Add multipliers for fucking level up stats

This commit is contained in:
2024-12-09 12:26:10 +01:00
parent 490aa3bf2e
commit f6bc2eff3f
3 changed files with 68 additions and 70 deletions

2
.gitignore vendored
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@@ -8,3 +8,5 @@ ConfigurationManager
Projects/Regiments/Regiments/obj/Release
Projects/CykaOfQud/.vs/
Projects/CykaOfQud/.vscode/

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@@ -4,6 +4,10 @@ using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
// To make harmony work I had to hack t he game apart a little
// The game by default does not like harmony mods and unpatches all methods when running
// So to stop it from doing this remove calls to:
// System.Void XRL.ModInfo::UnapplyHarmonyPatches()
namespace CykaOfQud {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
@@ -12,78 +16,21 @@ namespace CykaOfQud {
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> xpPerLevelMultiplier;
// public static ConfigEntry<float> excavatorMineTileIterationsMultiplier;
// public static ConfigEntry<int> truckCapacityMultiplier;
// public static ConfigEntry<int> cargoShipCapacityMultiplier;
// public static ConfigEntry<float> excavatorMiningCapacityMultiplier;
// public static ConfigEntry<int> excavatorMiningAreaMultiplier;
// public static ConfigEntry<float> excavatorMinReachMultiplier;
// public static ConfigEntry<float> excavatorMaxReachMultiplier;
// public static ConfigEntry<float> bufferCapacityMultiplier;
// public static ConfigEntry<float> unityGenerationMultiplier;
// public static ConfigEntry<float> depotTransferSpeedMultiplier;
// public static ConfigEntry<float> worldMineSpeedMultiplier;
// public static ConfigEntry<float> housingCapacityMultiplier;
// public static ConfigEntry<float> dumpDelayMultiplier;
// public static ConfigEntry<float> transportSpeedMultiplier;
// public static ConfigEntry<float> shipyardCargoMultiplier;
// public static ConfigEntry<int> autosaveInterval;
// public static ConfigEntry<string> recipeMultipliers;
// public static Dictionary<string, int> recipeMultipliersDict;
public static ConfigEntry<float> hitpointsPerLevelMultiplier;
public static ConfigEntry<float> skillPointsPerLevelMultiplier;
public static ConfigEntry<float> mutationPointsPerLevelMultiplier;
public static ConfigEntry<float> attributePointsPerLevelMultiplier;
public static ConfigEntry<float> attributeBonusPerLevelMultiplier;
public static ConfigEntry<bool> debugMode;
public void Awake() {
xpPerLevelMultiplier = Config.Bind("General", "XP Per Level Multiplier", 1f,
new ConfigDescription("XP Per Level Multiplier"));
// excavatorCapacityMultiplier = Config.Bind("General", "Excavator Capacity Multiplier", 1,
// new ConfigDescription("Excavator Capacity Multiplier"));
// excavatorMineTileIterationsMultiplier = Config.Bind("General", "Excavator Mine Tile Iterations Multiplier",
// 1f,
// new ConfigDescription("Excavator Mine Tile Iterations Multiplier"));
// truckCapacityMultiplier = Config.Bind("General", "Truck Capacity Multiplier", 1,
// new ConfigDescription("Truck Capacity Multiplier"));
// cargoShipCapacityMultiplier = Config.Bind("General", "Cargo Ship Capacity Multiplier", 1,
// new ConfigDescription("Cargo Ship Capacity Multiplier"));
// excavatorMiningAreaMultiplier = Config.Bind("General", "Excavator Mining Area Multiplier", 1,
// new ConfigDescription("Excavator Mining Area Multiplier"));
// excavatorMiningCapacityMultiplier = Config.Bind("General", "Excavator Mining Capacity Multiplier", 1f,
// new ConfigDescription("Excavator Mining Capacity Multiplier"));
// excavatorMinReachMultiplier = Config.Bind("General", "Excavator Min Reach Multiplier", 1f,
// new ConfigDescription("Excavator Min Reach Multiplier"));
// excavatorMaxReachMultiplier = Config.Bind("General", "Excavator Max Reach Multiplier", 1f,
// new ConfigDescription("Excavator Max Reach Multiplier"));
// bufferCapacityMultiplier = Config.Bind("General", "Buffer Capacity Multiplier", 1f,
// new ConfigDescription("Buffer Capacity Multiplier"));
// unityGenerationMultiplier = Config.Bind("General", "Unity Generation Multiplier", 1f,
// new ConfigDescription("Unity Generation Multiplier"));
// depotTransferSpeedMultiplier = Config.Bind("General", "Depot Transfer Speed Multiplier", 1f,
// new ConfigDescription("Depot Transfer Speed Multiplier"));
// worldMineSpeedMultiplier = Config.Bind("General", "World Mine Speed Multiplier", 1f,
// new ConfigDescription("World Mine Speed Multiplier"));
// housingCapacityMultiplier = Config.Bind("General", "Housing Capacity Multiplier", 1f,
// new ConfigDescription("Housing Capacity Multiplier"));
// dumpDelayMultiplier = Config.Bind("General", "Dump Delay Multiplier", 1f,
// new ConfigDescription("Dump Delay Multiplier"));
// transportSpeedMultiplier = Config.Bind("General", "Transport Speed Multiplier", 1f,
// new ConfigDescription("Transport Speed Multiplier"));
// shipyardCargoMultiplier = Config.Bind("General", "Shipyard Cargo Multiplier", 1f,
// new ConfigDescription("Shipyard Cargo Multiplier"));
// autosaveInterval = Config.Bind("General", "Autosave Interval", 1,
// new ConfigDescription("Autosave Interval in minutes"));
// recipeMultipliers = Config.Bind("General", "Recipe Multipliers", "dirt:4",
// new ConfigDescription("Recipe Multipliers"));
// recipeMultipliersDict = recipeMultipliers.Value.Split(',')
// .ToDictionary(x => x.Split(':')[0], x => int.Parse(x.Split(':')[1]));
// recipeMultipliers.SettingChanged += (sender, args) => {
// recipeMultipliersDict = recipeMultipliers.Value.Split(',')
// .ToDictionary(x => x.Split(':')[0], x => int.Parse(x.Split(':')[1]));
// Console.WriteLine("IndustrialCyka: Recipe multipliers parsed as:");
// foreach (var kvp in recipeMultipliersDict)
// Console.WriteLine("\tIndustrialCyka: {0} x {1}", kvp.Key, kvp.Value);
// };
xpPerLevelMultiplier = Config.Bind("General", "XP Per Level Multiplier", 0.25f, new ConfigDescription("XP Per Level Multiplier"));
hitpointsPerLevelMultiplier = Config.Bind("General", "Hitpoints Per Level Multiplier", 1f, new ConfigDescription("Hitpoints Per Level Multiplier"));
skillPointsPerLevelMultiplier = Config.Bind("General", "Skill Points Per Level Multiplier", 1f, new ConfigDescription("Skill Points Per Level Multiplier"));
mutationPointsPerLevelMultiplier = Config.Bind("General", "Mutation Points Per Level Multiplier", 1f, new ConfigDescription("Mutation Points Per Level Multiplier"));
attributePointsPerLevelMultiplier = Config.Bind("General", "Attribute Points Per Level Multiplier", 1f, new ConfigDescription("Attribute Points Per Level Multiplier"));
attributeBonusPerLevelMultiplier = Config.Bind("General", "Attribute Bonus Per Level Multiplier", 1f, new ConfigDescription("Attribute Bonus Per Level Multiplier"));
debugMode = Config.Bind("General", "Debug Mode", false, new ConfigDescription("Debug Mode"));

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@@ -1,4 +1,5 @@
using System;
using System.Text;
using CykaOfQud;
using HarmonyLib;
@@ -7,15 +8,63 @@ namespace CykaOfIndustry {
public class Patches {
[HarmonyPostfix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "GetXPForLevel")]
static int xpPerLevelMultiplier(ref int __result) {
static void xpPerLevelMultiplier(ref int __result) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: Old XP for level {0}", __result);
__result = (int)(__result * Main.xpPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: New XP for level {0}", __result);
return __result;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")]
static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: Old HP for level {0}", HPGain);
HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: New HP for level {0}", HPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")]
static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: Old SP for level {0}", SPGain);
SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: New SP for level {0}", SPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")]
static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: Old MP for level {0}", MPGain);
MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: New MP for level {0}", MPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")]
static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: Old AP for level {0}", APGain);
APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: New AP for level {0}", APGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")]
static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: Old AB for level {0}", ABGain);
ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: New AB for level {0}", ABGain);
}
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(ExcavatorProtoBuilder.ExcavatorProtoBuilderState), "SetMinedThicknessByDistanceMeters")]