2 Commits

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@@ -25,6 +25,7 @@ namespace BlacksmithMaster {
public static ConfigEntry<float> decorationAdditionOffset;
public static ConfigEntry<float> globalSpeedMultiplier;
public static ConfigEntry<float> globalSpeedOffset;
public static ConfigEntry<float> hiringCostMultiplier;
public static ConfigEntry<bool> alwaysEvenly;
public static ConfigEntry<bool> alwaysChad;
@@ -61,6 +62,9 @@ namespace BlacksmithMaster {
globalSpeedOffset = Config.Bind(
"General", "Global Speed Offset", 0f,
new ConfigDescription("Global Speed Offset", new AcceptableValueRange<float>(-1024f, 1024f)));
hiringCostMultiplier = Config.Bind(
"General", "Hiring Cost Multiplier", 1f,
new ConfigDescription("Hiring Cost Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
alwaysEvenly =
Config.Bind("General", "Always Evenly", false,
new ConfigDescription("Always Evenly", new AcceptableValueRange<bool>(false, true)));
@@ -119,26 +123,39 @@ namespace BlacksmithMaster {
}
}
[HarmonyPatch(typeof(StaffModel), "RefreshGlobalModifiers")]
public class StaffModel_RefreshGlobalModifiers {
public static void Postfix(StaffModel __instance) {
var instanceTrav = Traverse.Create(__instance);
[HarmonyPatch(typeof(TavernModel), "GetNumberOfCustomersPerDay")]
public class TavernModel_GetNumberOfCustomersPerDay {
public static void Postfix(ref int __result) {
Main.LogDebug("Original number of customers per day: " + __result);
__result = (int)(__result * Main.dailyCustomerMultiplier.Value + Main.dailyCustomerOffset.Value);
Main.LogDebug("Modified number of customers per day: " + __result);
}
}
var globalCustomersPerDayMultiplierField = instanceTrav.Field("GlobalCustomersPerDayMultiplier");
var globalDecorationAdditionMultiplierField = instanceTrav.Field("GlobalDecorationAdditionMultiplier");
var globalSpeedModifierField = instanceTrav.Field("GlobalSpeedModifier");
[HarmonyPatch(typeof(TavernModel), "GetBonusPercentageFromDecorations")]
public class TavernModel_GetBonusPercentageFromDecorations {
public static void Postfix(ref int __result) {
Main.LogDebug("Original bonus percentage from decorations: " + __result);
__result = (int)(__result * Main.decorationAdditionMultiplier.Value + Main.decorationAdditionOffset.Value);
Main.LogDebug("Modified bonus percentage from decorations: " + __result);
}
}
Main.LogDebug("Original daily customer: " + globalCustomersPerDayMultiplierField.GetValue<float>());
globalCustomersPerDayMultiplierField.SetValue(globalCustomersPerDayMultiplierField.GetValue<float>() * Main.dailyCustomerMultiplier.Value + Main.dailyCustomerOffset.Value);
Main.LogDebug("Modified daily customer: " + globalCustomersPerDayMultiplierField.GetValue<float>());
[HarmonyPatch(typeof(Economy), "GetWalkingSpeed")]
public class Economy_GetWalkingSpeed {
public static void Postfix(ref float __result) {
Main.LogDebug("Original walking speed: " + __result);
__result = __result * Main.globalSpeedMultiplier.Value + Main.globalSpeedOffset.Value;
Main.LogDebug("Modified walking speed: " + __result);
}
}
Main.LogDebug("Original decoration addition: " + globalDecorationAdditionMultiplierField.GetValue<float>());
globalDecorationAdditionMultiplierField.SetValue(globalDecorationAdditionMultiplierField.GetValue<float>() * Main.decorationAdditionMultiplier.Value + Main.decorationAdditionOffset.Value);
Main.LogDebug("Modified decoration addition: " + globalDecorationAdditionMultiplierField.GetValue<float>());
Main.LogDebug("Original global speed: " + globalSpeedModifierField.GetValue<float>());
globalSpeedModifierField.SetValue(globalSpeedModifierField.GetValue<float>() * Main.globalSpeedMultiplier.Value + Main.globalSpeedOffset.Value);
Main.LogDebug("Modified global speed: " + globalSpeedModifierField.GetValue<float>());
[HarmonyPatch(typeof(StaffModel), "GetCostToHire")]
public class StaffModel_GetCostToHire {
public static void Postfix(ref int __result) {
Main.LogDebug("Original hiring cost: " + __result);
__result = (int)(__result * Main.hiringCostMultiplier.Value);
Main.LogDebug("Modified hiring cost: " + __result);
}
}