using System; using System.Collections.Generic; using UnityEngine; // Token: 0x02000078 RID: 120 public class AllSounds : MonoBehaviour { // Token: 0x06000BAD RID: 2989 RVA: 0x000E10D4 File Offset: 0x000DF2D4 public AudioClip PlaySound(string type, int id, int num, string extra) { if (type == "Human") { if (id < this.characters.Count && id > -1) { if (num == 0) { this.curr = this.characters[id].walk; } if (num == 1) { this.curr = this.characters[id].run; } if (num == 2) { this.curr = this.characters[id].hit; } if (num == 3) { this.curr = this.characters[id].death; } if (num == 4) { this.curr = this.characters[id].jump; } if (num == 6) { this.curr = this.characters[id].idle; } if (num == 7) { this.curr = this.characters[id].hit; } if (this.curr != null) { if (this.curr.Count <= 0) { return null; } if (num == 0 && id == 0) { int num2 = 0; int num3 = this.curr.Count; if (extra.Contains("Guts")) { num2 = 15; num3 = 20; } else if (extra.Contains("Fabric")) { num2 = 0; num3 = 5; } else if (extra.Contains("Snow")) { num2 = 20; num3 = 25; } else if (extra.Contains("Wood")) { num2 = 10; num3 = 15; } else if (extra.Contains("Grass")) { num2 = 5; num3 = 10; } else if (extra.Contains("Puddle")) { num2 = 25; num3 = 30; } else if (extra.Contains("Sand")) { num2 = 30; num3 = 35; } else if (extra.Contains("Rocks")) { num2 = 35; num3 = 40; } return this.curr[Random.Range(num2, num3)]; } return this.curr[Random.Range(0, this.curr.Count)]; } } this.curr = null; return null; } if (type == "Animal") { if (num == 0) { this.curr = this.animals[id].walk; } if (num == 1) { this.curr = this.animals[id].run; } if (num == 2) { this.curr = this.animals[id].hit; } if (num == 3) { this.curr = this.animals[id].death; } if (num == 4) { this.curr = this.animals[id].melee; } if (num == 5) { this.curr = this.animals[id].range; } if (num == 6) { this.curr = this.animals[id].idle; } if (num == 7) { this.curr = this.animals[id].heard; } if (this.curr == null) { this.curr = null; return null; } if (this.curr.Count > 0) { return this.curr[Random.Range(0, this.curr.Count)]; } return null; } else if (type == "Talking") { if (num == 10) { this.curr = this.talking[id].happy; } if (num == 11) { this.curr = this.talking[id].neutral; } if (num == 12) { this.curr = this.talking[id].hostile; } if (num == 13) { this.curr = this.talking[id].question; } if (num == 14) { this.curr = this.talking[id].exclaim; } if (num == 15) { this.curr = this.talking[id].spooked; } if (this.curr == null) { this.curr = null; return null; } if (this.curr.Count > 0) { return this.curr[Random.Range(0, this.curr.Count)]; } return null; } else { if (!(type == "Critter")) { return null; } if (num == 0) { this.curr = this.critters[id].idle; } if (num == 1) { this.curr = this.critters[id].move; } if (num == 2) { this.curr = this.critters[id].death; } if (this.curr == null) { this.curr = null; return null; } if (this.curr.Count > 0) { return this.curr[Random.Range(0, this.curr.Count)]; } return null; } } // Token: 0x040011EB RID: 4587 public List characters = new List(); // Token: 0x040011EC RID: 4588 public List animals = new List(); // Token: 0x040011ED RID: 4589 public List talking = new List(); // Token: 0x040011EE RID: 4590 public List critters = new List(); // Token: 0x040011EF RID: 4591 private List curr; }