Add building size multiplier
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@@ -30,6 +30,8 @@ namespace InfectionFreeZone {
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public static ConfigEntry<float> resourceMultiplier;
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public static ConfigEntry<float> resourceMultiplier;
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public static ConfigEntry<float> resourceGatheringMultiplier;
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public static ConfigEntry<float> resourceGatheringMultiplier;
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public static ConfigEntry<float> resourceScavengingMultiplier;
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public static ConfigEntry<float> resourceScavengingMultiplier;
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public static ConfigEntry<float> buildingStorageCapacityMultiplier;
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public static ConfigEntry<float> buildingQuartersCapacityMultiplier;
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// public static ConfigEntry<float> workSpeedMultiplier;
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// public static ConfigEntry<float> workSpeedMultiplier;
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public void Awake() {
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public void Awake() {
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@@ -38,6 +40,8 @@ namespace InfectionFreeZone {
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resourceMultiplier = Config.Bind("General", "ResourceMultiplier", 1f);
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resourceMultiplier = Config.Bind("General", "ResourceMultiplier", 1f);
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resourceGatheringMultiplier = Config.Bind("General", "ResourceGatheringMultiplier", 1f);
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resourceGatheringMultiplier = Config.Bind("General", "ResourceGatheringMultiplier", 1f);
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resourceScavengingMultiplier = Config.Bind("General", "ResourceScavengingMultiplier", 1f);
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resourceScavengingMultiplier = Config.Bind("General", "ResourceScavengingMultiplier", 1f);
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buildingStorageCapacityMultiplier = Config.Bind("General", "BuildingStorageCapacityMultiplier", 1f);
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buildingQuartersCapacityMultiplier = Config.Bind("General", "BuildingQuartersCapacityMultiplier", 1f);
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// workSpeedMultiplier = Config.Bind("General", "WorkSpeedMultiplier", 1f);
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// workSpeedMultiplier = Config.Bind("General", "WorkSpeedMultiplier", 1f);
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Logger.LogInfo("Cyka mod loaded");
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Logger.LogInfo("Cyka mod loaded");
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@@ -107,10 +111,37 @@ namespace InfectionFreeZone {
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Console.WriteLine($"Resource {resource.Key} to drop modified to: {newResourceValue}");
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Console.WriteLine($"Resource {resource.Key} to drop modified to: {newResourceValue}");
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}
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}
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}
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}
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resourcesToDrop.Value = resourcesToDropNew;
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resourcesToDrop.Value = resourcesToDropNew;
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if (Main.debug.Value)
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if (Main.debug.Value)
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Console.WriteLine($"Resources to drop modified: {resourcesToDrop}");
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Console.WriteLine($"Resources to drop modified: {resourcesToDrop}");
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlaceableObjectDraft), "GetCapacity")]
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public static void PostfixGetCapacity(ref int __result) {
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if (Main.buildingStorageCapacityMultiplier.Value <= 0)
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return;
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if (Main.debug.Value)
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Console.WriteLine($"Building capacity is {__result}");
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__result = (int)(__result * Main.buildingStorageCapacityMultiplier.Value);
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if (Main.debug.Value)
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Console.WriteLine($"Building capacity modified to {__result}");
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlaceableObjectDraft), "GetLivingCapacity")]
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public static void PostfixGetLivingCapacity(ref int __result) {
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if (Main.buildingQuartersCapacityMultiplier.Value <= 0)
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return;
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if (Main.debug.Value)
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Console.WriteLine($"Building capacity is {__result}");
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__result = (int)(__result * Main.buildingQuartersCapacityMultiplier.Value);
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if (Main.debug.Value)
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Console.WriteLine($"Building capacity modified to {__result}");
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}
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// private void InstantiateResources()
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// private void InstantiateResources()
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// {
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// {
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// foreach (KeyValuePair<ResourceID, int> generatedResource in this._resourcesToDrop)
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// foreach (KeyValuePair<ResourceID, int> generatedResource in this._resourcesToDrop)
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