using System; using System.Collections.Generic; using Pathfinding; using UnityEngine; // Token: 0x02000032 RID: 50 public class GhostBrush : MonoBehaviour { // Token: 0x060007CD RID: 1997 RVA: 0x000AD718 File Offset: 0x000AB918 public void AddEffect(string abilityName, Character target) { } // Token: 0x04000C1B RID: 3099 private Character character; // Token: 0x04000C1C RID: 3100 public GraphNode node; // Token: 0x04000C1D RID: 3101 public List pickedGroundNodes = new List(); // Token: 0x04000C1E RID: 3102 private NNConstraint nodeConstraint = new NNConstraint(); // Token: 0x04000C1F RID: 3103 private List allNodes; // Token: 0x04000C20 RID: 3104 public TileEffects tileEffect; // Token: 0x04000C21 RID: 3105 public int effectID; // Token: 0x04000C22 RID: 3106 private float lastTime; // Token: 0x04000C23 RID: 3107 public bool destroy; // Token: 0x04000C24 RID: 3108 private StringFast str = new StringFast(64); }