|
</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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||||||
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<DebugType>full</DebugType>
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||||||
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<Optimize>false</Optimize>
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||||||
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<OutputPath>bin\Debug\</OutputPath>
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||||||
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
|
||||||
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<WarningLevel>4</WarningLevel>
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||||||
|
</PropertyGroup>
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||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
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||||||
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<DebugType>pdbonly</DebugType>
|
||||||
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<Optimize>true</Optimize>
|
||||||
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<OutputPath>bin\Release\</OutputPath>
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||||||
|
<DefineConstants>TRACE</DefineConstants>
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||||||
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
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||||||
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</PropertyGroup>
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||||||
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<ItemGroup>
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||||||
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<Reference Include="0Harmony">
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||||||
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<HintPath>Libraries\0Harmony.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
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<Reference Include="Assembly-CSharp">
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||||||
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<HintPath>Libraries\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="AstarPathfindingProject">
|
||||||
|
<HintPath>Libraries\AstarPathfindingProject.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="BepInEx">
|
||||||
|
<HintPath>Libraries\BepInEx.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>Libraries\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>Libraries\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Class1.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
|
||||||
|
</Project>
|
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/0Harmony.dll
Normal file
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/0Harmony.dll
Normal file
Binary file not shown.
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/Assembly-CSharp.dll
Normal file
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/Assembly-CSharp.dll
Normal file
Binary file not shown.
Binary file not shown.
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/BepInEx.dll
Normal file
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/BepInEx.dll
Normal file
Binary file not shown.
Binary file not shown.
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/UnityEngine.dll
Normal file
BIN
Projects/MadGamesTycoon2/CykaMod/Libraries/UnityEngine.dll
Normal file
Binary file not shown.
35
Projects/MadGamesTycoon2/CykaMod/Properties/AssemblyInfo.cs
Normal file
35
Projects/MadGamesTycoon2/CykaMod/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("CykaMod")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("CykaMod")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("06AA059A-C853-42AD-BBF8-122CFB2EEA29")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
16
Projects/MadGamesTycoon2/MadGamesTycoon2.sln
Normal file
16
Projects/MadGamesTycoon2/MadGamesTycoon2.sln
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CykaMod", "CykaMod\CykaMod.csproj", "{06AA059A-C853-42AD-BBF8-122CFB2EEA29}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{06AA059A-C853-42AD-BBF8-122CFB2EEA29}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{06AA059A-C853-42AD-BBF8-122CFB2EEA29}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{06AA059A-C853-42AD-BBF8-122CFB2EEA29}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{06AA059A-C853-42AD-BBF8-122CFB2EEA29}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
@@ -0,0 +1,10 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CAstarPathfindingProject_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CBepinex_005CProjects_005CMadGamesTycoon2_005CCykaMod_005CLibraries_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer>
|
||||||
|
<Assembly Path="C:\Users\Administrator\RiderProjects\Bepinex\Projects\MadGamesTycoon2\CykaMod\Libraries\Assembly-CSharp.dll" />
|
||||||
|
</AssemblyExplorer></s:String></wpf:ResourceDictionary>
|
16
Projects/TerraTech/TerraTech.sln
Normal file
16
Projects/TerraTech/TerraTech.sln
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TerraTech", "TerraTech\TerraTech.csproj", "{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
11
Projects/TerraTech/TerraTech.sln.DotSettings.user
Normal file
11
Projects/TerraTech/TerraTech.sln.DotSettings.user
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CTerraTech_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer /></s:String>
|
||||||
|
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe</s:String>
|
||||||
|
<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">262144</s:Int64>
|
||||||
|
</wpf:ResourceDictionary>
|
143
Projects/TerraTech/TerraTech/Class1.cs
Normal file
143
Projects/TerraTech/TerraTech/Class1.cs
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using BepInEx;
|
||||||
|
using BepInEx.Configuration;
|
||||||
|
using HarmonyLib;
|
||||||
|
using HarmonyLib.Tools;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// TODO: Make magnet better
|
||||||
|
// TODO: Make more energy generate
|
||||||
|
// TODO: Make attractor more range
|
||||||
|
// TODO: Make battery bigger
|
||||||
|
|
||||||
|
namespace TerraTech {
|
||||||
|
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
|
||||||
|
public class Main : BaseUnityPlugin {
|
||||||
|
private const string pluginGuid = "CykaMod";
|
||||||
|
private const string pluginName = "CykaMod";
|
||||||
|
private const string pluginVersion = "1.0.0";
|
||||||
|
|
||||||
|
public static ConfigEntry<int> xpMultiplier;
|
||||||
|
public static ConfigEntry<int> moneyMultiplier;
|
||||||
|
public static ConfigEntry<float> energyGenMultiplier;
|
||||||
|
public static ConfigEntry<bool> allProjectilesHoming;
|
||||||
|
public static ConfigEntry<float> shootingSpeedMultiplier;
|
||||||
|
public static ConfigEntry<float> muzzleVelocityMultiplier;
|
||||||
|
|
||||||
|
public void Awake() {
|
||||||
|
xpMultiplier = Config.Bind("General", "XP Multiplier", 1);
|
||||||
|
moneyMultiplier = Config.Bind("General", "Money Multiplier", 1);
|
||||||
|
energyGenMultiplier = Config.Bind("General", "Energy Generation Multiplier", 1f);
|
||||||
|
shootingSpeedMultiplier = Config.Bind("General", "Shooting Speed Multiplier", 1f);
|
||||||
|
muzzleVelocityMultiplier = Config.Bind("General", "Muzzle Velocity Multiplier", 1f);
|
||||||
|
allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
|
||||||
|
|
||||||
|
shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
|
||||||
|
WeaponPropertiesManager.DoPatch();
|
||||||
|
|
||||||
|
Logger.LogInfo("Cyka mod loaded");
|
||||||
|
HarmonyFileLog.Enabled = true;
|
||||||
|
Harmony harmony = new Harmony(pluginGuid);
|
||||||
|
harmony.PatchAll();
|
||||||
|
var originalMethods = harmony.GetPatchedMethods();
|
||||||
|
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(ManLicenses), "AddXP")]
|
||||||
|
public class XPMultiplierPatch {
|
||||||
|
static void Prefix(FactionSubTypes corporation, ref int xp, bool showUI = true) {
|
||||||
|
xp *= Main.xpMultiplier.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
|
||||||
|
public class MoneyMultiplierPatch {
|
||||||
|
static void Prefix(ref int amount) {
|
||||||
|
amount *= Main.moneyMultiplier.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(ModuleEnergy), "Supply")]
|
||||||
|
public class EnergyGenerationMultiplierPatch {
|
||||||
|
static void Prefix(EnergyRegulator.EnergyType type, ref float energyAmount) {
|
||||||
|
if (energyAmount > 0) {
|
||||||
|
energyAmount *= Main.energyGenMultiplier.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(Projectile), "Fire")]
|
||||||
|
public class HomingProjectilePatch {
|
||||||
|
private static Dictionary<FireData, bool> patchedObjects = new Dictionary<FireData, bool>();
|
||||||
|
|
||||||
|
static void Prefix(Vector3 fireDirection, ref FireData fireData, ref ModuleWeaponGun weapon, Tank shooter, ref bool seekingRounds, bool replayRounds) {
|
||||||
|
if (Main.allProjectilesHoming.Value) {
|
||||||
|
seekingRounds = true;
|
||||||
|
}
|
||||||
|
if (Main.muzzleVelocityMultiplier.Value != -1f && !patchedObjects.ContainsKey(fireData)) {
|
||||||
|
fireData.m_MuzzleVelocity *= Main.muzzleVelocityMultiplier.Value;
|
||||||
|
patchedObjects.Add(fireData, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch]
|
||||||
|
public class WeaponPropertiesManager {
|
||||||
|
private static Dictionary<ModuleWeaponGun, float> cooldowns = new Dictionary<ModuleWeaponGun, float>();
|
||||||
|
|
||||||
|
[HarmonyPostfix]
|
||||||
|
[HarmonyPatch(typeof(ModuleWeaponGun), "OnPool")]
|
||||||
|
static void Postfix1WeaponCreate(ModuleWeaponGun __instance) {
|
||||||
|
cooldowns.Add(__instance, __instance.m_ShotCooldown);
|
||||||
|
if (ShouldPatch()) {
|
||||||
|
DoPatchSingle(__instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPostfix]
|
||||||
|
[HarmonyPatch(typeof(ModuleWeaponGun), "OnRecycle")]
|
||||||
|
static void Postfix1WeaponDestroy(ModuleWeaponGun __instance) {
|
||||||
|
cooldowns.Remove(__instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(ModuleWeaponGun), "ProcessFiring")]
|
||||||
|
static void PrefixProcessFiring(ModuleWeaponGun __instance, ref bool firing) {
|
||||||
|
if (firing) {
|
||||||
|
if (!cooldowns.ContainsKey(__instance)) {
|
||||||
|
cooldowns.Add(__instance, __instance.m_ShotCooldown);
|
||||||
|
DoPatchSingle(__instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DoPatch() {
|
||||||
|
Console.WriteLine("Modifying " + cooldowns.Count + " weapons");
|
||||||
|
Console.WriteLine("Should patch: " + ShouldPatch());
|
||||||
|
foreach (KeyValuePair<ModuleWeaponGun, float> keyValuePair in cooldowns) {
|
||||||
|
if (ShouldPatch()) {
|
||||||
|
DoPatchSingle(keyValuePair.Key);
|
||||||
|
} else {
|
||||||
|
DoRestoreSingle(keyValuePair.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DoPatchSingle(ModuleWeaponGun weapon) {
|
||||||
|
weapon.m_ShotCooldown /= Main.shootingSpeedMultiplier.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DoRestoreSingle(ModuleWeaponGun weapon) {
|
||||||
|
if (cooldowns.ContainsKey(weapon)) {
|
||||||
|
weapon.m_ShotCooldown = cooldowns[weapon];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ShouldPatch() {
|
||||||
|
return Math.Abs(Main.shootingSpeedMultiplier.Value - 1f) > 0.0001f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
35
Projects/TerraTech/TerraTech/Properties/AssemblyInfo.cs
Normal file
35
Projects/TerraTech/TerraTech/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("TerraTech")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("TerraTech")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
66
Projects/TerraTech/TerraTech/TerraTech.csproj
Normal file
66
Projects/TerraTech/TerraTech/TerraTech.csproj
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>TerraTech</RootNamespace>
|
||||||
|
<AssemblyName>TerraTech</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Class1.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="0Harmony">
|
||||||
|
<HintPath>..\libs\0Harmony.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>..\libs\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="BepInEx">
|
||||||
|
<HintPath>..\libs\BepInEx.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ConfigurationManager">
|
||||||
|
<HintPath>..\libs\ConfigurationManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\libs\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>..\libs\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
BIN
Projects/TerraTech/TerraTech/bin/Debug/0Harmony.dll
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BIN
Projects/TerraTech/TerraTech/bin/Debug/0Harmony.dll
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BIN
Projects/TerraTech/TerraTech/bin/Debug/Assembly-CSharp.dll
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Projects/TerraTech/TerraTech/bin/Debug/Assembly-CSharp.dll
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BIN
Projects/TerraTech/TerraTech/bin/Debug/BepInEx.dll
Normal file
BIN
Projects/TerraTech/TerraTech/bin/Debug/BepInEx.dll
Normal file
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BIN
Projects/TerraTech/TerraTech/bin/Debug/ConfigurationManager.dll
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Projects/TerraTech/TerraTech/bin/Debug/ConfigurationManager.dll
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Projects/TerraTech/TerraTech/bin/Debug/TerraTech.dll
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Projects/TerraTech/TerraTech/bin/Debug/TerraTech.dll
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Projects/TerraTech/TerraTech/bin/Debug/TerraTech.pdb
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BIN
Projects/TerraTech/TerraTech/bin/Debug/UnityEngine.dll
Normal file
BIN
Projects/TerraTech/TerraTech/bin/Debug/UnityEngine.dll
Normal file
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BIN
Projects/TerraTech/TerraTech/bin/Release/0Harmony.dll
Normal file
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Projects/TerraTech/TerraTech/bin/Release/0Harmony.dll
Normal file
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BIN
Projects/TerraTech/TerraTech/bin/Release/Assembly-CSharp.dll
Normal file
BIN
Projects/TerraTech/TerraTech/bin/Release/Assembly-CSharp.dll
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BIN
Projects/TerraTech/TerraTech/bin/Release/BepInEx.dll
Normal file
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Projects/TerraTech/TerraTech/bin/Release/BepInEx.dll
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BIN
Projects/TerraTech/TerraTech/bin/Release/TerraTech.dll
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Projects/TerraTech/TerraTech/bin/Release/TerraTech.dll
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BIN
Projects/TerraTech/TerraTech/bin/Release/TerraTech.pdb
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BIN
Projects/TerraTech/TerraTech/bin/Release/UnityEngine.dll
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@@ -0,0 +1,11 @@
|
|||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\TerraTech.dll
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\TerraTech.pdb
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\0Harmony.dll
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\Assembly-CSharp.dll
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\BepInEx.dll
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\UnityEngine.CoreModule.dll
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\UnityEngine.dll
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\obj\Debug\TerraTech.csprojResolveAssemblyReference.cache
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\obj\Debug\TerraTech.dll
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\obj\Debug\TerraTech.pdb
|
||||||
|
C:\Users\Administrator\RiderProjects\Bepinex\Projects\TerraTech\TerraTech\bin\Debug\ConfigurationManager.dll
|
Binary file not shown.
BIN
Projects/TerraTech/TerraTech/obj/Debug/TerraTech.dll
Normal file
BIN
Projects/TerraTech/TerraTech/obj/Debug/TerraTech.dll
Normal file
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BIN
Projects/TerraTech/TerraTech/obj/Debug/TerraTech.pdb
Normal file
BIN
Projects/TerraTech/TerraTech/obj/Debug/TerraTech.pdb
Normal file
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BIN
Projects/TerraTech/libs/0Harmony.dll
Normal file
BIN
Projects/TerraTech/libs/0Harmony.dll
Normal file
Binary file not shown.
BIN
Projects/TerraTech/libs/Assembly-CSharp.dll
Normal file
BIN
Projects/TerraTech/libs/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
Projects/TerraTech/libs/BepInEx.dll
Normal file
BIN
Projects/TerraTech/libs/BepInEx.dll
Normal file
Binary file not shown.
BIN
Projects/TerraTech/libs/ConfigurationManager.dll
Normal file
BIN
Projects/TerraTech/libs/ConfigurationManager.dll
Normal file
Binary file not shown.
BIN
Projects/TerraTech/libs/UnityEngine.CoreModule.dll
Normal file
BIN
Projects/TerraTech/libs/UnityEngine.CoreModule.dll
Normal file
Binary file not shown.
BIN
Projects/TerraTech/libs/UnityEngine.dll
Normal file
BIN
Projects/TerraTech/libs/UnityEngine.dll
Normal file
Binary file not shown.
Reference in New Issue
Block a user