using System; using UnityEngine; // Token: 0x02000002 RID: 2 public class CameraControls : MonoBehaviour { // Token: 0x04000001 RID: 1 [Header("Smoothing")] public bool Smoothing; // Token: 0x04000002 RID: 2 public float MoveDampening; // Token: 0x04000003 RID: 3 public float ZoomDampening; // Token: 0x04000004 RID: 4 public float RotationDampening; // Token: 0x04000005 RID: 5 public float TiltDampening; // Token: 0x04000006 RID: 6 [Header("Keys and Mouse")] public bool AllowMove; // Token: 0x04000007 RID: 7 public float MoveSpeed; // Token: 0x04000008 RID: 8 public bool AllowFastMove; // Token: 0x04000009 RID: 9 public float FastMoveSpeed; // Token: 0x0400000A RID: 10 public KeyCode FastMoveKeyCode1; // Token: 0x0400000B RID: 11 public KeyCode FastMoveKeyCode2; // Token: 0x0400000C RID: 12 public bool AllowRotate; // Token: 0x0400000D RID: 13 public float RotateSpeed; // Token: 0x0400000E RID: 14 public bool AllowZoom; // Token: 0x0400000F RID: 15 public float ZoomSpeed; // Token: 0x04000010 RID: 16 public bool AllowTilt; // Token: 0x04000011 RID: 17 public float TiltSpeed; // Token: 0x04000012 RID: 18 public KeyCode ResetKey; // Token: 0x04000013 RID: 19 public bool IncludePositionOnReset; // Token: 0x04000014 RID: 20 public bool MovementBreaksFollow; // Token: 0x04000015 RID: 21 public string HorizontalInputAxis = "Horizontal"; // Token: 0x04000016 RID: 22 public string VerticalInputAxis = "Vertical"; // Token: 0x04000017 RID: 23 public bool RotateUsesInputAxis; // Token: 0x04000018 RID: 24 public string RotateInputAxis = "KbCameraRotate"; // Token: 0x04000019 RID: 25 public KeyCode RotateLeftKey = KeyCode.Q; // Token: 0x0400001A RID: 26 public KeyCode RotateRightKey = KeyCode.E; // Token: 0x0400001B RID: 27 public bool ZoomUsesInputAxis; // Token: 0x0400001C RID: 28 public string ZoomInputAxis = "KbCameraZoom"; // Token: 0x0400001D RID: 29 public KeyCode ZoomOutKey = KeyCode.Z; // Token: 0x0400001E RID: 30 public KeyCode ZoomInKey = KeyCode.X; // Token: 0x0400001F RID: 31 public bool TiltUsesInputAxis; // Token: 0x04000020 RID: 32 public string TiltInputAxis = "KbCameraTilt"; // Token: 0x04000021 RID: 33 public KeyCode TiltUpKey = KeyCode.R; // Token: 0x04000022 RID: 34 public KeyCode TiltDownKey = KeyCode.F; // Token: 0x04000023 RID: 35 public KeyCode MouseOrbitButton; // Token: 0x04000024 RID: 36 public bool AllowScreenEdgeMove; // Token: 0x04000025 RID: 37 public bool ScreenEdgeMoveBreaksFollow; // Token: 0x04000026 RID: 38 public int ScreenEdgeBorderWidth; // Token: 0x04000027 RID: 39 public bool AllowPan; // Token: 0x04000028 RID: 40 public bool PanBreaksFollow; // Token: 0x04000029 RID: 41 public float PanSpeed; // Token: 0x0400002A RID: 42 public float RotateSpeedMouse; // Token: 0x0400002B RID: 43 public float MoveSpeedMouse; // Token: 0x0400002C RID: 44 public float TiltSpeedMouse; // Token: 0x0400002D RID: 45 public float ZoomSpeedMouse; // Token: 0x0400002E RID: 46 public float FollowSpeed; // Token: 0x0400002F RID: 47 public string RotateInputAxisMouse = "Mouse X"; // Token: 0x04000030 RID: 48 public string TiltInputAxisMouse = "Mouse Y"; // Token: 0x04000031 RID: 49 public string ZoomInputAxisMouse = "Mouse ScrollWheel"; // Token: 0x04000032 RID: 50 public KeyCode PanKey1 = KeyCode.LeftShift; // Token: 0x04000033 RID: 51 public KeyCode PanKey2 = KeyCode.RightShift; }