Copy paste to banquet for fools
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace BanquetForCyka {
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[HarmonyPatch]
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public class ModuleEnergyManager {
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private static readonly MultipliedObjectManager<ModuleEnergy> Manager =
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new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy);
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private static ConfigEntry<bool> playerOnly;
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private static ConfigEntry<float> outputMultiplier;
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private static ConfigEntry<float> powerUpDelayMultiplier;
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public static void Setup(ConfigFile config) {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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outputMultiplier =
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config.Bind("Energy", "Output Multiplier", 1f,
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new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max)));
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outputMultiplier.SettingChanged += (sender, args) => DoPatch();
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powerUpDelayMultiplier = config.Bind(
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"Energy", "Power Up Delay Multiplier", 1f,
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new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
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powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
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}
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private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleEnergy), "OnAnchorStatusChanged")]
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public static void PostfixCreate(ModuleEnergy __instance) {
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Manager.OnObjectAttached(__instance);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleEnergy), "OnDetaching")]
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public static void PostfixDestroy(ModuleEnergy __instance) {
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Manager.OnObjectDetached(__instance);
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}
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private static void DoPatch() {
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Manager.ApplyAll();
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}
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public static readonly Func<Module, bool> Register = obj => {
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if (Main.debug.Value)
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Console.WriteLine("Registering ModuleEnergy: {0}", obj);
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PostfixCreate(obj as ModuleEnergy);
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return true;
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};
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}
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}
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