Add SupermarketTogether
This commit is contained in:
16
Projects/SupermarketTogether/SupermarketTogether.sln
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16
Projects/SupermarketTogether/SupermarketTogether.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SupermarketTogether", "SupermarketTogether\SupermarketTogether.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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274
Projects/SupermarketTogether/SupermarketTogether/Class1.cs
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274
Projects/SupermarketTogether/SupermarketTogether/Class1.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace CykaMod {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "SupermarketTogether";
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private const string pluginName = "SupermarketTogether";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<float> skillCap;
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public static ConfigEntry<float> workSpeed;
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public static ConfigEntry<float> workResult;
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public static ConfigEntry<bool> alwaysCritical;
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public static ConfigEntry<float> gameSpeed;
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public static ConfigEntry<int> fans;
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public static ConfigEntry<long> money;
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//
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// private void Awake()
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// {
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// configGreeting = Config.Bind("General", // The section under which the option is shown
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// "GreetingText", // The key of the configuration option in the configuration file
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// "Hello, world!", // The default value
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// "A greeting text to show when the game is launched"); // Description of the option to show in the config file
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//
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public void Awake() {
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skillCap = Config.Bind("General", "Skill Cap", 100f);
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workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
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workResult = Config.Bind("General", "Work Result Multiplier", 4f);
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alwaysCritical = Config.Bind("General", "Work Always Critical", false);
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gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
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fans = Config.Bind("General", "Fans Multiplier", 2);
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money = Config.Bind("General", "Money Multiplier", 2L);
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
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for (var i = 0; i < matcher.Count; i++) {
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if (codes[index + i].opcode != matcher[i].opcode) {
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return false;
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}
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}
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return true;
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}
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public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
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for (var i = 0; i < toInsert.Count; i++) {
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codes.Insert(index + i, toInsert[i]);
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}
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetSkillCap")]
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public class SkillCapPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
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__result = Main.skillCap.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
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public class SkillCapSkillPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
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__result = Main.skillCap.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
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public class GetWorkSpeedPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
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__result *= Main.workSpeed.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetWorkResult")]
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public class GetWorkResultPatch {
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static void Prefix(ref float f) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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f *= Main.workResult.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetCritic")]
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public class GetCriticPatch {
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static void Postfix(ref bool __result) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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if (Main.alwaysCritical.Value) {
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__result = true;
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}
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}
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}
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[HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
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public class GameSpeedPatch {
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static void Prefix(ref float f) {
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// Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
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if (f > 1) {
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f *= Main.gameSpeed.Value;
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// Console.WriteLine("Argument modified to " + f);
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}
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}
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}
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[HarmonyPatch(typeof(characterScript), "Learn")]
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public static class LearnManyPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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for (var i = 0; i < 5; i++) {
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if (codes[i].opcode == OpCodes.Ldc_R4) {
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Console.WriteLine("Changing " + codes[i]);
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codes[i].operand = (float)codes[i].operand * 64;
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Console.WriteLine("Changed " + codes[i]);
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
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public static class ManyEmployeesPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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for (var i = codes.Count - 1; i > 0; i--) {
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if (codes[i].opcode == OpCodes.Ldc_I4_3) {
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Console.WriteLine("Changing " + codes[i]);
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codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 9);
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Console.WriteLine("Changed " + codes[i]);
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break;
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}
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}
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return codes.AsEnumerable();
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}
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}
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// [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
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public class MovementSpeedPatch {
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static void Prefix(ref float deltaTime) {
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Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
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deltaTime *= 16f;
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}
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}
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// [HarmonyPatch(typeof(movementScript), "Move")]
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public static class EmployeeMovementSpeedPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Mul, null));
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List<CodeInstruction> patch = new List<CodeInstruction>();
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patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
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patch.Add(new CodeInstruction(OpCodes.Mul, null));
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for (var i = codes.Count - 1; i > 0; i--) {
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if (Main.IsMatch(codes, i, matcher)) {
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Main.InsertAt(codes, i + 5, patch);
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Console.WriteLine("Movement speed patched");
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for (var j = 0; j < 15; j++) {
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Console.WriteLine(codes[i + j]);
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}
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break;
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}
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}
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Console.WriteLine("Return");
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(mainScript), "WochenUpdates")]
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public static class ContractWorkAmount {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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int methodIndex = -1;
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List<CodeInstruction> pattern = new List<CodeInstruction>();
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
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for (var i = 0; i < codes.Count; i++) {
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if (codes[i].operand != null) {
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if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
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methodIndex = i;
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pattern.Add(codes[i - 3]);
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pattern.Add(codes[i - 2]);
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pattern.Add(codes[i - 1]);
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pattern.Add(codes[i]);
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break;
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}
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}
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}
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pattern[2].opcode = OpCodes.Ldc_I4_1;
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < pattern.Count; j++) {
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codes.Insert(methodIndex + i + j, pattern[j]);
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(platformScript), "SellPlayer")]
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public static class ConsoleProductionReductionPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
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matcher.Add(new CodeInstruction(OpCodes.Call, null));
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matcher.Add(new CodeInstruction(OpCodes.Add, null));
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matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
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for (var i = 0; i < codes.Count; i++) {
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if (Main.IsMatch(codes, i, matcher)) {
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codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
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codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
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Console.WriteLine("ConsoleProductionReductionPatch patched");
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break;
|
||||||
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}
|
||||||
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}
|
||||||
|
|
||||||
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return codes.AsEnumerable();
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
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[HarmonyPatch(typeof(mainScript), "AddFans")]
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public static class AddFansPatch {
|
||||||
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static void Prefix(ref int i) {
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||||||
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||||
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i *= Main.fans.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(mainScript), "Earn")]
|
||||||
|
public static class AddMoneyPatch {
|
||||||
|
static void Prefix(ref long amount) {
|
||||||
|
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||||
|
amount *= Main.money.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("Regiments")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("Regiments")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@@ -0,0 +1,62 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
|
||||||
|
<PropertyGroup>
|
||||||
|
<GAME_DIR>/C/Program Files (x86)/Steam/steamapps/common/Supermarket Together</GAME_DIR>
|
||||||
|
<GAME_MANAGED>$(GAME_DIR)/Supermarket Together_Data/Managed</GAME_MANAGED>
|
||||||
|
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>SupermarketTogether</RootNamespace>
|
||||||
|
<AssemblyName>SupermarketTogether</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Class1.cs"/>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs"/>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="0Harmony">
|
||||||
|
<HintPath>$(GAME_BEPINEX)\core\0Harmony.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="BepInEx">
|
||||||
|
<HintPath>$(GAME_BEPINEX)\core\BepInEx.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ConfigurationManager">
|
||||||
|
<HintPath>$(GAME_BEPINEX)\plugins\ConfigurationManager\ConfigurationManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>$(GAME_MANAGED)\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>$(GAME_MANAGED)\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>$(GAME_MANAGED)\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||||
|
</Project>
|
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|
|||||||
|
for lib in $(cat libs.txt); do find $1 -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done
|
@@ -0,0 +1,6 @@
|
|||||||
|
0Harmony.dll
|
||||||
|
Assembly-CSharp.dll
|
||||||
|
BepInEx.dll
|
||||||
|
ConfigurationManager.dll
|
||||||
|
UnityEngine.CoreModule.dll
|
||||||
|
UnityEngine.dll
|
1
Projects/SupermarketTogether/deploy.sh
Normal file
1
Projects/SupermarketTogether/deploy.sh
Normal file
@@ -0,0 +1 @@
|
|||||||
|
cp 'C:/Users/Administrator/RiderProjects/Bepinex/Projects/Regiments/Regiments/obj/Release/Regiments.dll' 'C:/Program Files (x86)/Steam/steamapps/common/Regiments/BepInEx/plugins'
|
BIN
Projects/SupermarketTogether/libs/0Harmony.dll
Normal file
BIN
Projects/SupermarketTogether/libs/0Harmony.dll
Normal file
Binary file not shown.
BIN
Projects/SupermarketTogether/libs/Assembly-CSharp.dll
Normal file
BIN
Projects/SupermarketTogether/libs/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
Projects/SupermarketTogether/libs/BepInEx.dll
Normal file
BIN
Projects/SupermarketTogether/libs/BepInEx.dll
Normal file
Binary file not shown.
BIN
Projects/SupermarketTogether/libs/ConfigurationManager.dll
Normal file
BIN
Projects/SupermarketTogether/libs/ConfigurationManager.dll
Normal file
Binary file not shown.
BIN
Projects/SupermarketTogether/libs/UnityEngine.CoreModule.dll
Normal file
BIN
Projects/SupermarketTogether/libs/UnityEngine.CoreModule.dll
Normal file
Binary file not shown.
BIN
Projects/SupermarketTogether/libs/UnityEngine.dll
Normal file
BIN
Projects/SupermarketTogether/libs/UnityEngine.dll
Normal file
Binary file not shown.
1
Projects/SupermarketTogether/libs/copyLibs.sh
Normal file
1
Projects/SupermarketTogether/libs/copyLibs.sh
Normal file
@@ -0,0 +1 @@
|
|||||||
|
for lib in $(cat libs.txt); do find 'C:\Program Files (x86)\Steam\steamapps\common\Mad Games Tycoon 2' -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done
|
6
Projects/SupermarketTogether/libs/libs.txt
Normal file
6
Projects/SupermarketTogether/libs/libs.txt
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
0Harmony.dll
|
||||||
|
Assembly-CSharp.dll
|
||||||
|
BepInEx.dll
|
||||||
|
ConfigurationManager.dll
|
||||||
|
UnityEngine.CoreModule.dll
|
||||||
|
UnityEngine.dll
|
0
Projects/SupermarketTogether/test123
Normal file
0
Projects/SupermarketTogether/test123
Normal file
Reference in New Issue
Block a user