using System; using UnityEngine; // Token: 0x0200004C RID: 76 public class SelectionCircle : MonoBehaviour { // Token: 0x060008D3 RID: 2259 RVA: 0x000BF4A4 File Offset: 0x000BD6A4 private void Start() { if (!this.rbody) { this.rbody = base.gameObject.GetComponent(); if (!this.rbody) { this.rbody = base.gameObject.AddComponent(); this.rbody.isKinematic = true; this.rbody.useGravity = false; base.gameObject.GetComponent().isTrigger = true; } } } // Token: 0x060008D4 RID: 2260 RVA: 0x000BF518 File Offset: 0x000BD718 private void OnTriggerEnter(Collider other) { if (!this.character) { return; } if (this.character.isHit && this.character.bouncer) { return; } GameObject gameObject = other.gameObject; if (gameObject && gameObject.layer == 20) { Character character = null; float num = 0f; CollisionListener component = other.gameObject.GetComponent(); if (component) { if (!this.character.npc) { return; } character = component.c; num = component.rbody.linearVelocity.sqrMagnitude; } else { GoreListen component2 = other.gameObject.GetComponent(); if (component2 && component2.gore) { if (component2.gore.damageNone) { return; } if (component2.gore.damageOthers && !component2.gore.damageEveryone && !this.character.npc) { return; } character = component2.gore.character; if (Links.x.gameplay.seconds < component2.gore.startTime + 5f) { num = 1f; } } } if (num > 0.1f && character != this.character && character) { bool flag = true; Effects existingEffect = this.character.stats.GetExistingEffect("Impact"); if (existingEffect && existingEffect.source == character) { flag = false; } if (this.character.stunned) { flag = false; } if (flag) { Effects effects = this.character.gameObject.AddComponent(); Links.x.cellar.AddEffects(effects); effects.source = character; effects.target = this.character; effects.effectName = "Impact"; effects.sourceLevel = (float)character.stats.level / 2f; effects.Inflicted(true); if (Records.x.pocketPause) { this.character.OverridePocketPause(); } } } } } // Token: 0x04000DFE RID: 3582 public Character character; // Token: 0x04000DFF RID: 3583 public Boat boat; // Token: 0x04000E00 RID: 3584 public Rigidbody rbody; }