Add multipliers for fucking level up stats
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -8,3 +8,5 @@ ConfigurationManager
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Projects/Regiments/Regiments/obj/Release
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Projects/CykaOfQud/.vs/
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Projects/CykaOfQud/.vscode/
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@@ -4,6 +4,10 @@ using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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// To make harmony work I had to hack t he game apart a little
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// The game by default does not like harmony mods and unpatches all methods when running
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// So to stop it from doing this remove calls to:
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// System.Void XRL.ModInfo::UnapplyHarmonyPatches()
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namespace CykaOfQud {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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@@ -12,78 +16,21 @@ namespace CykaOfQud {
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<float> xpPerLevelMultiplier;
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// public static ConfigEntry<float> excavatorMineTileIterationsMultiplier;
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// public static ConfigEntry<int> truckCapacityMultiplier;
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// public static ConfigEntry<int> cargoShipCapacityMultiplier;
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// public static ConfigEntry<float> excavatorMiningCapacityMultiplier;
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// public static ConfigEntry<int> excavatorMiningAreaMultiplier;
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// public static ConfigEntry<float> excavatorMinReachMultiplier;
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// public static ConfigEntry<float> excavatorMaxReachMultiplier;
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// public static ConfigEntry<float> bufferCapacityMultiplier;
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// public static ConfigEntry<float> unityGenerationMultiplier;
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// public static ConfigEntry<float> depotTransferSpeedMultiplier;
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// public static ConfigEntry<float> worldMineSpeedMultiplier;
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// public static ConfigEntry<float> housingCapacityMultiplier;
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// public static ConfigEntry<float> dumpDelayMultiplier;
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// public static ConfigEntry<float> transportSpeedMultiplier;
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// public static ConfigEntry<float> shipyardCargoMultiplier;
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// public static ConfigEntry<int> autosaveInterval;
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// public static ConfigEntry<string> recipeMultipliers;
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// public static Dictionary<string, int> recipeMultipliersDict;
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public static ConfigEntry<float> hitpointsPerLevelMultiplier;
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public static ConfigEntry<float> skillPointsPerLevelMultiplier;
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public static ConfigEntry<float> mutationPointsPerLevelMultiplier;
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public static ConfigEntry<float> attributePointsPerLevelMultiplier;
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public static ConfigEntry<float> attributeBonusPerLevelMultiplier;
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public static ConfigEntry<bool> debugMode;
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public void Awake() {
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xpPerLevelMultiplier = Config.Bind("General", "XP Per Level Multiplier", 1f,
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new ConfigDescription("XP Per Level Multiplier"));
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// excavatorCapacityMultiplier = Config.Bind("General", "Excavator Capacity Multiplier", 1,
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// new ConfigDescription("Excavator Capacity Multiplier"));
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// excavatorMineTileIterationsMultiplier = Config.Bind("General", "Excavator Mine Tile Iterations Multiplier",
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// 1f,
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// new ConfigDescription("Excavator Mine Tile Iterations Multiplier"));
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// truckCapacityMultiplier = Config.Bind("General", "Truck Capacity Multiplier", 1,
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// new ConfigDescription("Truck Capacity Multiplier"));
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// cargoShipCapacityMultiplier = Config.Bind("General", "Cargo Ship Capacity Multiplier", 1,
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// new ConfigDescription("Cargo Ship Capacity Multiplier"));
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// excavatorMiningAreaMultiplier = Config.Bind("General", "Excavator Mining Area Multiplier", 1,
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// new ConfigDescription("Excavator Mining Area Multiplier"));
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// excavatorMiningCapacityMultiplier = Config.Bind("General", "Excavator Mining Capacity Multiplier", 1f,
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// new ConfigDescription("Excavator Mining Capacity Multiplier"));
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// excavatorMinReachMultiplier = Config.Bind("General", "Excavator Min Reach Multiplier", 1f,
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// new ConfigDescription("Excavator Min Reach Multiplier"));
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// excavatorMaxReachMultiplier = Config.Bind("General", "Excavator Max Reach Multiplier", 1f,
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// new ConfigDescription("Excavator Max Reach Multiplier"));
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// bufferCapacityMultiplier = Config.Bind("General", "Buffer Capacity Multiplier", 1f,
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// new ConfigDescription("Buffer Capacity Multiplier"));
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// unityGenerationMultiplier = Config.Bind("General", "Unity Generation Multiplier", 1f,
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// new ConfigDescription("Unity Generation Multiplier"));
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// depotTransferSpeedMultiplier = Config.Bind("General", "Depot Transfer Speed Multiplier", 1f,
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// new ConfigDescription("Depot Transfer Speed Multiplier"));
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// worldMineSpeedMultiplier = Config.Bind("General", "World Mine Speed Multiplier", 1f,
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// new ConfigDescription("World Mine Speed Multiplier"));
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// housingCapacityMultiplier = Config.Bind("General", "Housing Capacity Multiplier", 1f,
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// new ConfigDescription("Housing Capacity Multiplier"));
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// dumpDelayMultiplier = Config.Bind("General", "Dump Delay Multiplier", 1f,
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// new ConfigDescription("Dump Delay Multiplier"));
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// transportSpeedMultiplier = Config.Bind("General", "Transport Speed Multiplier", 1f,
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// new ConfigDescription("Transport Speed Multiplier"));
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// shipyardCargoMultiplier = Config.Bind("General", "Shipyard Cargo Multiplier", 1f,
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// new ConfigDescription("Shipyard Cargo Multiplier"));
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// autosaveInterval = Config.Bind("General", "Autosave Interval", 1,
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// new ConfigDescription("Autosave Interval in minutes"));
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// recipeMultipliers = Config.Bind("General", "Recipe Multipliers", "dirt:4",
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// new ConfigDescription("Recipe Multipliers"));
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// recipeMultipliersDict = recipeMultipliers.Value.Split(',')
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// .ToDictionary(x => x.Split(':')[0], x => int.Parse(x.Split(':')[1]));
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// recipeMultipliers.SettingChanged += (sender, args) => {
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// recipeMultipliersDict = recipeMultipliers.Value.Split(',')
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// .ToDictionary(x => x.Split(':')[0], x => int.Parse(x.Split(':')[1]));
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// Console.WriteLine("IndustrialCyka: Recipe multipliers parsed as:");
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// foreach (var kvp in recipeMultipliersDict)
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// Console.WriteLine("\tIndustrialCyka: {0} x {1}", kvp.Key, kvp.Value);
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// };
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xpPerLevelMultiplier = Config.Bind("General", "XP Per Level Multiplier", 0.25f, new ConfigDescription("XP Per Level Multiplier"));
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hitpointsPerLevelMultiplier = Config.Bind("General", "Hitpoints Per Level Multiplier", 1f, new ConfigDescription("Hitpoints Per Level Multiplier"));
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skillPointsPerLevelMultiplier = Config.Bind("General", "Skill Points Per Level Multiplier", 1f, new ConfigDescription("Skill Points Per Level Multiplier"));
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mutationPointsPerLevelMultiplier = Config.Bind("General", "Mutation Points Per Level Multiplier", 1f, new ConfigDescription("Mutation Points Per Level Multiplier"));
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attributePointsPerLevelMultiplier = Config.Bind("General", "Attribute Points Per Level Multiplier", 1f, new ConfigDescription("Attribute Points Per Level Multiplier"));
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attributeBonusPerLevelMultiplier = Config.Bind("General", "Attribute Bonus Per Level Multiplier", 1f, new ConfigDescription("Attribute Bonus Per Level Multiplier"));
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debugMode = Config.Bind("General", "Debug Mode", false, new ConfigDescription("Debug Mode"));
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@@ -1,4 +1,5 @@
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using System;
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using System.Text;
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using CykaOfQud;
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using HarmonyLib;
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@@ -7,15 +8,63 @@ namespace CykaOfIndustry {
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public class Patches {
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[HarmonyPostfix]
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[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "GetXPForLevel")]
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static int xpPerLevelMultiplier(ref int __result) {
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static void xpPerLevelMultiplier(ref int __result) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: Old XP for level {0}", __result);
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__result = (int)(__result * Main.xpPerLevelMultiplier.Value);
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: New XP for level {0}", __result);
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return __result;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")]
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static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: Old HP for level {0}", HPGain);
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HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value);
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: New HP for level {0}", HPGain);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")]
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static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: Old SP for level {0}", SPGain);
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SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value);
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: New SP for level {0}", SPGain);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")]
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static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: Old MP for level {0}", MPGain);
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MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value);
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: New MP for level {0}", MPGain);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")]
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static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: Old AP for level {0}", APGain);
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APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value);
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: New AP for level {0}", APGain);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")]
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static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) {
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: Old AB for level {0}", ABGain);
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ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value);
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if (Main.debugMode.Value)
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Console.WriteLine("CykaOfQud: New AB for level {0}", ABGain);
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}
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}
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetMinedThicknessByDistanceMeters")]
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