using System; using UnityEngine; // Token: 0x02000089 RID: 137 [ExecuteInEditMode] public class Sunlight : MonoBehaviour { // Token: 0x06000DD0 RID: 3536 RVA: 0x00105294 File Offset: 0x00103494 private void Awake() { this.ambientSkyOriginal = this.ambientSky; this.ambientEquatorOriginal = this.ambientEquator; this.ambientGroundOriginal = this.ambientGround; RenderSettings.ambientSkyColor = this.ambientSky; RenderSettings.ambientEquatorColor = this.ambientEquator; RenderSettings.ambientGroundColor = this.ambientGround; } // Token: 0x06000DD1 RID: 3537 RVA: 0x001052E6 File Offset: 0x001034E6 private void Start() { this.prevSunColor = this.sunlight.color * this.sunDarknessMultiplier; this.SwitchToInterior(); } // Token: 0x06000DD2 RID: 3538 RVA: 0x0010530A File Offset: 0x0010350A private void OnEnable() { this.tr = base.transform; } // Token: 0x06000DD3 RID: 3539 RVA: 0x00105318 File Offset: 0x00103518 public float ChangeTime(float seconds) { float num = seconds / 60f / 1440f; if (num > 1f) { num -= 1f; Links.x.gameplay.SetNewDay(); } this.animator.Play("Sunlight", -1, num); return num; } // Token: 0x06000DD4 RID: 3540 RVA: 0x00105368 File Offset: 0x00103568 private void Update() { this.prevSunColor = Color.Lerp(this.prevSunColor, this.sunlightColor * this.sunDarknessMultiplier, Time.deltaTime * 20f); if (!this.indoors) { RenderSettings.ambientSkyColor = this.ambientSky * this.darknessMultiplier; RenderSettings.ambientEquatorColor = this.ambientEquator * this.darknessMultiplier; RenderSettings.ambientGroundColor = this.ambientGround * this.darknessMultiplier; this.sunlight.color = this.prevSunColor; this.exteriorCharacterLight.color = this.prevSunColor; this.tr.rotation = Quaternion.Euler(this.exteriorRotation); } else { RenderSettings.ambientSkyColor = Color.black; RenderSettings.ambientEquatorColor = Color.black; RenderSettings.ambientGroundColor = Color.black; this.sunlight.color = Color.black; this.tr.rotation = Quaternion.Euler(this.interiorRotation); } if (!Links.x) { this.animator.speed = this.animatorSpeed; return; } if (Links.x.creation || !Links.x.gaia.sceneLoaded || Records.x.pocketPause || Records.x.removeControls) { this.animator.speed = 0f; return; } this.animator.speed = this.animatorSpeed; } // Token: 0x06000DD5 RID: 3541 RVA: 0x001054E4 File Offset: 0x001036E4 public void NewDay() { this.animator.Play("Sunlight", -1, 0f); } // Token: 0x06000DD6 RID: 3542 RVA: 0x001054FC File Offset: 0x001036FC public void SwitchToInterior() { this.indoors = true; this.sunlight.shadows = LightShadows.Soft; this.sunlight.cullingMask = this.interior; this.exteriorCharacterLight.enabled = false; this.interiorSunlight.enabled = true; } // Token: 0x06000DD7 RID: 3543 RVA: 0x0010554C File Offset: 0x0010374C public void SwitchToExterior() { this.indoors = false; this.sunlight.shadows = LightShadows.Soft; this.sunlight.cullingMask = this.exterior; this.exteriorCharacterLight.enabled = true; this.interiorSunlight.enabled = false; } // Token: 0x0400164C RID: 5708 public Animator animator; // Token: 0x0400164D RID: 5709 public Light sunlight; // Token: 0x0400164E RID: 5710 public Light interiorSunlight; // Token: 0x0400164F RID: 5711 public Light exteriorCharacterLight; // Token: 0x04001650 RID: 5712 public Color ambientSky; // Token: 0x04001651 RID: 5713 public Color ambientEquator; // Token: 0x04001652 RID: 5714 public Color ambientGround; // Token: 0x04001653 RID: 5715 public Color sunlightColor; // Token: 0x04001654 RID: 5716 public float animatorSpeed = 0.03f; // Token: 0x04001655 RID: 5717 public float roundNumber = 10f; // Token: 0x04001656 RID: 5718 public Vector3 sunRotation; // Token: 0x04001657 RID: 5719 private Transform tr; // Token: 0x04001658 RID: 5720 private bool indoors; // Token: 0x04001659 RID: 5721 private Color prevSunColor; // Token: 0x0400165A RID: 5722 public Vector3 exteriorRotation; // Token: 0x0400165B RID: 5723 public Vector3 interiorRotation; // Token: 0x0400165C RID: 5724 public LayerMask interior; // Token: 0x0400165D RID: 5725 public LayerMask exterior; // Token: 0x0400165E RID: 5726 public float darknessMultiplier = 1f; // Token: 0x0400165F RID: 5727 public float sunDarknessMultiplier = 1f; // Token: 0x04001660 RID: 5728 private Color ambientSkyOriginal; // Token: 0x04001661 RID: 5729 private Color ambientEquatorOriginal; // Token: 0x04001662 RID: 5730 private Color ambientGroundOriginal; }