using System; using System.Collections.Generic; using System.Text; using CykaOfQud; using HarmonyLib; using XRL.World; namespace CykaOfIndustry { [HarmonyPatch] public class Patches { [HarmonyPrefix] [HarmonyPatch(typeof(XRL.World.Parts.Experience), "HandleEvent")] static void xpMultiplier(ref AwardedXPEvent E) { if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AwardedXPEvent: Old XP {0}", E.Amount); E.Amount = (int)(E.Amount * Main.xpMultiplier.Value); if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AwardedXPEvent: New XP {0}", E.Amount); } [HarmonyPrefix] [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")] static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) { if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddHitpoints: Old HP for level {0}", HPGain); if (HPGain == 0) HPGain = 1; HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value); if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddHitpoints: New HP for level {0}", HPGain); } [HarmonyPrefix] [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")] static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) { if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddSkillPoints: Old SP for level {0}", SPGain); if (SPGain == 0) SPGain = 1; SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value); if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddSkillPoints: New SP for level {0}", SPGain); } [HarmonyPrefix] [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")] static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) { if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddMutationPoints: Old MP for level {0}", MPGain); if (MPGain == 0) MPGain = 1; MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value); if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddMutationPoints: New MP for level {0}", MPGain); } [HarmonyPrefix] [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")] static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) { if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddAttributePoints: Old AP for level {0}", APGain); if (APGain == 0) APGain = 1; APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value); if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddAttributePoints: New AP for level {0}", APGain); } [HarmonyPrefix] [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")] static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) { if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddAttributeBonus: Old AB for level {0}", ABGain); ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value); if (ABGain == 0) ABGain = 2; if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddAttributeBonus: New AB for level {0}", ABGain); } [HarmonyPrefix] [HarmonyPatch(typeof(XRL.World.Parts.BitLocker), "AddBits")] static void disassemblyBonusMultiplier(ref string Bits) { if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddBits: Old {0}", Bits); StringBuilder output = new StringBuilder(); foreach (char c in Bits) { output.Append(new string(c, (int)Math.Ceiling(Main.disassemblyBonusMultiplier.Value))); } Bits = output.ToString(); if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: AddBits: New {0}", Bits); } [HarmonyPostfix] [HarmonyPatch(typeof(GetTinkeringBonusEvent), nameof(GetTinkeringBonusEvent.GetFor), new Type[] { typeof(GameObject), typeof(GameObject), typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool), typeof(bool), typeof(bool), typeof(bool) }, new ArgumentType[] { ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal })] static void reverseEngineerChanceMultiplier(GameObject Actor, GameObject Item, string Type, int BaseRating, int Bonus, ref int SecondaryBonus, ref bool Interrupt, ref bool PsychometryApplied, bool Interruptable, bool ForSifrah, ref int __result) { if (Main.debugMode.Value) Console.WriteLine( "CykaOfQud: GetFor: Actor {0} Item {1} Type {2} BaseRating {3} Bonus {4} SecondaryBonus {5} Interrupt {6} PsychometryApplied {7} Interruptable {8} ForSifrah {9} Result {10}", Actor.ID, Item.ID, Type, BaseRating, Bonus, SecondaryBonus, Interrupt, PsychometryApplied, Interruptable, ForSifrah, __result); __result = (int)(__result * Main.reverseEngineerChanceMultiplier.Value); __result += Main.reverseEngineerChanceAdditional.Value; if (__result > 100) __result = 100; if (Main.debugMode.Value) Console.WriteLine("CykaOfQud: GetFor: New Result {0}", __result); } } }