using System; using System.Collections; using System.Collections.Generic; using DarkTonic.MasterAudio; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x020000D9 RID: 217 public class SkillButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler { // Token: 0x06001449 RID: 5193 RVA: 0x00188E12 File Offset: 0x00187012 private void Awake() { this.clickedDown = false; this.button = base.gameObject.GetComponent