using System; using UnityEngine; // Token: 0x0200005B RID: 91 public class AnimationFlags : MonoBehaviour { // Token: 0x06000B39 RID: 2873 RVA: 0x000DD3BF File Offset: 0x000DB5BF private void Start() { this.ClearAll(); } // Token: 0x06000B3A RID: 2874 RVA: 0x000DD3C8 File Offset: 0x000DB5C8 public void StartQTE() { this.startQTE = true; Debug.Log("start qte " + Time.timeSinceLevelLoad.ToString()); } // Token: 0x06000B3B RID: 2875 RVA: 0x000DD3F8 File Offset: 0x000DB5F8 public void HitTarget() { this.hitTarget = true; Debug.Log("hit target " + Time.timeSinceLevelLoad.ToString()); } // Token: 0x06000B3C RID: 2876 RVA: 0x000DD428 File Offset: 0x000DB628 public void LeavePocket() { this.end = true; } // Token: 0x06000B3D RID: 2877 RVA: 0x000DD431 File Offset: 0x000DB631 public void StartTargetFollow() { this.targetFollow = true; } // Token: 0x06000B3E RID: 2878 RVA: 0x000DD43A File Offset: 0x000DB63A public void StartBounce() { this.bounce = true; } // Token: 0x06000B3F RID: 2879 RVA: 0x000DD443 File Offset: 0x000DB643 public void PlayAnimation() { this.animate = true; } // Token: 0x06000B40 RID: 2880 RVA: 0x000DD44C File Offset: 0x000DB64C public void ClearAll() { this.end = false; this.hitTarget = false; this.startQTE = false; this.targetFollow = false; this.bounce = false; this.animate = false; } // Token: 0x0400102E RID: 4142 public bool end; // Token: 0x0400102F RID: 4143 public bool startQTE; // Token: 0x04001030 RID: 4144 public bool hitTarget; // Token: 0x04001031 RID: 4145 public bool targetFollow; // Token: 0x04001032 RID: 4146 public bool bounce; // Token: 0x04001033 RID: 4147 public bool animate; }